
Originally Posted by
Laaer
1 - Where can I modify the stats of default units and buildings(cost) of vanilla MII:TW?
expoer_descr_unit.txt for units & export_descr_buildings.txt for buildings.

Originally Posted by
Laaer
2 - Is it possible to change the population tresholds of cities. For example; if a town becomes ready for upgrading at pop=A, can I modify that such that is becomes ready for upgrading at pop=4A, without changing population growth modifiers?
descr_settlement_mechanics.xml, at the bottom you will find:
Code:
<population_levels>
<!-- city -->
<level name="village" base="400" upgrade="800" min="400" max="1500"/>
<level name="town" base="800" upgrade="2000" min="400" max="3500"/>
<level name="large_town" base="2000" upgrade="6000" min="400" max="9000"/>
<level name="city" base="6000" upgrade="12000" min="400" max="18000"/>
<level name="large_city" base="12000" upgrade="24000" min="400" max="36000"/>
<level name="huge_city" base="24000" min="400" max="72000"/>
<!-- castle -->
<level name="moot_and_bailey" base="400" upgrade="0" min="400" max="1500"/>
<level name="wooden_castle" base="400" upgrade="0" min="400" max="3500"/>
<level name="castle" base="1500" upgrade="4500" min="400" max="9000"/>
<level name="fortress" base="4500" upgrade="9000" min="400" max="13500"/>
<level name="citadel" base="9000" upgrade="18000" min="400" max="18000"/>
</population_levels>

Originally Posted by
Laaer
3- Is it possible to modify the base income coming from farming, trade or mining?
descr_settlement_mechanics.xml, same file, modify their pip values from 0-25.