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Thread: EIC v2.0 | General Discussion

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  1. #1

    Default Re: camera height and battle speed?

    Quote Originally Posted by Sgt's Beaten Drum View Post
    Using this but when one press a place on the mini-map the camera goes deep down near hell which is kinda of annoying.
    Yea, I don't think there is workaround for that, mate. It's called "debug" camera mode for a reason I've learned not to click on minmap and just use WASD keys to move camera around.

  2. #2
    Tribunus
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    Default Re: camera height and battle speed?

    I'll take a look at it, as it stands EiC is one of the "slowest" mods.

  3. #3

    Default Re: camera height and battle speed?

    actually guys - now that I'm back home I can't find that path at all or for that matter a preferences_script.txt anywhere...do I have to unpack something forst and if so where would I find that tool in my Steam version of the game?

  4. #4

    Default Re: camera height and battle speed?

    Quote Originally Posted by Magicman2051 View Post
    I'll take a look at it, as it stands EiC is one of the "slowest" mods.
    What do you (does he) mean by that?

  5. #5

    Default Re: camera height and battle speed?

    Show hidden files must be enabled

  6. #6

    Default Re: camera height and battle speed?

    Thanks guys. Got it done.

  7. #7
    Joseon194's Avatar Miles
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    Default Re: EIC v2.0 | General Discussion

    Does the 40 army stacks work with EIC?

  8. #8

    Default Re: EIC v2.0 | General Discussion

    Hallo, that is my first post in this forum.
    But now I must say to the developer team GREAT JOB!!!!

    Your guys had my respect alot!

  9. #9
    Tribunus
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    Default Re: EIC v2.0 | General Discussion

    At the moment the mod is designed to support it.

  10. #10

    Default [Resolved] Install Package Troubles

    I'm attempting to download the install package, but when it's fully complete and I try to open it, it says I don't have any programs to possibly open it. Help?

  11. #11

    Default Re: Install Package Troubles

    Hi,

    I think most popular (and free program) is 7-zip.

  12. #12
    Tribunus
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    Default Re: Install Package Troubles

    Ezio, what installer are you downloading?

  13. #13

    Default Re: Install Package Troubles

    Quote Originally Posted by Magicman2051 View Post
    Ezio, what installer are you downloading?
    The installer in the Download thread.

  14. #14
    Tribunus
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    Default Re: Install Package Troubles

    As Gitchi said, you'll need 7zip to extract the archive. Download and install it, then once 7zip is installed right click on the EiC install archive and select "Extract to EiC....".

    That will create a new folder, you'll find the .exe installer there.

  15. #15
    complutum's Avatar Foederatus
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    Default Re: EIC v2.0 | General Discussion

    Could it be possible to add the albatrum23 mod with 40 units armies and smaller cards?

  16. #16
    Tribunus
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    Default Re: EIC v2.0 | General Discussion

    In terms of battle speed, troop movement speed etc.

  17. #17
    complutum's Avatar Foederatus
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    Default Re: EIC v2.0 | General Discussion

    Are you going to release a new 2.1 version? and in case could it have implemented the fog of war effect like it is intended in "the art of war"?

  18. #18

    Default Re: EIC v2.0 | General Discussion

    Have not donwloaded this yet, but would simple unit reskins mess this mod up?

  19. #19
    TheRomanRuler's Avatar Campidoctor
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    Default Re: EIC v2.0 | General Discussion

    You should definetly add option to choose Greatcoats to all units and MAUM units in Launcher. Greatcoats for all units would be SO cool, enable at winter, and disaple at summer! (or keep all the time)


    Quote Originally Posted by Whaler99 View Post
    Have not donwloaded this yet, but would simple unit reskins mess this mod up?
    I think it wouldn`t.
    Last edited by TheRomanRuler; March 10, 2012 at 02:52 AM.
    Apologies for anyone who's message i may miss or not be able to answer

  20. #20

    Default Re: EIC v2.0 | General Discussion

    Great mod! Played about 30 turns as GB and have had my hands full in Naval Conflict, suprised how France keeps pumping out ships. The CAI makes good decisions with there naval fleets as well, noticed they traget trade routes and ports very aggresively, going to need about 40 ships before I'm no longer in constant threat from the Dutch, Spaniards and French.

    Land battle were good as well, just found armed citizens way overpowered. They should not be routing any of my units unless my units are being flanked by real soldiers or something.

    I juts find this mod is not overdone with bells and whistles, CAI seems to respond well and is less unpredictable. Have not played many land battles yet, so not too much feedback there.

    I'm going to try some unit reskins and see if that causes problems, my concern is with the AOR systme if thats going to mess things up?

    Very lame feedback I know, but I justed started.

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