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  1. #1
    Master Celeborn's Avatar Libertus
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    Default remove Bodygard Units

    So, I have an idea to remove the curee general's bodyguard units. Is is a good Idea? Because their charge are too strong and unrealistic. In addition, is it too easy for the palyer to win a battle with a good bodyguard charge in the back of the ennemy line. My mind is there are too boosted.

    Do not forget the heavy cavalry is a proper medieval feature and it was base of the medieval armies.
    So, in lotro, except Rohan, cavalry is'nt the core of the army.

    I propose to replace them by heavy elite infantry bodyguard like citadel guards and eldar spermen. In the case of Rohan, I suggest normal cavalry, but the better units.

    I think that change will be more in respect of Tolkien' world.

  2. #2

    Default Re: remove Bodygard Units

    Quote Originally Posted by Master Celeborn View Post
    I think that change will be more in respect of Tolkien' world.
    Each and every single time!!!

    Joke aside, i'm alright with the power of generals' bodygard units, they're powerful in battle, but that's okay, i guess generals would bring with them the very best of the best.
    I am more concerned with the auto-replenishment rate of the bodyguard units, a little bit high to me, and the fact that they can refil even deep into enemy territory, allowing factions who can have a lot of BG units to make skirmishing armies made solely out of it striking ultra deep into ennemy territory and wreck havoc.
    Preventing replenishment in ennemy territory is a bad idea, it would be too easy to hunt down AI generals if they don't replenish, but i thing slowing down the speed they refill up would be nice. I don't think players would appreciate that AI, again, has an advantage over them with an higher replenishment rate, so i guess slowing things down for everyone would be the best solution.
    Last edited by Khay; January 12, 2012 at 07:56 PM.
    "GB2/HoME"
    I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
    you are better suited to that reading activity, and suggest you go back to it.
    I guess it could work for some guys with Battle of Middle Earth as well...

  3. #3

    Default Re: remove Bodygard Units

    Quote Originally Posted by Khay View Post
    Each and every single time!!!

    Joke aside, i'm alright with the power of generals' bodygard units, they're powerful in battle, but that's okay, i guess generals would bring with them the very best of the best.
    I am more concerned with the auto-replenishment rate of the bodyguard units, a little bit high to me, and the fact that they can refil even deep into enemy territory, allowing factions who can have a lot of BG units to make skirmishing armies made solely out of it striking ultra deep into ennemy territory and wreck havok.
    Preventing replenishment in ennemy territory is a bad idea, it would be too easy to hunt down IA generals if they don't replenish, but i thing slowing down the speed they refill up would be nice. I don't think players would appreciate that IA, again, has an advantage over them with an higher replenishment rate, so i guess slowing things down for everyone would be the best solution.
    I'm afraid it's hardcoded.

    But if you should ever find a way to do that let me know.

  4. #4
    Ultra123's Avatar Senator
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    Default Re: remove Bodygard Units

    what on earth is IA? last i checked it was AI?



    and i dont agree with this, i find bodyguard units A OK. they are usually the powerfullest units guarding a settlement as militia is pretty useless most of the time against the better enemy units, and BG are sorely needed to fil that role.

  5. #5

    Default Re: remove Bodygard Units

    Quote Originally Posted by Ultra123 View Post
    what on earth is IA? last i checked it was AI?
    My mistake. My native language kicked in. Yes, AI. Previous post is edited for clarity.
    Last edited by Khay; January 12, 2012 at 07:56 PM.
    "GB2/HoME"
    I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
    you are better suited to that reading activity, and suggest you go back to it.
    I guess it could work for some guys with Battle of Middle Earth as well...

  6. #6
    The Mouth's Avatar Ducenarius
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    Default Re: remove Bodygard Units

    I don't see why they should be removed as others have said they would have chosen the very best of the best to fight with and protect them and would likely not spare any expenses in equipping them... Besides the only reason I win 95% of my battles in the early game against Gondor is because of my Nazgul and Black Numenoreans there my Anti-Stack-Spam unit . Though I agree it would probably be a lot better if the replenishment rate was slowed.


    Ash nazg durbatulūk, ash nazg gimbatul, ash nazg thrakatulūk, agh burzum-ishi krimpatul.

  7. #7
    Master Celeborn's Avatar Libertus
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    Default Re: remove Bodygard Units

    Quote Originally Posted by The Mouth View Post
    I don't see why they should be removed as others have said they would have chosen the very best of the best to fight with and protect them

    I think the best of the best are in Gondor the fountain guards or the swan knights.

  8. #8
    Nemesis_GR's Avatar Miles
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    Default Re: remove Bodygard Units

    I think that we should start with a lot less generals.1 general per settlement is ridiculus since there is no point in having governors so u just move everyone to battle which is unrealistic.Imo general numbers should be cut down to 8(20 in huge units) their upkeep lowered a lot and remove all the generic random generals and keep only the important ones.

  9. #9

    Default Re: remove Bodygard Units

    every faction needs mounted bodyguards, dwarves and orcs are much less popular because of this

  10. #10

    Default Re: remove Bodygard Units

    Quote Originally Posted by nein View Post
    every faction needs mounted bodyguards, dwarves and orcs are much less popular because of this
    Absolutely. Leaders need to be on horse, even if they say that's because they need to move fast on the battleship, see and be seen, we all know that's mostly because they don't like to mix with peasants :p
    "GB2/HoME"
    I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
    you are better suited to that reading activity, and suggest you go back to it.
    I guess it could work for some guys with Battle of Middle Earth as well...

  11. #11

    Default Re: remove Bodygard Units

    Quote Originally Posted by nein View Post
    every faction needs mounted bodyguards, dwarves and orcs are much less popular because of this
    Ive been thinking, would Orcs of gundabad and the MM would get more popular if their bodyguards be no other than... trolls?

  12. #12
    Master Celeborn's Avatar Libertus
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    Default Re: remove Bodygard Units

    My apologize is there are too boosted. In minimun, the charge is too strong and there roo much hitpoints. There aren't the not the best of the but there are semi-gods. And only units from its, can make easly crusching victory for the player.

    About ai, anyway they always dead because it take their general in first line. So, I Think will be a little bit more equilobrated because Rhun, oomm and orcs oomg have heavly goblin infantry and normal cataphracts.

    Finally, the bodyguards more avantage the player than the a,i because he use it more efficiently.

  13. #13
    Master Celeborn's Avatar Libertus
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    Default Re: remove Bodygard Units

    So, the orcs and dwarves don't have any mounted monture in great quantity. I am for dismounted bodyguard because the a.i always crash his mounted body gard in spearmen. i think the a.i general life spence wil increase during combat. but, not during the flee.

    So my apoligize is the currre bodyguard system is too bosssted. If the dismunted bodyguard is not popular you just to give the better calvalry units of the faction.

    I think the absolutly mounted conception is a medieval conception of the hero.

  14. #14
    paradamed's Avatar Praepositus
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    Default Re: remove Bodygard Units

    you can decrease the bodyguard stats but there is no way to remove the bodyguards.

  15. #15
    Master Celeborn's Avatar Libertus
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    Default Re: remove Bodygard Units

    Can we replace them by normal units?

  16. #16

    Default Re: remove Bodygard Units

    Quote Originally Posted by Master Celeborn View Post
    Can we replace them by normal units?
    Of course you can.

    Go in descr_strat. The first unit in each stack is the unit that counts as bodyguards. The precise unit is totally your choice.
    That's the way the special unit bodyguards for Aragorn, Elrond, Boromir, Faramir, Imrahil and that guy from Erech work. No new concept at all!

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