I. Introduction.
The morale is one of the most important factors during the land and naval battles.
Morale is related even to fatigue and experience of the particular unit on the battlefield.
I would like to write a tutorial, which explains the basics and some advanced aspects of morale.
Credits to: Taw, Kaunitz and The Hedge Knight - for help and support in morale modding.
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II. Morale overview.
Every unit has its own morale level.
If you "mouse cursor over" an unit card in Grand Campaign, you would know its morale level.
Bodyguard units and elite units have very high morale by default.
The examples of lowest morale units: militia, armed citizenry, conscripts.
The morale during a battle depends of those factors:
---> fatigue (i.e very tired unit = low morale)
---> experience (i.e very experienced unit could withstand more than "fresh" recruits)
---> and other bonuses or negative factors
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III. Examples of positive and negative morale factors during battle.
You will notice a text description on a unit card, when a factor is taken into the "count" --> but only the "biggest" value at a certain period of time is shown on the unit card visible as a text description.
Most commonly encountered morale factors:
---> general alive / dead
---> friendly units nearby
---> under missile / artillery fire
---> winning / loosing current combat
---> tired / exhausted / confident etc
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IV. How to modify the morale values.
First of all, not all morale factors could be modded directly (it is almost impossible to "rework" the whole morale system in Empire: Total War).
For land units morale: head to the "kv_morale" db table inside patch.pack.
For ships morale: head to "kv_naval_morale" db table inside main.pack.
Positive values mean a "bonus" for morale, "0" means no effect - and negative values of course some disadvantage.
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V. Morale levels.
Every unit could have different morale levels during a battle:
---> eager
---> confident
---> steady
---> shaken
---> wavering
---> broken / shattered
If the unit reaches the "lowest" morale level possible, it will be "out of control", but there is a big chance that its "turn back" from routing (this depend of the unit type).
A very negative morale factor for an unit is the dead of general or admiral during the land or naval battle.
If this factor is "mixed" with other negative factors (loosing current battle, under fire, many casualties, etc) the unit could rout from the battlefield.
Very tired unit could lose their morale very easily, so wise tactic is to keep them fresh as long as possible.
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VI. Examples of dangerous morale levels.
Let's say, that the line infantry unit is still "fresh", but formed the lines and are involved in firing from muskets.
In the same time, they are under heavy artillery or musket fire from small range.
Then, suddenly the enemy cavalry comes and attacked them from the rear or flank.
The line infantry unit is tired from firing all the time, so it has no "fatigue reserve" for fighting against cavalry.
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VII. How to prevent the morale drop.
Commonly encountered situation, is the cavalry charge against unprepared lines of line infantry.
Best tactic, is to form square and fix bayonets as soon as possible.
If this is impossible (no researched yet), try to avoid running and "spare" some unit fatigue for such engagements.
Sometimes better is to fall back a bit, than risking being massacred by cavalry wedge...
Reinforcements give some morale boost for the units on battlefield.
Make sure the artillery or infantry have their rears and flanks covered --> if possible.
"Throwing" the general unit into the "heat" of the battle could be sometime a good idea, unless he will be not killed....
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VIII. Summary.
I only "gathered" all the info that i know about the morale mechanics in ETW battles.
Any feedback about this tutorial will be appreciated!
If i missed something very basic or very important in the morale topic (or i made errors), please tell me this as soon as possible.
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