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  1. #1
    Lazy's Avatar Biarchus
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    Default How to rebuild Osgiliath from the beginning!

    As some people were complaining about rebuildnig Osgiliath ( I was one of them )
    I wrote a small tutorial about how to be able to repair Osgiliath walls right from the beginning!
    Edit: After rebuilding with NOT Gondorthe settlements will be generic ones! ...but for Gondor it definetly works as it should!
    Why I did that:
    ____________________________

    Rebuilding Osgiliath for me is practically imossible...
    My problems with that are:
    1. It takes over 300 turns ( I am guessing here ) to reach the needed population...
    In my games I usually quit when I am the mightiest of all factions and able to steamroll "the world" => I never make it that far!

    2. You can rebuild it only as Gondor... If Mordor kills of Gondor and you take ( f. e. with Rohan ) gondorian soil you are not be able to repair those walls!

    3. I do not understand why you have to repair the eastern part first!
    ____________________________

    My first idea was to write a little submod to change this...
    but without a SubModManager I would have to write one "submod" for every possible configuration!
    As this is too much work I wrote a small tutorial about how to change this by yourself!
    It´s easy
    All you need is notepad! ( If you have standard Windows its already installed )
    ____________________________
    Spoiler for Step 1
    goto data/descr_settlement_mechanics.xml and open it! ( right click and "Edit" )

    At the very end of that file you will find this stuff ( exept the red number, that´s just to show you what to change! )
    Code:
    <level name="large_city" base="26000" upgrade="100" min="250" max="38000"/>
    Code:
    <level name="fortress" base="14000" upgrade="100" min="250" max="18000"/>
    You must overwrite the original number with the red one from my example!
    Now the needed population for rebuilding the walls is 100!

    The citadel and the huge wall are used for Osgiliath only ( I think^^ )... so there should be no influence on the rest of settlements...

    Spoiler for Step 2

    goto data/export_desc_buildings.txt and open it! ( right click and "Edit" )

    Search for "huge_stone_wall city"! (hit ctrl+f and paste the bold stuff into the search field)

    Now you can see two lines starting with that expression... delete both of them and insert:
    Code:
    huge_stone_wall city requires factions { gondor, }  and hidden_resource osgiliath_east
    Search for "citadel castle"! (hit ctrl+f and paste the bold stuff into the search field)
    There are two lines again... delete both of them and insert:
    Code:
    citadel castle requires factions { gondor, }  and hidden_resource osgiliath_west
    Now you can repair the western wall without the eastern part beeing rebuild! There are no restrictions left!


    If you want to rebuild the town with another faction:
    ( Be aware that in that case generic settlements will be used !!)
    :
    Spoiler for rebuilding with another faction than Gondor

    goto data/export_desc_buildings.txt
    You have to add the desired faction dictionary name where the xxx is:
    Be aware the comma after the xxx is needed!! If you leave that out the game will crash!
    Code:
    huge_stone_wall city requires factions { gondor, xxx, }  and hidden_resource osgiliath_east
    Code:
     citadel castle requires factions { gondor, xxx, }  and hidden_resource osgiliath_west
    The faction´s dictionary names are here:
    ( you can use the culture too... but I am too lazy to make that list )
    Example:
    Code:
    { gondor, venice, milan, scorland, england, }
    Look out for these commas!!

    Spoiler for faction dictionary names

    {VENICE}Rhûn
    {SICILY}Gondor ( the "gondor" used above is the name of gondors culture )
    {MILAN}Rohan
    {PAPAL_STATES}Dark Lord of Mordor
    {EGYPT}High Elves
    {SCOTLAND}Dale
    {MONGOLS}Silvan Elves
    {TURKS}Free Peoples of Eriador
    {FRANCE}Isengard
    {HRE}Orcs of the Misty Mountains
    {ENGLAND}Mordor
    {NORWAY}Kingdom of Norway
    {PORTUGAL}Orcs of Gundabad
    {BYZANTIUM}The Kingdom of Arnor
    {MOORS}Dwarves
    {SPAIN}Harad



    You still have to pay for the repair! East was 15k and west 12k ( if I remember right )...
    I hope I did not forgot anything

    Please: This is for all those people who would like to be able to rebuild those walls from the beginning!
    If your opinions is that is a lore-rape or something like that... that´s not the place for that discussion! You dislike my "cheat"... do not use it!
    If I misspelled something and your game crashes... pls post your error log!
    You will find that in your game´s main directory inside the "log" folder!
    Last edited by Lazy; January 09, 2012 at 10:50 AM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  2. #2
    Påsan's Avatar Hva i helvete?
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    Default Re: How to rebuild Osgiliath from the beginning with any faction.

    I did the Add_population cheat. I just feel that Ive fought over those ruins close to 10 times, my economy was going good and I was moving into late-game.

    E. Osgiliath had 5000 peoples in it.

    So realizing the only way I could get to see the city in action was with cheats, I did It.

    I have no regrets.

    --------------------------------------
    BTW When you rebuild the city, takes 10 turns for east, then you can rebuild west, takes 9 turns. Then to get the guards you must build the last barrack in the west which takes 10 turns, then you must wait for the unit to get into stock, 14 turns. Add those ~300 turns it takes to grow the population of a fortress from 0 to 28000 and you have yourself quite the challenge.

  3. #3
    Lazy's Avatar Biarchus
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    Default Re: How to rebuild Osgiliath from the beginning with any faction.

    Quote Originally Posted by Påsan View Post
    I did the Add_population cheat. I just feel that Ive fought over those ruins close to 10 times, my economy was going good and I was moving into late-game.

    E. Osgiliath had 5000 peoples in it.

    So realizing the only way I could get to see the city in action was with cheats, I did It.

    I have no regrets.

    --------------------------------------
    BTW When you rebuild the city, takes 10 turns for east, then you can rebuild west, takes 9 turns. Then to get the guards you must build the last barrack in the west which takes 10 turns, then you must wait for the unit to get into stock, 14 turns. Add those ~300 turns it takes to grow the population of a fortress from 0 to 28000 and you have yourself quite the challenge.
    I did the same today... then I had the disease in town... whole stack of elite units got smashed by this feckin illness
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  4. #4
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to rebuild Osgiliath from the beginning with any faction.

    The other factions part will not work. The upgraded osgiliath city model is only used by the gondor culture, so if any faction with another culture rebuilds it, it will look like a generic city.

  5. #5
    Lazy's Avatar Biarchus
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    Default Re: How to rebuild Osgiliath from the beginning with any faction.

    Quote Originally Posted by killersmurf View Post
    This will definitely NOT work (the other factions part at least). The upgraded osgiliath city model is only used by the gondor culture, so if any faction with another culture rebuilds it, it will look like a generic city.
    mmmh... if Gondor rebuilds Osgiliath and you take it from them... what happens then? Is the town "downgraded"?
    I have never heard of custom settlements beeing used for only one faction... as the AI did not attack me (today) I cannot tell...
    Can you show/tell me the file where its defined its used by gondor only? Adding the other factions in this file then would be not that hard!

    Best thing were if you post it here => I have nothing installed here!

    Edit: I did rebuild it as Mordor! But still... the AI did not attack me so I cant tell for sure which city model was used... but in my eyes it would be strange if that´s faction related! That´s why I assume it works
    Last edited by Lazy; January 09, 2012 at 10:29 AM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  6. #6
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to rebuild Osgiliath from the beginning with any faction.

    Quote Originally Posted by Lazy View Post
    mmmh... if Gondor rebuilds Osgiliath and you take it from them... what happens then? Is the town "downgraded"?
    No, it just stays the same as before (rebuild Osgiliat). Just like you take a middle eastern settlement as a north european faction in vanilla m2tw.
    I have never heard of custom settlements beeing used for only one faction... as the AI did not attack me (today) I cannot tell...
    Can you show/tell me the file where its defined its used by gondor only? Adding the other factions in this file then would be not that hard!
    I must disappoint you, it's harder than you think. The file is Osgiliath_east/west_rebuilded_a.worldpckg. You need the IWTE tool to edit that. Also you will have to make a new .worldpckg file for every faction culture. It will cause more trouble if a faction has already a huge city from the start (harad for example), etc
    Best thing were if you post it here => I have nothing installed here!

  7. #7
    Lazy's Avatar Biarchus
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    Default Re: How to rebuild Osgiliath from the beginning with any faction.

    ...I thought the custom_settlements.txt ( something like that ) was everything that was needed... I will check it out later when I am at home!

    Thank you for the hint! I haven´t thought about that ones settlements look is set "while" upgrading!
    Last edited by Lazy; March 18, 2012 at 09:35 AM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  8. #8
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to rebuild Osgiliath from the beginning with any faction.

    Sorry, that was a bit of a mistake. I forgot about the other part. I'll edit my post

    Edit: Does the strat model actually work correct?

  9. #9
    Lazy's Avatar Biarchus
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    Default Re: How to rebuild Osgiliath from the beginning with any faction.

    Quote Originally Posted by killersmurf View Post
    Does the strat model actually work correct?
    Yes!
    ...but it´s a generic one! Looks like in 2.1... this should have had make me wonder!
    Last edited by Lazy; January 09, 2012 at 10:52 AM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  10. #10

    Default Re: How to rebuild Osgiliath from the beginning!

    Does this work with saved games? I am already playing as rhun and want to rebuild it. I don't care if it turns out as a generic settlement, it is my capital city and should not be in ruins forever.

  11. #11

    Default Re: How to rebuild Osgiliath from the beginning!

    You can remove the requirement so that Osgiliath can be built up to huge city and citadel by anyone (i had help on this). Also i tried to make the Guards of Osgiliath available to anyone that turns it into a citadel/huge city.
    But on the campaign map, the settlements were generic huge city and citadel and i lost the beautiful custom osgiliath river crossing.
    @Lazy, does your rebuilt mordor osgiliath look how it does for Gondor? As in full circle walls around both sides of the river on the campaign map?
    @Emperor of Hell, with arnor, they have Dunedain culture but they can't rebuild osgiliath. I've been trying to play around with this but it doesn't work.. Any ideas?

  12. #12
    Lazy's Avatar Biarchus
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    Default Re: How to rebuild Osgiliath from the beginning!

    Quote Originally Posted by caldt View Post
    Does this work with saved games?
    Yes! It does!
    Edit: As you wrote... only generic settlement! But you will have walls and towers instead of ruins!

    Quote Originally Posted by Little Finger View Post
    @Lazy, does your rebuilt mordor osgiliath look how it does for Gondor? As in full circle walls around both sides of the river on the campaign map?
    No! Every culture has its own look for huge walls and citadels... if you rebuild it with not-Gondor it will be generic...
    Changing this is some work... but I found out if you just set the populations requirements on 400 Gondor will rebuild it in the first turns... mostly. If they are not spanked by mordor too hard!
    Last edited by Lazy; January 20, 2012 at 12:52 PM.
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  13. #13
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: How to rebuild Osgiliath from the beginning!

    There is a difference between culture (UI, event pics, settlements, etc) and religion (also called culture un TATW). The religion can be switched in game (when you become arnor), culture can't.

  14. #14
    megells's Avatar Civis
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    Default Re: How to rebuild Osgiliath from the beginning!

    I just want to use the add_population cheat to rebuild but I can't figure out what I'm supposed to put in the "settlement name" section. I've tried pretty much everything related including use of underscores and hyphens. Anyone wanna help me out or at least tell me what file one can find all of that info in?

  15. #15

    Default Re: How to rebuild Osgiliath from the beginning!

    I'm playing a Gondor campaign, and I've just finished rebuilding Osgiliath (both East and West) at around turn 190, without changing the game files or using cheats, so it's perfectly possible.

    However, you need to set taxes on "very low" at the very onset of the game to boost population growth. I also handpicked two governors (for the western and eastern parts of town) that offered population growth bonuses with their traits.

    Cutting taxes at the beginning of the game can be really painful (especially considering how setting up a good economy is hard in TATW), but by boosting population growth, you'll get WAY more taxes in the future with all those new taxpayers! Think of it as an investment.

  16. #16

    Default Re: How to rebuild Osgiliath from the beginning!

    Quote Originally Posted by megells View Post
    I just want to use the add_population cheat to rebuild but I can't figure out what I'm supposed to put in the "settlement name" section. I've tried pretty much everything related including use of underscores and hyphens. Anyone wanna help me out or at least tell me what file one can find all of that info in?
    Speech marks are your friend!
    Code:
    add_population "E. Osgiliath" 1337

  17. #17
    Withwnar's Avatar Script To The Waist
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    Default Re: How to rebuild Osgiliath from the beginning!

    Quote Originally Posted by dougal83 View Post
    Speech marks are your friend!
    Code:
    add_population "E. Osgiliath" 1337
    I'm not sure if that works (maybe, never tried it that way). What definitely does work is using the settlement's internal name, "Osgiliath-East" in this case (minus the quotes) ...

    Code:
    add_population Osgiliath-East 1337
    This is one way to quickly find the right name: http://www.twcenter.net/forums/showt...2#post10991302

  18. #18

    Default Re: How to rebuild Osgiliath from the beginning!

    A good guide indeed! but it is not easier to use the console? just use add_population X
    Last edited by The Norseman; September 06, 2012 at 09:12 AM.

  19. #19

    Default Re: How to rebuild Osgiliath from the beginning!

    I just feel that Ive fought over those ruins close to 10 times

  20. #20
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    Default Re: How to rebuild Osgiliath from the beginning!

    You'll fight there much more than ten my friend
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


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