I'm not contesting the blunt force trauma. I'm just saying that RR/RC doesn't give AP to any swords. Ideally AP wouldn't exist and everything would be done through higher attack numbers, attack delay, soldier spacing and animations, and also the engine would distinguish between different types of weapons and give each a specific effectiveness against each type of armour, but until someone works out a comprehensive system without AP, I'll stick with what PB has done.
Also, there are no two-handed swords in TLK, and there is only one unit with longswords. Units in TLK have a maximum of 9 armour, and most have a lot less, so AP isn't all that important in the end. Not compared to SS, in which you have a bunch of units start with 11 armour or more and get 3 upgrades.




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