When do you get acces to a Citadel ?
When do you get acces to a Citadel ?
I have 4 fortresses and how many citiziens do I need then?
You need 22.5k population for a Citadel.
Figuring that out is easy. Getting it is harder.
But how the hell are you gonna get acces to the best units in the mod?![]()
capture an enemy citadel or enemy fortress with enough population to be a citadel and make it a citadel.
On settlements with 2.5 agriculture (Palermo, Adana, and Nicosia), you can get a citadel with a very good general. On VH, the AI will always upgrade these settlements to citadel eventually if it has enough money to make buildings, because the AI can get to 22.5k on these settlements without needing any chivalry.
On settlements with 2.0 agriculture, you can get a citadel only if you have the absolute perfect general (max chivalry, architect, max on the active builder trait). The AI can usually get a lot of citadels on these on VH.
On settlements with 1.5 agriculture, it's impossible for the player to upgrade into a citadel. The AI can on VH only if it has high chivalry generals garrisoned there.
I was wondering the same lad
In descr_settlement_mechanics
More means more growth
Edit Citadel to whatever you want or any other settlemnt.Code:<factor_modifiers> <factor name="SPF_FARMING_LEVEL"> <pip_modifier value="1.0"/> <city_modifier value="1.0"/> <castle_modifier value="0.90"/> </factor> <factor name="SPF_FARMS_BUILT"> <pip_modifier value="1.0"/> </factor> <factor name="SPF_HEALTH"> <pip_modifier value="1.0"/> <castle_modifier value="1.0"/> <city_modifier value="0.8"/> <pip_min value="0"/> <pip_max value="25"/> </factor>
Code:<population_levels> <!-- city --> <level name="village" base="500" upgrade="1000" min="500" max="1500"/> <level name="town" base="1000" upgrade="3500" min="500" max="5000"/> <level name="large_town" base="3500" upgrade="9500" min="500" max="12000"/> <level name="city" base="9500" upgrade="19500" min="500" max="25000"/> <level name="large_city" base="19500" upgrade="30500" min="500" max="60000"/> <level name="huge_city" base="30500" min="500" max="500000"/> <!-- castle --> <level name="moot_and_bailey" base="1000" upgrade="2000" min="500" max="1500"/> <level name="wooden_castle" base="2000" upgrade="4000" min="500" max="5000"/> <level name="castle" base="4000" upgrade="9500" min="500" max="10000"/> <level name="fortress" base="9500" upgrade="22500" min="500" max="21000"/> <level name="citadel" base="22500" min="500" max="30000"/> </population_levels>
Keep an eye on good retinues and traits. Specially Architect reducing squalor -2 also Overseser is good and easy to get. Those retinues are transferbale so make sure your Hero dont die before you transfer it to another guy. high chivalry level is necesarry like other fellows mentioned.