Ok so Im playing as eriador waiting for my Arnor pwnage. Im just barely holding the 2 MM and gunabad settlements needed to reform into arnor and have the the southern one under control. The high Elves actualy break my alliance with them and attack the southern settlement i lost the settlement understandable since basic orc units are beating my bree militia. however when they attack anuminas i should have easily wrecked them with 3 units of merchents aragon 3 units of lumbermen and another 4 of the hunter archers i forget their name. i sally out the side gate away from their army with my cav wait for the elven inf to advance and charge their archers with the cav. # units of tier 1 archers send a volley at aragon killing the entire bodyguard unit including aragon. another volley or 2 and the majority of my merchents are dead and rout instantly on their charge. i ended up losing the city and having the elves exterminate it causing me to rage quit and because of my evil computer screwing up and corrupting the save file i had to completely restart.
My question is am i just extremely unlucky or are the elves really evil basterds from mordor
Last edited by thespaniard; January 13, 2012 at 09:18 PM.
dan da man wit da plan
all hail the mighty money cheat
they attacked me after they broke their alliance with me
Idc about the random attacks i can live with that its just the fact that they killed a generals bodyguard unit in a volley when i cant manage to kill an orc bodyguard with 4-6 volleys of my woodland hunters
dan da man wit da plan
all hail the mighty money cheat
yes i know it does happen, and like i said you really should use the diplomacy script in barons sams submod compilation found over in the submod section, it totally prevents this kind of thing from happening and also 'locks' evil vs good alliances, ie you cant attack any other good factions and they cant attack you same for evil factions, you can only attack them when all evil factions are destroyed.
also elves are meant to be awesome at range, dont forget under player control they have very little money and must survive with very few units. they are veterans of 100's of years of war after all! no other ranged units in ME should or can beat them, unless you get arnor and use those archers with the hollow bows they are on par with them.
Last edited by Ultra123; January 13, 2012 at 10:36 PM.
Well they are immortal beings with hundreds (In some cases Millennium) of years of experience in shooting the bow and wielding the sword sooo... Tactics wise what units do they have? The only viable response I've found when fighting elves (Most of the time anyways) is overwhelming them or using armies of elite troops.
you can effectively kill elves with trolls, or as a good faction with very good elite units that can survive a run to their front lines, bring good heavy cavalry to the fight too, never never engage in a shootout with them or play defensively while they have even a single ranged unit, you will be destroyed.
all of these of course the fledgling eriador does not have, which means your only option is to fight defensive in seiges and try to bring greater numbers to bear.
the other option is to simply install barons submod and never fight them again as eriador.....
i tried Barons submod awile ago but it kept trying to overwrite a core file and would crash on startup. and whne i did find a work around it didnt always work and went extremely slow. And yes i know that the elves have the hundreds of years of experiance but i find it kinda ridiculous that i lost an entire general to a few units or tier 1 archers but 4-6 units of T2 of regular eriador units dont even put a dent in an unarmoured orcish unit
dan da man wit da plan
all hail the mighty money cheat
So what resources do you have at your disposal right now? Maybe it'll help me think of something . I only have experience fighting the high elves when I had stack upon stack of Olog-Hai and Uruks at my disposal.
By the way what submod are you using that lets the AI break alliances?
Last edited by The Mouth; January 13, 2012 at 11:09 PM.
The best thing to do at this point would be to accept that elves rule the range combat realm (with the exception of some factions that host ranged units with ap projectiles and make wide use of them).
You'll need to do as the orcs do and be prepared to sacrifice a unit or two in closing with the elves. Put one unit on loose formation and spread them out as thin a line as you can. You want the archers to focus their fire on units in this type of formation.
This unit is supposedly cheap, but also consider how fast this unit can run too. It might be worth it, since the armor difference and elven archers' immense damage already, to pick an archer unit to charge the elven line since spears or swords may be slower and their armor might not be very good at stopping elven arrows any more than an archer one is.
The best thing to do at this point would be to get Darth Lord Revan's RR/RC submod for 3.1. Projectiles with AP are stupid and they shouldn't exist, not to mention that the Elves have way too many men per unit in Vanilla TA (and so do the Dwarves).
The best thing to do at this point would be to get Darth Lord Revan's RR/RC submod for 3.1. Projectiles with AP are stupid and they shouldn't exist, not to mention that the Elves have way too many men per unit in Vanilla TA (and so do the Dwarves).
Since when do elves have AP projectiles?
They normally should not destroy whole units with one arrow shower, they cannot do such a thing with my submod and that one increases elven lethality...
They normally should not destroy whole units with one arrow shower, they cannot do such a thing with my submod and that one increases elven lethality...
Early Elves are not that bad, the high point of their defense is their defense skill, which means archery is fairly effective against them. I have not played yet with the new Quendi Infantry so I am not sure how much of threat they pose. I generally shoot the heck out them, which should actually work a tad better in this version since they took a bigger percentage his in accuracy than plain arrow using factions. Also satay away from fire arrows, Elves don't route very easy and it really hurts your accuracy.
Last edited by muller227; January 14, 2012 at 06:07 AM.
I love to play as High Elves, so your best tactic would be the one I'd least like to be up against. NB I tend to play with the Baron's mod compilation these days, and I can't be botherred playing on VH, so mileage may vary a little.
For any elven general, battles only ever fall into one of two categories. One is breezy victories with vitually no losses, the enemy is slaughtered section by section on the charge, briefly if at all engaged, and slaughtered again on the rout. The other is a protracted sticky mess in which the enemy manages to close, bog you down, their superior numbers spill around your flanks and you lose more elves than your supply chain can replace. In the latter case, every victory is pyrrhic.
As a general guideline you must always outnumber elves. Even if they have a stack - then you should have two. Reinforce or fight them multiple times. Consider only the recruitment cost of the respective armies, rather than the headcount. Elves are rare and expensive because they are the best at almost everything. Your tactics by contrast do not need to be very subtle. Begin with a surge towards their lines with plentiful cheap units to soak up the arrows and draw those archers into melee, then follow up with heavy infantry (but don't even bother bringing the slow moving types) and envelop them with shock troops or cavalry, or anything else you have to hand. If they have cavalry, add some spears and javelins on the flanks.
Don't be surprised if your initial wave bites the dust. Their sacrifice is necessary, you only need to be careful to avoid a chain rout. You will always have large losses against these living legends of past ages but snagas are cheap and easy to replace (and so are hobbits). They, meanwhile, will eventually run out of elves.
Last edited by Berengar; January 14, 2012 at 03:38 AM.
In order to fight the elves, you will have to split up yout army in two parts: decoy and cavalry. (cavalry is a must against elves)
The main objective when fighting elves is to make them waste ammunition. The best way to do this is to make them shoot at cheap units in loose formation. And the best way to do that is to shoot at them with your own archers. AI has the urge to shoot at archers, so use this against him.
While his archers are wasting ammo big time, your cavalry is free to get close to their archers with no risk at all, and since elven archers suck at melee, you'll crush them
Here I quickly made this in paint (it's a little very much basic, but ah well )
Spoiler Alert, click show to read:
Uhm I forgot to mention you'll have to put your militia out of loose formation when you engage the elven infantry
But yes, fighting elves in TATW is not quite the piece of cake it was in BFME2:
Spoiler Alert, click show to read:
step one: Make le nazgul/rangers/boromir/cavalry/battlewagon/axethrowers
step two: kill ze elves
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
this signature is completely pointless. have a nice day
I'd suggest activating sprint, any time your infantry comes within the range of elven arrows - this will reduce your casualties. You have to engage elves in melee combat, as soon as it is possible, just like Dwarven Berserker has written.
Even with dwarven Berserker's tactic you'll get annihilated wich you should since everybody should get annihilated by them.
The only thing you can do is in late game you pin their infantry down with your elite inf (still gonna lose 1 on 1) and spam a of cavalry to charge them time after time.
It truly is a shame (for the elves) that you do not have one of the ancient generals with their armies. Try releasing Fingolfin and his sons upon the third age with a proper elven army when their kingdom was at their peak. The elves they fought weren't little things that die so easily as they do in the third age - after centuries of inbreeding and so on. They had to fight dragons, trolls and balrogs on regular occasions, as well as other horrible creatures! Imagine what kind of elves were in that army Oo. Would slaughter pretty much everything the third age has to offer D:
They're supposed to be hard to kill, which the others have already stats why. when you are 3000 years old, and have been waging war in simply a hundred years, you are still far ahead of every other race in experience, and imagine the tactics!
on a more funny note, imagine if they had explosive arrows
I am not sure what he has for a bank account, I beat the Elves with OotMM, and I have to say I never trained so many units in any MED2 game. It is possible to bleed them dry but is a pain, especially in RC. They simply run out of Money even the ai help script does do much for them when a unit costs minimum 1200.
It was actually just as much fun to beat the Elves despite my losses, as it is to play Elves in reverse, with your small heroic bands you can barely see in the throng of orcs winning the day.
Last edited by muller227; January 14, 2012 at 07:12 AM.