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  1. #1

    Default Skirmishing units from baracks

    In the first 100 turns in a campaign AI armies consist at least about 50% of barracks level 1 units. That makes fighting OoMM and Rhun really annoying because they have there skirmishing units. Fighting against an army where 70%+ of the units are in skirmishing mode is no fun.
    It would be much enjoyable to change them to infantry like the pelargir marines (javelines before charge) who still have javelines but no skirmishing mode. Or move such units to the range recruiting building which should lower their numbers.
    Dale´s rivermen are also in this unit category.

    Yes, it is at the momement playable against these factions but as mentioned it makes 0 fun.
    Do others face the same problem?
    Any solutions?

  2. #2
    kraxmause's Avatar Semisalis
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    Default Re: Skirmishing units from baracks

    The problem is that Snaga Skirmishers are the only unit that makes the OotMM stand a chance against the dwarves and they're not even armor piercing, so it could be worse.
    The same goes for Rhûn and their Balchoth Tribesmen (ok, those are armor piercing), without them they would get anihilated.
    Last edited by kraxmause; January 11, 2012 at 04:39 AM.
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  3. #3

    Default Re: Skirmishing units from baracks

    But it is completely reasonable for lightly (or not at all) armored skirmishers, men and orcs, to run from melee.

    Quote Originally Posted by Knel View Post
    Any solutions?
    Shieldwalls and Dale cavalry for dwarves (few bodyguard units in shieldwall mode in first line will survive peppering by whole stack of skirmishers while screening their army, and when skirmishers run out of ammo AI has no choice but engage them in melee, it is total slaughter usually), light cavalry and mounted BGs for other factions, archers.

    Quote Originally Posted by kraxmause View Post
    The problem is that Snaga Skirmishers are the only unit that makes the OotMM stand a chance against the dwarves and they're not even armor piercing, so it could be worse.
    They were in first versions of TATW Playing Dwarves in field battles against OotMM by then was nightmare compared to modern days, especially since they had not access to Dale cavalry mercenaries yet
    Quote Originally Posted by Skooma Addict View Post
    After reading wikipedia for about ten minutes, I hearby declare myself an expert on medieval history.

  4. #4

    Default Re: Skirmishing units from baracks

    As I said it´s playable but is waiting until they run out of ammo a satisfying solution?
    The only faction which has enough cavalry in the early game to handle these hordes of skirmishers is rohan and against Rhûn you have already enough problems handling their horsearchers.

    Yes it is reasonable that skirmishers avoid melee but you have to chase them over the half map (with infantry) until they rout or go into melee when they have ammo left. That´s my problem. It would be ok if they fall behind their infantry line after hurling 1-2 spears, but most time they have not much other infantry who could protect them from a melee. Then the fight turns into an endless chase of the skirmishers while their few other melee forces including the general get crushed.

    As they are now, they don´t fulfill the role as infantry but are recruitable in baracks and are therefore in high numbers available. I have nothing against javelineers but these units should be availble in range recruiting buildings (which should cause less of them) and give the factions real infantry OR change these untis to infantry (maybe includes a change in their melee stats) who throw a voley before charge. That was mentioned already in my first post but I hope I explained it now better.

  5. #5
    kraxmause's Avatar Semisalis
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    Default Re: Skirmishing units from baracks

    OK, now I got your point.
    You can easily do this yourself, just go to the EDU and add "cannot_skirmish" to the attributes of the units that annoy you, although that would deprive them of their name as skirmishers.
    If you want them to be able to skirmish but throw their javelins before the charge, delete the above and add "prec" to stat_pri_attr.
    Last edited by kraxmause; January 11, 2012 at 07:24 AM.
    Cleave the sod with your trusty spade
    Dig out a house that's quite like a grave
    And should your neighbour not return your wave
    Cleave the sod with your trusty spade


    A.R.R.R. Roberts - The Soddit

  6. #6

    Default Re: Skirmishing units from baracks

    Just put some militia into loose formation and a thin strechted line and order them to march through those skirmishers, the lines of those militias are so long they will make contact... Then order the real deal in. Made me survive as Dale against Rhun for eighty turns, until they launched a massive invasion with Mordor.. I lost all the land I had conquered, 8 of 12 territories or so, in 3 bloody turns!
    Now I am marching as horde to Eriador, to liberate them for filthy orcish opression!

  7. #7
    Vifarc's Avatar Senator
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    Default Re: Skirmishing units from baracks

    It must be the 25th thread about this...
    Hey Dwarf newbs, or bad tacticians, learn to search for your answer!, all you need has already been told many times...
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  8. #8

    Default Re: Skirmishing units from baracks

    Quote Originally Posted by kraxmause View Post
    OK, now I got your point.
    You can easily do this yourself, just go to the EDU and add "cannot_skirmish" to the attributes of the units that annoy you, although that would deprive them of their name as skirmishers.
    If you want them to be able to skirmish but throw their javelins before the charge, delete the above and add "prec" to stat_pri_attr.
    This will be probably the 1st thing I will change in the mod in the few years I have been playing it.

    Not only are the orc javelin skirmishes annoying, but the more serious problem with them is that they simply do not work for the AI.

    In field battles, they keep going back and forth almost never actually having the time to release the javelins. In sieges as defenders they sometimes get to have some effective volleys on my units, probably only because in those circumstances there just is no place for them to retreat to.

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