From Carthage campaign
Code:
recruit "naval boat" 0 requires factions { slave, barbarian, nomad, } and hidden_resource naval
recruit "naval large boat" 0 requires factions { slave, barbarian, nomad, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { carthage, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { carthage, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { eastern, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { eastern, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { egyptian, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { egyptian, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { greek, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { greek, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { roman, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { romans_brutii, } and hidden_resource naval
1 turn Campaign
Code:
recruit "naval boat" 0 requires factions { slave, barbarian, nomad, } and hidden_resource naval
recruit "naval large boat" 0 requires factions { slave, barbarian, nomad, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { carthage, } and hidden_resource naval and not hidden_resource area3 and hidden_resource r6
recruit "naval trireme" 0 requires factions { carthage, } and hidden_resource naval and not hidden_resource area3 and hidden_resource r6
recruit "naval bireme" 0 requires factions { eastern, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { eastern, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { egyptian, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { egyptian, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { greek, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { greek, } and hidden_resource naval
recruit "naval bireme" 0 requires factions { roman, } and hidden_resource naval
recruit "naval trireme" 0 requires factions { romans_brutii, } and hidden_resource naval