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Thread: Graphics and Lighting Tweaks v1 ~|~ PLUS Blood N' Guts v3 - New battlefield blood and dirt textures. ~|~ PLUS Enhanced Campaign AI v4 ~|~ PLUS Dynamic Terrain Textures v1

  1. #1
    alreadyded's Avatar Primicerius
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    Default Graphics and Lighting Tweaks v1 ~|~ PLUS Blood N' Guts v3 - New battlefield blood and dirt textures. ~|~ PLUS Enhanced Campaign AI v4 ~|~ PLUS Dynamic Terrain Textures v1

    Graphics and Lighting Tweaks v1
    This is a ENBSeries of tweaks. The files I found were originally made for GTA San Andreas (a very outdated version of ENB) a long time ago I reckon. I found it and made some big changes to make it work with M2TW. Then I changed all the settings so it looked good in M2TW engine. It was originally designed for old games so it may work fine with older computers, I donít know, it is intended for decent computers with decent video cards. Here is the result of version 1;

    Uses a large amount of subtle filters and many multipliers to give graphics (3D and 2D) and lighting (direct and indirect) a more natural look and feel.

    Makes brights brighter and darks darker.

    Adds depth of field.

    Dramatically improves ambient, direct, and indirect lighting. Makes lit areas brighter and shadowed/dark areas darker. i.e. the shade of a tree actually provides shade, the Sun actually makes it bright out.

    Makes textures and environment look less cartoony and more natural.

    Gives textures and models with rough/sharp edges a smoother look.

    A slight lighting glow has been added to give it a slight ďwarming and colorfulĒ feel. Next release will have a slightly more gloomy and foreboding look, as well as a realistic look included.

    Lots of other crap, too numerous and technical to go into.


    Note: These images are low quality .jpgís, many effects/details cannot be seen.

    Before:
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    Install Graphics and Lighting Tweaks v1 to SEGA folder and run the game or any mod as usual (works with everything). After the game menu has finished loading hold SHIFT and press F12 at any time to enable/disable the tweaks. This was designed for use in battles only, it will work on the strat map but its probably best to toggle it off (SHIFT+F12).


    This is worth a gander as well.

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    Blood N' Guts v3
    New battlefield blood and dirt textures; old image of v1



    Install into "Sega/M2TW/Mods" folder. Or install to desktop and manually overwrite the files if other than TATW. Compatible with everything, everywhere. It is also save game compatible.

    Blood n' Guts v3

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    Enhanced Campaign AI v4



    This little mini-mod consists of only one file which affects only the campaign AI. There are quite a few more files that I have edited to make the campaign AI even better, however for compatibility reasons I will only be releasing this one file here as all the others are not compatible with TATW or any submods (other than my own). Personally I am very interested in just how much this file by itself affects/effects the CAI, which is one of my main reasons for releasing this. So feedback is VERY welcomed.

    Compatible with everything, everywhere. It is also save game compatible, meaning no need to start a new game. However, starting a new campaign is highly recommended to give the new CAI a fresh start.


    Download version 4 and install into "Sega/M2TW/Mods" folder. Or install to desktop and manually overwrite the files. Don't forget to leave feedback on the Campaign AI! It is essential to making it even better!


    Changes made to the Campaign AI (CAI) through this file should;

    -Increase the efficiency of the CAI overall.

    -Increase CAIís ability to effectively multi task (i.e. attack and defend simultaneously, attack or defend two different targets in force simultaneously, fight two different factions at once).

    -Improve CAIís coordination and priorities for attacking/defending targets (should be less small stacks running or standing around, and more larger ones actually doing something useful due to the AI merging their armies).

    -Improve CAIís pathfinding (not by much, but every little bit counts. This should fix many glitches that the campaign AI suffers from).

    -Dramatically reduce the amount of AI captains (commanding AI stacks) that turn rebel.

    -Increase CAIís willingness to help their allies against a common enemy.

    -Increase in AI garrisons of settlements.

    -Increase the CAIís focus on factions that they are supposed to eliminate/outlive in the campaign victory conditions.


    Brief Changelog for v4;

    CAI received minor tweaks to make it more rational when dealing with rebels (i.e. not recklessly going straight for them).

    CAI should focus more on what is important to them most at any given time.

    CAI tweaked to increase diplomacy and military aid (requirement thresholds lowered).

    And few other desirable things I can't be bothered to remember right now.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Dynamic Terrain Textures v1


    Low quality jpg's, some detail cannot be seen.

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Dynamic Terrain Textures

    I made these for TATW but they should work vanilla M2TW and other mods.

    This is an attempt to make the strat map more real, vibrant, and immersive. I did it rather quickly but I like how it turned out. It is a mock HDR (High Dynamic Resolution) of all the vanilla ground types. It makes the terrain look more real using lighting and shadows, as well as a few tricks I know. The terrain textures look more detailed but are the same resolution as the vanilla ones so performance is unaffected. Make a backup of your data/terrain/aerial_map/ground_types folder before installing in case you want to switch back. Should be compatible with TATW and any submods, probably M2TW and any mods as well.

    I will post some images later, no clue when. If someone else wants to do it that would be swell.
    Last edited by alreadyded; June 20, 2014 at 05:05 PM.

  2. #2

    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v2

    you should give those guys a chainsaw and leathermasks

    nice and interesting work..as always

    just installed..as soon as i play a few turns i'll give some feedback
    Last edited by Noobio; January 16, 2012 at 12:39 PM.


  3. #3

    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v2

    Nice job, man! One problem though, megaupload was taken down by the US federal government the other day (not sure if you heard). Can you link these files to another site so we can download them?

  4. #4

    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v2

    Totally agree. Can you reupload the mod? Looks great!

  5. #5
    alreadyded's Avatar Primicerius
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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v2

    Links updated... finally. Still need feedback on the CAI to further improve it.
    Last edited by alreadyded; January 26, 2012 at 01:36 AM.

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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v2

    Links updated again.

  7. #7

    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v2

    Quote Originally Posted by alreadyded View Post
    Blood N' Guts

    well that sure looks gory

    Creator of Isandlwana 1879 - The Thin Red Line for M2TW (Kingdoms) & Contributor to African Conquest:Total War

  8. #8

    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v2

    Hmm yummy downloading now

  9. #9
    alreadyded's Avatar Primicerius
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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    Enhanced Campaign AI v3 released.

    I changed up how the AI attacks and defends, and how much they garrison settlements in certain situations.

    Install into "Sega/M2TW/Mods" folder. Or install to desktop and manually overwrite the files. Don't forget to leave feedback on the Campaign AI! It is essential to making it even better!

  10. #10
    The Roman Republic's Avatar Alea iacta est
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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    for the blood n guts realistic gore, the download has a threat in it, so when i download it, it is always getting removed...

  11. #11
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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    Quote Originally Posted by Rometotalwar View Post
    for the blood n guts realistic gore, the download has a threat in it, so when i download it, it is always getting removed...
    There are only images in the download, they could not possibly contain any threats. It might just be telling you that .exe's (the installer) have the potential to have threats in them. I am guessing you have Norton antivirus and the setting set to max, they are known for this. If you want to install it anyway you will probably have to turn your antivirus off, or down a bit, for a second while you install it. Make sure you turn your antivirus back on.
    Last edited by alreadyded; March 01, 2012 at 04:40 PM.

  12. #12
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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    It doesnt work, i have installed the highest gore, and the only blood i get is from arrow fire, there is none when it is sword to sword

  13. #13

    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    Is the campaign AI v3 Compatible with other mod? Lands to Conquer? Vanilla?

    The default directory is the third age total war, this confused me.

    thankyou
    My English is poor...

    Thanks for reading

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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    Quote Originally Posted by kuo0426 View Post
    Is the campaign AI v3 Compatible with other mod? Lands to Conquer? Vanilla?

    The default directory is the third age total war, this confused me.

    thankyou
    I originally made the CAI for my TATW submod, but it works with everything. The default directory is TATW so install it to desktop and manually copy and paste the file to whatever mod folder you want. I will be releasing an updated version with some small improvements sometime soon.


    Quote Originally Posted by Rometotalwar View Post
    It doesnt work, i have installed the highest gore, and the only blood i get is from arrow fire, there is none when it is sword to sword
    You most likely installed it in the wrong place. Make sure you choose the right mod folder and not just install it in the default directory.
    Last edited by alreadyded; May 25, 2012 at 07:59 PM.

  15. #15

    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    Thankyou. I was playing your AI with Lands to Conquer for an hour, it seems good.

    I'll leave some feedback after I play more.
    My English is poor...

    Thanks for reading

  16. #16
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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    Do you have anymore pics of the "blood and guys" part of this? And what about the dirt?

  17. #17
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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    So the overlay texture files go into the data folder of the mod you want the blood mod in?

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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    yes

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    Default Re: Blood N' Guts v2 - New battlefield blood and dirt textures. ~~~|~~~ PLUS Enhanced Campaign AI v3

    Here is version 4 of Enhanced CAI.

    Brief Changelog;

    CAI received minor tweaks to make it more rational when dealing with rebels (i.e. not recklessly going straight for them).

    CAI should focus more on what is important to them most at any given time.

    CAI tweaked to increase diplomacy and military aid (requirement thresholds lowered).

    And few other desirable things I can't be bothered to remember right now.

  20. #20
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    Default Re: Graphics and Lighting Tweaks ~|~ PLUS Blood N' Guts v2 - New battlefield blood and dirt textures. ~|~ PLUS Enhanced Campaign AI v3

    Added Graphics and Lighting Tweaks v1 to first post.

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