My initial feedback as Spain:
In general, things feel too easy (on H/H). It's very easily to monopolize a lot of the good Med and South Atlantic trade and that leads to massive amounts of money. The Royal Navy has not so much as sniffed in my direction in 2 games, each going more than a year. Even the St Augustine trade route right off the coast of Ireland has been untouched in both games.
In addition, there are so many recruitment slots now (and with limited manpower) that I dont need to really recruit in multiple places. So that leaves other regions to get Tax Office buildings further increasing revenue. Also, the experience level on 'new' units seems very high (after 1 building upgrade, I'm building 2-chevron troops of almost ever type (Cav start that way).
IMO, Spain should feel more like a poor struggling nation than a wealth-flushed powerhouse. I max'ed my manpower with elite stacks by Fall of the first game year. And I've laid down an additional 122, a 122 Carronnade and a few 106s with little issue (and as soon as I get them, I'll scrub the RN from the seas forever :p ).
I've started tweaking the numbers a bit and one of the main culprits is the Ivory right there closeby. With 20 Trade Ships on each, I'm CLEARING 8k just one those 2 trade nodes alone (that's after upkeep on the trade ships). I've bumped the base yield for Ivory down to 7 (from 10) to see if that helps resolve the money issue a bit. I'm also adjusting the experience starting out with units down as it feels odd to be recruiting highly experienced troops right off the bat. Of course since ALL nations are getting it, it balances, but it feels weird how powerful and resiliant 'new' units are.
I'll be starting a new game with the changed values. Not sure if I'll play Spain again or not at this point (not much going on when England wont fight for the sea). I'll post feedback later.
On the plus side, the battles seem very good. The AI actually has the arty in the center now making it harder take out with flanking cav. On the arty front tho, I think I preferred the feel of 1.3.4 arty. In 2.0, I have 9lbers and they rarely fire, but when they do, they obliterate units. I'm not sure I like that feel (I think I prefer the steady erosion from arty rather than nothing...nothing...nothing...nothing...BOOM! Unit wrecked). But infantry assaults seem a bit more coordinated and the AI has actually kept some cav in reserve from time to time leading to a more difficult battle in general.




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