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Thread: EIC v2.0 | General Discussion

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  1. #1

    Default Re: EIC v2.0 | General Discussion

    Quote Originally Posted by Primergy View Post
    You always have to use Steam for newer TW Games. No other possibility existing.
    But I played the EIC 1.3 without steam

  2. #2

    Default Re: EIC v2.0 | General Discussion

    I lost my sound after playing for a short while. And im unable to fix it

  3. #3
    'Gunny's Avatar Überrock über alles
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    Default Re: EIC v2.0 | General Discussion

    Oh, by the by, Dutch Line Infantry are able to be recruited by Britain in near unending numbers (within the manpower system of course) the only problem this poses however is that they can build massive Dutch armies in Gibraltar and usually ended up wiping out spain within a year (I edited it myself to make it a 10 unit limit)

  4. #4
    Decanus
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    Icon7 Re: EIC v2.0 | General Discussion

    Well T.C., what can i say? This modification is simply great, astonishing, marvelous, incredible...
    At long last, your creation allows me to feel more confortable playing Napoleon, as it makes it more similar to other games of the Total War family. Including diseases and manpower/supplies variables to the campaign map adds more immersion to the game.
    Iīd like to ask you something that i need to improve my own (private and humble) modification: some kind of mod that allows me to have the manpower/supplies activated (and why not a mod including the diseases, in a future). As you said: "This feature has also been built as a giant plug-in; it is designed to work with any mod, and is built separate to the other EiC scripting framework. As such, it only takes a small amount of tweaking to work with different mods and we will gladly share it after the release of v2.0. If anyone is interested in using it, just send me a pm. All going well, the manpower system may even be released as a stand alone mod"
    Iīd like to know if there is any chance to have a date or something of the sort indicating when are you going to realese the manpower/supply feature. Or perhaps a "disease" mod could be realeased, it would be a great success iīm sure.
    I apologise if iīm being so anxiuos.
    Thank you once again, you are a Grand Artifex for sure!
    Semi offtopic: TC, since you are a great modder and artifex, did you find out any way to make the weapons of the Ottoman regiments (and others imported from Empire) shine in the same way as the Napoleon unitīs weapons?
    Last edited by lordargento; April 17, 2012 at 05:42 PM.

  5. #5

    Default Re: EIC v2.0 | General Discussion

    I finish college in two weeks, anything's possible then
    As for EIC, there won't be much more development on it in the future. I just won't have the time for a project of it's size.
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  6. #6

    Default Re: EIC v2.0 | General Discussion

    Hello again, spent a while playing and after getting used to cavalry, only really 1 thing I feel needs improving. While naval battles feel a lot more like they should, shooting in bow or stern does no particular change in damage.

  7. #7

    Default Re: EIC v2.0 | General Discussion

    "The British Cavlary are ill disciplined, well equipped and good swordsmen, therefore high attack, but low charge, and average morale and defence."

    Have you read the book Galloping at Everything, by Ian Fletcher?

    British cavalry often gets a bad reputation, usually at uncontrollably. However average morale, and low charge, has never been a complaint.

  8. #8
    Shirby's Avatar Laetus
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    Default Re: EIC v2.0 | General Discussion

    Hello, first of all great mod!
    Now to the point. ^_^
    I got 2 problems, how I do increase the size if the artillery batteries again?
    And the EIC related research and buildings do not have any name nor are their abilities visible.
    Thanks for any replies in advance!

  9. #9
    TheWatch's Avatar Laetus
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    Default

    Whilst I think this is a great mod and would like to say thanks for it! I have two questions..
    1. After reading up on the British Napoleonic army I saw that 1/3 of the infantry is Irish, and as I can see that this role is heavily underplayed within the vanilla and since this mod was set to improve and add a more realistic feel I thought this role should be felt more within the game - though admittedly I don't have any solid ideas how.
    2. My main problem... After playing the mod yesterday and it being fine I now have every unit with 1 man only, I uninstalled the mod then reinstalled (automatically) and suffered the same, I then went further to uninstall the mod and Napoleon and then reinstalled both only to find I have the same problem. As it is late and I have to be up early I'm yet to just install Napoleon on it's own and play it immediately on its own to see if there is a problem there, but I was wondering if someone could provide me with any help for my current conundrum!

    Much obliged!

    Resolved my original issue. Now I'm faced with a minor one, but it irritates me a lot.. I can't see the details of my trade, whom I make the most money off, what I'm trading mostly etc. Anybody know why this may be?

    Double posts fixed// Vengur
    Last edited by The Vengur; October 05, 2012 at 08:42 AM.

  10. #10

    Default Re: EIC v2.0 | General Discussion

    Quote Originally Posted by TheWatch View Post
    Sorry for the double post, but I've resolved my original issue. Now I'm faced with a minor one, but it irritates me a lot.. I can't see the details of my trade, whom I make the most money off, what I'm trading mostly etc. Anybody know why this may be?
    This also is a problem in my game.

  11. #11
    gaunty14's Avatar Vicarius
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    Default Re: EIC v2.0 | General Discussion

    Quote Originally Posted by farrocious View Post
    This also is a problem in my game.
    Same issue here, wasn't in the previous version though

    "will help build battle station for food" - or rep

  12. #12

    Default Re: EIC v2.0 | General Discussion

    The disease/ epidemic part of mod seems to stop working around 12 turns in every game for me aswell. So some of my regions remain infected and others stay healthy without change.

  13. #13

    Default Re: EIC v2.0 | General Discussion

    Quote Originally Posted by farrocious View Post
    The disease/ epidemic part of mod seems to stop working around 12 turns in every game for me aswell. So some of my regions remain infected and others stay healthy without change.
    I get this effect as well. I have 4 provinces with disease since February 1806, and it is now August 1806.

    Is there some file I can edit to turn this off, for a quick fix?

  14. #14
    SirPeacemaker's Avatar Centenarius
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    Default Re: EIC v2.0 | General Discussion

    This used to be one of my favourit mod for Napoleon, but it looks like there is no more support from creators (Yes I do understand they have private lives and responsibilities). Itīs a shame, because I loved this mod. Thank you for the hours and hours of fun creators anyway
    Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI

  15. #15

    Default Re: EIC v2.0 | General Discussion

    I have some problems with the manpower system.
    I barely can field 3 full stack armies, playing as France, I can just recrute the minimum amount of new troops when conquered a new territory. On the other hand, Prussia has 5 or more full stack armies walking around, while having less territory than me?
    How is that possible?
    I even have the High Manpower option enabled.
    Is there a way to change the manpower stuff?
    Please help me out with this. I love the mod but hate to be limited this way!
    Je Maintiendrai!
    Proud to be an army veteran!

  16. #16
    General Brewster's Avatar The Flying Dutchman
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    Default Re: EIC v2.0 | General Discussion

    How would people feel to a new version !?

  17. #17
    ninja51's Avatar Biarchus
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    Default Re: EIC v2.0 | General Discussion

    That would be capital!!!!!!

  18. #18
    General Brewster's Avatar The Flying Dutchman
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    Default Re: EIC v2.0 | General Discussion

    Excellent. I talked to TC today and I will be working on EIC from now on
    the progress will be slow as I work alone but it is the thought that counts.

  19. #19

    Default Re: EIC v2.0 | General Discussion

    can i ask some love for spain? like rifle light infantry, 24 lb artillery etc...

  20. #20
    General Brewster's Avatar The Flying Dutchman
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    Default Re: EIC v2.0 | General Discussion

    All factions will get equal treatment. However I don't make models. Maybe I will texture some units but that is it. I will tweak stats where needed and carry on stuff that wasn't released.

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