What is the best faction to do this and also if you can explain why.
I saw it somewhere on the forum before that someone moved whole Sicily to the Holy land but I was thinking more about France ( because of the cavalry) or Russia maybe![]()
What is the best faction to do this and also if you can explain why.
I saw it somewhere on the forum before that someone moved whole Sicily to the Holy land but I was thinking more about France ( because of the cavalry) or Russia maybe![]()
I actually transferred Denmark to the Holy Land once, just for contrast. One of the hardest campaigns I've fought, simply because of the mismatch between my infantry and their cavalry. But sieges were easy as pie!
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The ideal would be a faction that had some reliable infantry and good cavalry (both melee and ranged would be the ideal). Russia i don't know, they have a good cavalry to counter the Turks and future Mongols, but their early infantry is a crap.
I'd suggest Hungary. They get some awesome western-based infantry and heavy cavalry to face the Egyptians, and good missile cavalry to keep the Turks and Mongols at bay. Perhaps Poland would also fulfill this criteria, but i really dislike their infantry. France and the other good-cavalry western nations aren't bad for itself, but my concern is that they only get ranged cavalry in the later phases of the game, when you'll probably need them to counter the Turks as soon as you emigrate, perhaps if you instead of using ranged cavalry you spam light ones, such as mounted sergeants, etc![]()
Hungary sounds pretty fine for this job because it has a good mix of west and east. Also Poland is possible but their infantry....
Denmark sounds fun btw because it is really I mismatch. England can be easy with the longbowmen imo...
What about the Italian factions, I think Milan or Sicily can be nice and also HRE??
Venice is also a good option, I think I am going to try them!
The most fun is probably.
Sicily , Portugal or Spain , and England.
Sicily -- the geographic location makes it easiest - just hop on some boats an you're there soon. They have muslim archers which will really help lay down the fire on the muslim(s) light infantry and horse archers.
After they have both pavise xbow men, and pavise xbow militia -- great heavy infantry -- the amazing ITalian militias which will be invaluable with all those mid-eastern city settlements. Norman Knights look awesome and they're so good that they can handle pretty much anything in teh game -- and they have the 'look' of a crusader, their uniforms etc.
Portugal/Spain -- the jinnettes , later on the swordsmen militia for cities, some of the javelin foot troops - that can be very very fun fighting sieges / defending...they both get pavise xbows later on, plus great Pike units which will help defending cities or fighting bridge battles etc.
England -- Longbows, armor swords, interesting cav options -- hobilars are weak but very fast so they can catch enemy H.A. - then your axe wielding English Knights can pull up in the rear and devastate.
all those longbow troops, forget stakes - they can lay down so many arrows vs those eastern factions you don't have to worry as much to actually chase their Cav down just shoot em =)
My personal option is Scotland. Border horses are faster then England's Hobilars (they are tied with some others as the fastest unit in the game, and they are the fastest melee unit available) and their offensive based infantry makes for a rather different play style when trying to fight the HA armies of the eastern factions. It makes the basic hammer-and-anvil tactic useless, so you actually have to think and plan your battles![]()
I think they are slightly faster plus there lighter so if i remember correctly they tire more slowly.
I am the shadow, and the smoke in your eyes I am the ghost, that hides in the night.
We shall go on to the end, we shall fight in France,
we shall fight on the seas and oceans,
we shall fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be,
we shall fight on the beaches,
we shall fight on the landing grounds,
we shall fight in the fields and in the streets,
we shall fight in the hills;
we shall never surrender.
" The dark is generous.
Its first gift is concealment: our true faces lie in the dark beneath our skins, our true hearts remain shadowed deeper still. But the greatest concealment lies not in protecting our secret truths, but in hiding from the truths of others.
The dark protects us from what we dare not know.
Its second gift is comforting illusion: the ease of gentle dreams in night’s embrace, the beauty that imagination brings to what would repel in the day’s harsh light. But the greatest of its comforts is the illusion that dark is temporary: that every night brings a new day. Because it’s the day that is temporary.
Day is the illusion.
Its third gift is the light itself: as days are defined by the nights that divide them, as stars are defined by the infinite black through which they wheel, the dark embraces the light, and brings it forth from the center of its own self.
With each victory of the light, it is the dark that wins.
The dark is generous, and it is patient.
It is the dark that seeds cruelty into justice, that drips contempt into compassion, that poisons love with grains of doubt.
The dark can be patient, because the slightest drop of rain will cause those seeds to sprout.
The rain will come, and the seeds will sprout, for the dark is the soil in which they grow, and it is the clouds above them, and it waits behind the star that gives them light.
The dark’s patience is infinite.
Eventually, even stars burn out.
The dark is generous, and it is patient, and it always wins.
It always wins because it is everywhere.
It is in the wood that burns in your hearth, and in the kettle on the fire; it is under your chair and under your table and under the sheets on your bed. Walk in the midday sun, and the dark is with you, attached to the soles of your feet.
The brightest light casts the darkest shadow.
The dark is generous and it is patient and it always wins – but in the heart of its strength lies its weakness: one lone candle is enough to hold it back.
Love is more than a candle.
Love can ignite the stars."
Alpha and Omega the beginning and the end.
You began the war.
I am going to end it!
Speed it's self is based on the skeleton, vanilla has 3 skeletons for horses, fs_horse, fs_fast_horse and fs_heavy_horse. That decides the base, starting speed for the horse. The fast pony is the only one that uses fs_fast_horse, pony and heavy horse use fs_horse and the rest use fs_heavy_horse. To see what horse a unit has (if you cant tell by looking at it) you can look it up in the EDU.
There are 2 (maybe 3 factors) that decide how quickly a unit get's fatigued. stat_heat and whether the unit has the hardy or very_hardy attribute, both of these can be seen in the EDU.
I think (note think, this is not deffinitive,) that mass also effects fatigue, mass is in desc_mount. The main reason I think this is because, as was stated previously, hobilars are fast, but if mass dose not have an effect then they should not be any faster then mounted sergeants, however experiance says they are, especially in the long run (though I could be wrong and it just seems that way.) Hobilar's have pony(mass 1.25) and mounted sergeants have heavy horse (mass 1.75) which both use the same skeleton, and stat_heat is the same so, if mass dose not matter, they should be the same speed and tire at the same rate. I have actually raced them, they are the same speed when 'fresh' or 'warmed up' but I am not sure if one tires more quickly then the other, however in playing the game it dose seem as though the hobilar is faster.
The reason Hobilar's can 'catch' HA is because the HA generally run around alot more before the hobilar begins persuit, so they are already tired and the hobilars are still fresh, and not too much slower to begin with.
I once took the Scots there and, by God, that was a remarkable contrast. It looked...wrong and after playing a few more turns I decided to give up on it.