Hi!
All units, even unarmored, have at least 1 armor. My simple question: Why?
Is that the "armor" that their skin gives them, I don´t understand that, in M2TW unarmored units have 0 armor. Here I see Breeland Militia with 3 armor, with padded armor upgrade 4. That lead me to other problems:
Gondor Militia starts with chainmail armor that gives them only 4 armor. Gondor mail gives as much protection as Eriador padded/leather?
I can understand that e.g. dwarven armor is superior to others but I think that this should be only for their metal armor (includes all units except miners). Dwarven miners wear leather/padded armor which gives them 7 armor? Units from other factions with 7 armor wear advanced chainmail or better.
Mountain Trolls have less armor (6) than Dwarven Miners(?), there comes my before mentioned "skin armor" back in. Trolls have very little armor compared to their Defence Skill. I thought Defence Skill is something like dodge/parry an attack because it only counts when the unit gets attacked from the front. In my opinion it would make more sense to give them more armor and less skill-defence(that would make them less vulnerbale to the back where they get attacked quite often). I know that swapping some of their defence from skill to armor will make them more vulnerbale to AP-units but that would seem more correct for me than it is now.
For light elven units like Silvan spears I would swap numbers in the other direction, I know that they have already superior defence through skill.
And maybe it would be possible to give units with long shields more shield defence than round shield because at the moment Breeland Militia has with long shields the same shield defence (3) than Dale units with wooden round shield (but round shield units could get mor skill-defence compared to long shields).
Sorry if I have overseen a very similar thread.
I play this mod since 3.0 release and I really like it, so please don´t get me wrong.




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