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Thread: RR/RC for The Last Kingdom (released)

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  1. #1

    Default Re: RR/RC for The Last Kingdom (working on it)

    Ok, the EDU is complete, as far as I can tell. I deleted from it all the units that are not in TLK to make it more readable. I haven't fiddled with the boats too much, or with unit costs. I made some changes, but there might still be some weirdness. I'll go test the EDU in a custom battle now, to see if it actually works.

    Heh, I don't know how to integrate BGR. You'd have to ask Byg for that.

    I remembered to do the secondary hitpoints, as well. One other thing that I should explore is going full-out RR/RC on the missile types and swapping in the descr_projectiles that PB uploaded as part of his RC 2 showcase.

    Ok, that EDU didn't work, so I added the ballista information back, and now it works. I've uploaded the working version now. I've done a custom battle and loaded one of my saves and there weren't any problems.

    I will start a new campaign once I've done the EDB stuff as well, and I will see how good the balance is. If the battles are too short, I will make several other EDBs. In the first one, I will add 1 to the defense skill of every unit, in the second one I will add 2, and so on up to 4. The defense will be the only thing that varies, so the EDBs will be fully interchangeable mid-campaign. This way, people will be able to get the exact battle length they want.

    Oh crap, I forgot. I have to modify the file some more. Some units are 190 instead of 180. I got my math wrong. I'll change that and reupload.

    Ok! Uploaded the final version. Fully playable. One problem is that Saxon Huscarls, Retired Huscarls, Huskarl Axemen, Hirdmenn and Heorthgeneats sometimes use their two-handed axe one-handed and they use a shield in the other. The EDU will consider them all two-handed units with a shield strapped to their backs (this means they can't make shield wall, and they should be used as shock troops as much as possible, not so much as line-holders, but they have enough armour and skill to pull that off as well), but the animations need fiddling with. At the very least, the one-handed + shield animation needs to be removed so the units only use their axes with both hands.

    Give me as much feedback as possible, and read the EDU first if you have questions about why such and such unit has such and such stats. I wrote detailed explanations next to each unit in order to make sure I didn't make any mistakes and to not have to answer millions of questions.

    Oh yeah, for next version I want to change some of the troops from gambeson to leather, since leather would have been more common. I screwed up this time.

    Make sure you disable the weapon upgrade in the EDB, otherwise peasants might own your knights.
    Last edited by k/t; February 06, 2012 at 10:21 PM.

  2. #2

    Default Re: RR/RC for The Last Kingdom (working on it)

    Do you plan to make one for the heathen storm cavalry submod? I think only 3 units are different.
    "It is worth while for those who disdain all human things for money, and who suppose that there is no room either for great honor or virtue, except where wealth is found, to listen to his story."
    - Livy 3.26

  3. #3

    Default Re: RR/RC for The Last Kingdom (working on it)

    I want to integrate his javelin-throwing cavalry into this. I'm not too fond of the couched lance chargers in the mod since it's a little early for that.

    Here's the EDU with the Milites, Norman Knights and Norman Retainers modified to use javelins instead of lances. The models file I took from Heathen's "Not So Heavy Cavalry" mod. Just stash your current one somewhere for safe-keeping, and put this one in its stead.

    Should I remove "frighten_foot" from heavy cavalry? Only the Norman and East Frankish bodyguards still have lances, but bodyguards have been reduced in number (20 on Huge setting). Coupled with the much lower morale of low-end units, I think it would be a good idea to not make such cavalry so scary, since they wouldn't have been able to do very much against a large number of infantry, even if they were militia.
    Last edited by k/t; February 07, 2012 at 11:57 PM.

  4. #4

    Default Re: RR/RC for The Last Kingdom (working on it)

    I'm planning to have all units wearing Leather Lamellar or Light Mail require a Blacksmith for recruitment, while those with Heavy Mail will need a Master Smith. The Foundry will give a trade bonus and increase the replenishment rate of armoured units to symbolize the armour and weapon trade and the ability to produce equipment faster. The spear and sword Milites infantry of the East Franks will require a Small City, though, since they are professional units. It shouldn't be a problem, though, since the East Franks start with two Small Cities.

    Bad news, nobody. Buildings as requirements don't work very well for recruiting, at least not in cities. Too bad. Lousy CA.

    Well, I've started work on the EDB, and it should be done in a few days at most. Fred Putz has kindly agreed to implement his Carl script into my files, and I'll upload those when everything is ready so people can try it.

    Good news, everyone! Buildings can have other buildings as requirements, and the barracks already do have the smiths as prerequisites, so I may yet be able to slowly and surely bend everything in the EDB to my will.
    Last edited by k/t; February 08, 2012 at 11:26 PM.

  5. #5

    Default Re: RR/RC for The Last Kingdom (working on it)

    Excellent news, someone! I made a script that destroys the colonies of other cultures when you take over one of their settlements.

    I've finished adjusting the units in the EDB, and I've made some changes to campaign_script and descr_strat as well. I still have a few things to do, but I hope to be finished by the weekend.

  6. #6
    smoesville's Avatar Vicarius
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    Default Re: RR/RC for The Last Kingdom (working on it)

    Quote Originally Posted by k/t View Post
    Excellent news, someone! I made a script that destroys the colonies of other cultures when you take over one of their settlements.
    Excellent! Any chance you could release this separately? Or even just post the code here?
    Were there but a tree in this godforsaken place i would have hanged myself.

  7. #7

    Default Re: RR/RC for The Last Kingdom (working on it)

    This won't work for me
    Tried reinstalling, applying patch 3.06 and the hotfix, and then this on top.
    Tried both the files in post #39 and #37, and starting a new campaign.
    Both times I get the "Odin help us! Something went wrong and only Thor might know what. I have no idea what happened, so I am exiting now." CTD.

  8. #8

    Default Re: RR/RC for The Last Kingdom (working on it)

    I didn't touch descr_regions, and I didn't put any peasants in. It might be because I removed other units from the EDU, but it works fine for me. Try cutting out the TLK section of your EDU and pasting mine in its place

    Here's the code I made. Try it and see if it works.

    Spoiler Alert, click show to read: 
    ; COLONY-DESTROYING SCRIPT BY K/T (HEAVILY INSPIRED BY DANOVA'S MONASTERY-DESTROYING SCRIPT )

    ; HORDALAND DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType horda
    destroy_buildings horda temple_government_anglosaxon true
    destroy_buildings horda temple_government_scotland true
    destroy_buildings horda temple_government_wales true
    destroy_buildings horda temple_government_gaelic true
    destroy_buildings horda temple_government_eastfrank true
    destroy_buildings horda temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType horda
    destroy_buildings horda temple_government_scotland true
    destroy_buildings horda temple_government_anglosaxon true
    destroy_buildings horda temple_government_wales true
    destroy_buildings horda temple_government_gaelic true
    destroy_buildings horda temple_government_eastfrank true
    destroy_buildings horda temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType horda
    destroy_buildings horda temple_government_scotland true
    destroy_buildings horda temple_government_anglosaxon true
    destroy_buildings horda temple_government_wales true
    destroy_buildings horda temple_government_gaelic true
    destroy_buildings horda temple_government_eastfrank true
    destroy_buildings horda temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType horda
    destroy_buildings horda temple_government_scotland true
    destroy_buildings horda temple_government_anglosaxon true
    destroy_buildings horda temple_government_wales true
    destroy_buildings horda temple_government_gaelic true
    destroy_buildings horda temple_government_eastfrank true
    destroy_buildings horda temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType horda
    destroy_buildings horda temple_government_scotland true
    destroy_buildings horda temple_government_anglosaxon true
    destroy_buildings horda temple_government_wales true
    destroy_buildings horda temple_government_gaelic true
    destroy_buildings horda temple_government_eastfrank true
    destroy_buildings horda temple_government_normans true
    end_monitor


    ; VESTFOLD DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType norway
    destroy_buildings norway temple_government_anglosaxon true
    destroy_buildings norway temple_government_scotland true
    destroy_buildings norway temple_government_wales true
    destroy_buildings norway temple_government_gaelic true
    destroy_buildings norway temple_government_eastfrank true
    destroy_buildings norway temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType norway
    destroy_buildings norway temple_government_scotland true
    destroy_buildings norway temple_government_anglosaxon true
    destroy_buildings norway temple_government_wales true
    destroy_buildings norway temple_government_gaelic true
    destroy_buildings norway temple_government_eastfrank true
    destroy_buildings norway temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType norway
    destroy_buildings norway temple_government_scotland true
    destroy_buildings norway temple_government_anglosaxon true
    destroy_buildings norway temple_government_wales true
    destroy_buildings norway temple_government_gaelic true
    destroy_buildings norway temple_government_eastfrank true
    destroy_buildings norway temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType norway
    destroy_buildings norway temple_government_scotland true
    destroy_buildings norway temple_government_anglosaxon true
    destroy_buildings norway temple_government_wales true
    destroy_buildings norway temple_government_gaelic true
    destroy_buildings norway temple_government_eastfrank true
    destroy_buildings norway temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType norway
    destroy_buildings norway temple_government_scotland true
    destroy_buildings norway temple_government_anglosaxon true
    destroy_buildings norway temple_government_wales true
    destroy_buildings norway temple_government_gaelic true
    destroy_buildings norway temple_government_eastfrank true
    destroy_buildings norway temple_government_normans true
    end_monitor


    ; DENMARK DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType denmark
    destroy_buildings denmark temple_government_anglosaxon true
    destroy_buildings denmark temple_government_scotland true
    destroy_buildings denmark temple_government_wales true
    destroy_buildings denmark temple_government_gaelic true
    destroy_buildings denmark temple_government_eastfrank true
    destroy_buildings denmark temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType denmark
    destroy_buildings denmark temple_government_scotland true
    destroy_buildings denmark temple_government_anglosaxon true
    destroy_buildings denmark temple_government_wales true
    destroy_buildings denmark temple_government_gaelic true
    destroy_buildings denmark temple_government_eastfrank true
    destroy_buildings denmark temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType denmark
    destroy_buildings denmark temple_government_scotland true
    destroy_buildings denmark temple_government_anglosaxon true
    destroy_buildings denmark temple_government_wales true
    destroy_buildings denmark temple_government_gaelic true
    destroy_buildings denmark temple_government_eastfrank true
    destroy_buildings denmark temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType denmark
    destroy_buildings denmark temple_government_scotland true
    destroy_buildings denmark temple_government_anglosaxon true
    destroy_buildings denmark temple_government_wales true
    destroy_buildings denmark temple_government_gaelic true
    destroy_buildings denmark temple_government_eastfrank true
    destroy_buildings denmark temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType denmark
    destroy_buildings denmark temple_government_scotland true
    destroy_buildings denmark temple_government_anglosaxon true
    destroy_buildings denmark temple_government_wales true
    destroy_buildings denmark temple_government_gaelic true
    destroy_buildings denmark temple_government_eastfrank true
    destroy_buildings denmark temple_government_normans true
    end_monitor


    ; VIKINGS DESTROY COLONIES

    monitor_event GeneralCaptureSettlement FactionType spain
    destroy_buildings spain temple_government_anglosaxon true
    destroy_buildings spain temple_government_scotland true
    destroy_buildings spain temple_government_wales true
    destroy_buildings spain temple_government_gaelic true
    destroy_buildings spain temple_government_eastfrank true
    destroy_buildings spain temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType spain
    destroy_buildings spain temple_government_scotland true
    destroy_buildings spain temple_government_anglosaxon true
    destroy_buildings spain temple_government_wales true
    destroy_buildings spain temple_government_gaelic true
    destroy_buildings spain temple_government_eastfrank true
    destroy_buildings spain temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType spain
    destroy_buildings spain temple_government_scotland true
    destroy_buildings spain temple_government_anglosaxon true
    destroy_buildings spain temple_government_wales true
    destroy_buildings spain temple_government_gaelic true
    destroy_buildings spain temple_government_eastfrank true
    destroy_buildings spain temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType spain
    destroy_buildings spain temple_government_scotland true
    destroy_buildings spain temple_government_anglosaxon true
    destroy_buildings spain temple_government_wales true
    destroy_buildings spain temple_government_gaelic true
    destroy_buildings spain temple_government_eastfrank true
    destroy_buildings spain temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType spain
    destroy_buildings spain temple_government_scotland true
    destroy_buildings spain temple_government_anglosaxon true
    destroy_buildings spain temple_government_wales true
    destroy_buildings spain temple_government_gaelic true
    destroy_buildings spain temple_government_eastfrank true
    destroy_buildings spain temple_government_normans true
    end_monitor


    ; WESSEX DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType wesex
    destroy_buildings wesex temple_government_viking true
    destroy_buildings wesex temple_government_scotland true
    destroy_buildings wesex temple_government_wales true
    destroy_buildings wesex temple_government_gaelic true
    destroy_buildings wesex temple_government_eastfrank true
    destroy_buildings wesex temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType wesex
    destroy_buildings wesex temple_government_scotland true
    destroy_buildings wesex temple_government_viking true
    destroy_buildings wesex temple_government_wales true
    destroy_buildings wesex temple_government_gaelic true
    destroy_buildings wesex temple_government_eastfrank true
    destroy_buildings wesex temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType wesex
    destroy_buildings wesex temple_government_scotland true
    destroy_buildings wesex temple_government_viking true
    destroy_buildings wesex temple_government_wales true
    destroy_buildings wesex temple_government_gaelic true
    destroy_buildings wesex temple_government_eastfrank true
    destroy_buildings wesex temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType wesex
    destroy_buildings wesex temple_government_scotland true
    destroy_buildings wesex temple_government_viking true
    destroy_buildings wesex temple_government_wales true
    destroy_buildings wesex temple_government_gaelic true
    destroy_buildings wesex temple_government_eastfrank true
    destroy_buildings wesex temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType wesex
    destroy_buildings wesex temple_government_scotland true
    destroy_buildings wesex temple_government_viking true
    destroy_buildings wesex temple_government_wales true
    destroy_buildings wesex temple_government_gaelic true
    destroy_buildings wesex temple_government_eastfrank true
    destroy_buildings wesex temple_government_normans true
    end_monitor


    ; MERCIA DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType mercia
    destroy_buildings mercia temple_government_viking true
    destroy_buildings mercia temple_government_scotland true
    destroy_buildings mercia temple_government_wales true
    destroy_buildings mercia temple_government_gaelic true
    destroy_buildings mercia temple_government_eastfrank true
    destroy_buildings mercia temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType mercia
    destroy_buildings mercia temple_government_scotland true
    destroy_buildings mercia temple_government_viking true
    destroy_buildings mercia temple_government_wales true
    destroy_buildings mercia temple_government_gaelic true
    destroy_buildings mercia temple_government_eastfrank true
    destroy_buildings mercia temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType mercia
    destroy_buildings mercia temple_government_scotland true
    destroy_buildings mercia temple_government_viking true
    destroy_buildings mercia temple_government_wales true
    destroy_buildings mercia temple_government_gaelic true
    destroy_buildings mercia temple_government_eastfrank true
    destroy_buildings mercia temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType mercia
    destroy_buildings mercia temple_government_scotland true
    destroy_buildings mercia temple_government_viking true
    destroy_buildings mercia temple_government_wales true
    destroy_buildings mercia temple_government_gaelic true
    destroy_buildings mercia temple_government_eastfrank true
    destroy_buildings mercia temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType mercia
    destroy_buildings mercia temple_government_scotland true
    destroy_buildings mercia temple_government_viking true
    destroy_buildings mercia temple_government_wales true
    destroy_buildings mercia temple_government_gaelic true
    destroy_buildings mercia temple_government_eastfrank true
    destroy_buildings mercia temple_government_normans true
    end_monitor


    ; EAST ANGLIA DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType eastanglia
    destroy_buildings eastanglia temple_government_viking true
    destroy_buildings eastanglia temple_government_scotland true
    destroy_buildings eastanglia temple_government_wales true
    destroy_buildings eastanglia temple_government_gaelic true
    destroy_buildings eastanglia temple_government_eastfrank true
    destroy_buildings eastanglia temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType eastanglia
    destroy_buildings eastanglia temple_government_scotland true
    destroy_buildings eastanglia temple_government_viking true
    destroy_buildings eastanglia temple_government_wales true
    destroy_buildings eastanglia temple_government_gaelic true
    destroy_buildings eastanglia temple_government_eastfrank true
    destroy_buildings eastanglia temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType eastanglia
    destroy_buildings eastanglia temple_government_scotland true
    destroy_buildings eastanglia temple_government_viking true
    destroy_buildings eastanglia temple_government_wales true
    destroy_buildings eastanglia temple_government_gaelic true
    destroy_buildings eastanglia temple_government_eastfrank true
    destroy_buildings eastanglia temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType eastanglia
    destroy_buildings eastanglia temple_government_scotland true
    destroy_buildings eastanglia temple_government_viking true
    destroy_buildings eastanglia temple_government_wales true
    destroy_buildings eastanglia temple_government_gaelic true
    destroy_buildings eastanglia temple_government_eastfrank true
    destroy_buildings eastanglia temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType eastanglia
    destroy_buildings eastanglia temple_government_scotland true
    destroy_buildings eastanglia temple_government_viking true
    destroy_buildings eastanglia temple_government_wales true
    destroy_buildings eastanglia temple_government_gaelic true
    destroy_buildings eastanglia temple_government_eastfrank true
    destroy_buildings eastanglia temple_government_normans true
    end_monitor


    ; NORTHUMBRIA DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType northumbria
    destroy_buildings northumbria temple_government_viking true
    destroy_buildings northumbria temple_government_scotland true
    destroy_buildings northumbria temple_government_wales true
    destroy_buildings northumbria temple_government_gaelic true
    destroy_buildings northumbria temple_government_eastfrank true
    destroy_buildings northumbria temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType northumbria
    destroy_buildings northumbria temple_government_scotland true
    destroy_buildings northumbria temple_government_viking true
    destroy_buildings northumbria temple_government_wales true
    destroy_buildings northumbria temple_government_gaelic true
    destroy_buildings northumbria temple_government_eastfrank true
    destroy_buildings northumbria temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType northumbria
    destroy_buildings northumbria temple_government_scotland true
    destroy_buildings northumbria temple_government_viking true
    destroy_buildings northumbria temple_government_wales true
    destroy_buildings northumbria temple_government_gaelic true
    destroy_buildings northumbria temple_government_eastfrank true
    destroy_buildings northumbria temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType northumbria
    destroy_buildings northumbria temple_government_scotland true
    destroy_buildings northumbria temple_government_viking true
    destroy_buildings northumbria temple_government_wales true
    destroy_buildings northumbria temple_government_gaelic true
    destroy_buildings northumbria temple_government_eastfrank true
    destroy_buildings northumbria temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType northumbria
    destroy_buildings northumbria temple_government_scotland true
    destroy_buildings northumbria temple_government_viking true
    destroy_buildings northumbria temple_government_wales true
    destroy_buildings northumbria temple_government_gaelic true
    destroy_buildings northumbria temple_government_eastfrank true
    destroy_buildings northumbria temple_government_normans true
    end_monitor


    ; CONNACHT DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType irconnacht
    destroy_buildings irconnacht temple_government_viking true
    destroy_buildings irconnacht temple_government_scotland true
    destroy_buildings irconnacht temple_government_wales true
    destroy_buildings irconnacht temple_government_anglosaxon true
    destroy_buildings irconnacht temple_government_eastfrank true
    destroy_buildings irconnacht temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType irconnacht
    destroy_buildings irconnacht temple_government_scotland true
    destroy_buildings irconnacht temple_government_viking true
    destroy_buildings irconnacht temple_government_wales true
    destroy_buildings irconnacht temple_government_anglosaxon true
    destroy_buildings irconnacht temple_government_eastfrank true
    destroy_buildings irconnacht temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType irconnacht
    destroy_buildings irconnacht temple_government_scotland true
    destroy_buildings irconnacht temple_government_viking true
    destroy_buildings irconnacht temple_government_wales true
    destroy_buildings irconnacht temple_government_anglosaxon true
    destroy_buildings irconnacht temple_government_eastfrank true
    destroy_buildings irconnacht temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType irconnacht
    destroy_buildings irconnacht temple_government_scotland true
    destroy_buildings irconnacht temple_government_viking true
    destroy_buildings irconnacht temple_government_wales true
    destroy_buildings irconnacht temple_government_anglosaxon true
    destroy_buildings irconnacht temple_government_eastfrank true
    destroy_buildings irconnacht temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType irconnacht
    destroy_buildings irconnacht temple_government_scotland true
    destroy_buildings irconnacht temple_government_viking true
    destroy_buildings irconnacht temple_government_wales true
    destroy_buildings irconnacht temple_government_anglosaxon true
    destroy_buildings irconnacht temple_government_eastfrank true
    destroy_buildings irconnacht temple_government_normans true
    end_monitor


    ; MUNSTER DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType irmunster
    destroy_buildings irmunster temple_government_viking true
    destroy_buildings irmunster temple_government_scotland true
    destroy_buildings irmunster temple_government_wales true
    destroy_buildings irmunster temple_government_anglosaxon true
    destroy_buildings irmunster temple_government_eastfrank true
    destroy_buildings irmunster temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType irmunster
    destroy_buildings irmunster temple_government_scotland true
    destroy_buildings irmunster temple_government_viking true
    destroy_buildings irmunster temple_government_wales true
    destroy_buildings irmunster temple_government_anglosaxon true
    destroy_buildings irmunster temple_government_eastfrank true
    destroy_buildings irmunster temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType irmunster
    destroy_buildings irmunster temple_government_scotland true
    destroy_buildings irmunster temple_government_viking true
    destroy_buildings irmunster temple_government_wales true
    destroy_buildings irmunster temple_government_anglosaxon true
    destroy_buildings irmunster temple_government_eastfrank true
    destroy_buildings irmunster temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType irmunster
    destroy_buildings irmunster temple_government_scotland true
    destroy_buildings irmunster temple_government_viking true
    destroy_buildings irmunster temple_government_wales true
    destroy_buildings irmunster temple_government_anglosaxon true
    destroy_buildings irmunster temple_government_eastfrank true
    destroy_buildings irmunster temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType irmunster
    destroy_buildings irmunster temple_government_scotland true
    destroy_buildings irmunster temple_government_viking true
    destroy_buildings irmunster temple_government_wales true
    destroy_buildings irmunster temple_government_anglosaxon true
    destroy_buildings irmunster temple_government_eastfrank true
    destroy_buildings irmunster temple_government_normans true
    end_monitor


    ; SCOTLAND DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType scotland
    destroy_buildings scotland temple_government_viking true
    destroy_buildings scotland temple_government_gaelic true
    destroy_buildings scotland temple_government_wales true
    destroy_buildings scotland temple_government_anglosaxon true
    destroy_buildings scotland temple_government_eastfrank true
    destroy_buildings scotland temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType scotland
    destroy_buildings scotland temple_government_gaelic true
    destroy_buildings scotland temple_government_viking true
    destroy_buildings scotland temple_government_wales true
    destroy_buildings scotland temple_government_anglosaxon true
    destroy_buildings scotland temple_government_eastfrank true
    destroy_buildings scotland temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType scotland
    destroy_buildings scotland temple_government_gaelic true
    destroy_buildings scotland temple_government_viking true
    destroy_buildings scotland temple_government_wales true
    destroy_buildings scotland temple_government_anglosaxon true
    destroy_buildings scotland temple_government_eastfrank true
    destroy_buildings scotland temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType scotland
    destroy_buildings scotland temple_government_gaelic true
    destroy_buildings scotland temple_government_viking true
    destroy_buildings scotland temple_government_wales true
    destroy_buildings scotland temple_government_anglosaxon true
    destroy_buildings scotland temple_government_eastfrank true
    destroy_buildings scotland temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType scotland
    destroy_buildings scotland temple_government_gaelic true
    destroy_buildings scotland temple_government_viking true
    destroy_buildings scotland temple_government_wales true
    destroy_buildings scotland temple_government_anglosaxon true
    destroy_buildings scotland temple_government_eastfrank true
    destroy_buildings scotland temple_government_normans true
    end_monitor


    ; WALES DESTROYS COLONIES

    monitor_event GeneralCaptureSettlement FactionType wales
    destroy_buildings wales temple_government_viking true
    destroy_buildings wales temple_government_gaelic true
    destroy_buildings wales temple_government_scotland true
    destroy_buildings wales temple_government_anglosaxon true
    destroy_buildings wales temple_government_eastfrank true
    destroy_buildings wales temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType wales
    destroy_buildings wales temple_government_gaelic true
    destroy_buildings wales temple_government_viking true
    destroy_buildings wales temple_government_scotland true
    destroy_buildings wales temple_government_anglosaxon true
    destroy_buildings wales temple_government_eastfrank true
    destroy_buildings wales temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType wales
    destroy_buildings wales temple_government_gaelic true
    destroy_buildings wales temple_government_viking true
    destroy_buildings wales temple_government_scotland true
    destroy_buildings wales temple_government_anglosaxon true
    destroy_buildings wales temple_government_eastfrank true
    destroy_buildings wales temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType wales
    destroy_buildings wales temple_government_gaelic true
    destroy_buildings wales temple_government_viking true
    destroy_buildings wales temple_government_scotland true
    destroy_buildings wales temple_government_anglosaxon true
    destroy_buildings wales temple_government_eastfrank true
    destroy_buildings wales temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType wales
    destroy_buildings wales temple_government_gaelic true
    destroy_buildings wales temple_government_viking true
    destroy_buildings wales temple_government_scotland true
    destroy_buildings wales temple_government_anglosaxon true
    destroy_buildings wales temple_government_eastfrank true
    destroy_buildings wales temple_government_normans true
    end_monitor


    ; EAST FRANKS DESTROY COLONIES

    monitor_event GeneralCaptureSettlement FactionType eastfrank
    destroy_buildings eastfrank temple_government_viking true
    destroy_buildings eastfrank temple_government_gaelic true
    destroy_buildings eastfrank temple_government_scotland true
    destroy_buildings eastfrank temple_government_anglosaxon true
    destroy_buildings eastfrank temple_government_wales true
    destroy_buildings eastfrank temple_government_normans true
    end_monitor

    monitor_event GiveSettlement TargetFactionType eastfrank
    destroy_buildings eastfrank temple_government_gaelic true
    destroy_buildings eastfrank temple_government_viking true
    destroy_buildings eastfrank temple_government_scotland true
    destroy_buildings eastfrank temple_government_anglosaxon true
    destroy_buildings eastfrank temple_government_wales true
    destroy_buildings eastfrank temple_government_normans true
    end_monitor

    monitor_event CityRebels TargetFactionType eastfrank
    destroy_buildings eastfrank temple_government_gaelic true
    destroy_buildings eastfrank temple_government_viking true
    destroy_buildings eastfrank temple_government_scotland true
    destroy_buildings eastfrank temple_government_anglosaxon true
    destroy_buildings eastfrank temple_government_wales true
    destroy_buildings eastfrank temple_government_normans true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType eastfrank
    destroy_buildings eastfrank temple_government_gaelic true
    destroy_buildings eastfrank temple_government_viking true
    destroy_buildings eastfrank temple_government_scotland true
    destroy_buildings eastfrank temple_government_anglosaxon true
    destroy_buildings eastfrank temple_government_wales true
    destroy_buildings eastfrank temple_government_normans true
    end_monitor

    monitor_event FactionTurnStart FactionType eastfrank
    destroy_buildings eastfrank temple_government_gaelic true
    destroy_buildings eastfrank temple_government_viking true
    destroy_buildings eastfrank temple_government_scotland true
    destroy_buildings eastfrank temple_government_anglosaxon true
    destroy_buildings eastfrank temple_government_wales true
    destroy_buildings eastfrank temple_government_normans true
    end_monitor


    ; NORMANS DESTROY COLONIES

    monitor_event GeneralCaptureSettlement FactionType normans
    destroy_buildings normans temple_government_viking true
    destroy_buildings normans temple_government_gaelic true
    destroy_buildings normans temple_government_scotland true
    destroy_buildings normans temple_government_anglosaxon true
    destroy_buildings normans temple_government_wales true
    destroy_buildings normans temple_government_eastfrank true
    end_monitor

    monitor_event GiveSettlement TargetFactionType normans
    destroy_buildings normans temple_government_gaelic true
    destroy_buildings normans temple_government_viking true
    destroy_buildings normans temple_government_scotland true
    destroy_buildings normans temple_government_anglosaxon true
    destroy_buildings normans temple_government_wales true
    destroy_buildings normans temple_government_eastfrank true
    end_monitor

    monitor_event CityRebels TargetFactionType normans
    destroy_buildings normans temple_government_gaelic true
    destroy_buildings normans temple_government_viking true
    destroy_buildings normans temple_government_scotland true
    destroy_buildings normans temple_government_anglosaxon true
    destroy_buildings normans temple_government_wales true
    destroy_buildings normans temple_government_eastfrank true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType normans
    destroy_buildings normans temple_government_gaelic true
    destroy_buildings normans temple_government_viking true
    destroy_buildings normans temple_government_scotland true
    destroy_buildings normans temple_government_anglosaxon true
    destroy_buildings normans temple_government_wales true
    destroy_buildings normans temple_government_eastfrank true
    end_monitor

    monitor_event FactionTurnStart FactionType normans
    destroy_buildings normans temple_government_gaelic true
    destroy_buildings normans temple_government_viking true
    destroy_buildings normans temple_government_scotland true
    destroy_buildings normans temple_government_anglosaxon true
    destroy_buildings normans temple_government_wales true
    destroy_buildings normans temple_government_eastfrank true
    end_monitor


    Are the files working for other people?
    Last edited by k/t; February 10, 2012 at 03:09 PM.

  9. #9

    Default Re: RR/RC for The Last Kingdom (working on it)

    Quote Originally Posted by k/t View Post
    I didn't touch descr_regions, and I didn't put any peasants in. It might be because I removed other units from the EDU, but it works fine for me. Try cutting out the TLK section of your EDU and pasting mine in its place

    Are the files working for other people?
    I tried removing everything below the *** The Last Kingdom *** line, and replace it with the one from your file, but it still crashed.
    I then tried manually copying just a single unit stats over, and that worked. After manually copying over the units, one at a time, I've got the mod running with the new RR/RC stats.
    I didn't notice much difference, so I'm not entirely sure what's the problem was.

    I've attached the EDU I got working, in case you want to check it out, or if someone else encounters the same problem.

  10. #10

    Default Re: RR/RC for The Last Kingdom (working on it)

    Here's a script that should destroy the pagan temples of a settlement when it is conquered by a Christian faction. I haven't tested it yet either.

    Spoiler Alert, click show to read: 
    ; CHRISTIANS DESTROY PAGAN TEMPLES

    ; WESSEX DESTROYs PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType wesex
    destroy_buildings wesex pagan_temple true
    destroy_buildings wesex odin_worship true
    destroy_buildings wesex freya_worship true
    destroy_buildings wesex thor_worship true
    destroy_buildings wesex njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType wesex
    destroy_buildings wesex pagan_temple true
    destroy_buildings wesex odin_worship true
    destroy_buildings wesex freya_worship true
    destroy_buildings wesex thor_worship true
    destroy_buildings wesex njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType wesex
    destroy_buildings wesex pagan_temple true
    destroy_buildings wesex odin_worship true
    destroy_buildings wesex freya_worship true
    destroy_buildings wesex thor_worship true
    destroy_buildings wesex njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType wesex
    destroy_buildings wesex pagan_temple true
    destroy_buildings wesex odin_worship true
    destroy_buildings wesex freya_worship true
    destroy_buildings wesex thor_worship true
    destroy_buildings wesex njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType wesex
    destroy_buildings wesex pagan_temple true
    destroy_buildings wesex odin_worship true
    destroy_buildings wesex freya_worship true
    destroy_buildings wesex thor_worship true
    destroy_buildings wesex njord_worship true
    end_monitor


    ; MERCIA DESTROYs PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType mercia
    destroy_buildings mercia pagan_temple true
    destroy_buildings mercia odin_worship true
    destroy_buildings mercia freya_worship true
    destroy_buildings mercia thor_worship true
    destroy_buildings mercia njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType mercia
    destroy_buildings mercia pagan_temple true
    destroy_buildings mercia odin_worship true
    destroy_buildings mercia freya_worship true
    destroy_buildings mercia thor_worship true
    destroy_buildings mercia njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType mercia
    destroy_buildings mercia pagan_temple true
    destroy_buildings mercia odin_worship true
    destroy_buildings mercia freya_worship true
    destroy_buildings mercia thor_worship true
    destroy_buildings mercia njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType mercia
    destroy_buildings mercia pagan_temple true
    destroy_buildings mercia odin_worship true
    destroy_buildings mercia freya_worship true
    destroy_buildings mercia thor_worship true
    destroy_buildings mercia njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType mercia
    destroy_buildings mercia pagan_temple true
    destroy_buildings mercia odin_worship true
    destroy_buildings mercia freya_worship true
    destroy_buildings mercia thor_worship true
    destroy_buildings mercia njord_worship true
    end_monitor


    ; EAST ANGLIA DESTROYs PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType eastanglia
    destroy_buildings eastanglia pagan_temple true
    destroy_buildings eastanglia odin_worship true
    destroy_buildings eastanglia freya_worship true
    destroy_buildings eastanglia thor_worship true
    destroy_buildings eastanglia njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType eastanglia
    destroy_buildings eastanglia pagan_temple true
    destroy_buildings eastanglia odin_worship true
    destroy_buildings eastanglia freya_worship true
    destroy_buildings eastanglia thor_worship true
    destroy_buildings eastanglia njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType eastanglia
    destroy_buildings eastanglia pagan_temple true
    destroy_buildings eastanglia odin_worship true
    destroy_buildings eastanglia freya_worship true
    destroy_buildings eastanglia thor_worship true
    destroy_buildings eastanglia njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType eastanglia
    destroy_buildings eastanglia pagan_temple true
    destroy_buildings eastanglia odin_worship true
    destroy_buildings eastanglia freya_worship true
    destroy_buildings eastanglia thor_worship true
    destroy_buildings eastanglia njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType eastanglia
    destroy_buildings eastanglia pagan_temple true
    destroy_buildings eastanglia odin_worship true
    destroy_buildings eastanglia freya_worship true
    destroy_buildings eastanglia thor_worship true
    destroy_buildings eastanglia njord_worship true
    end_monitor


    ; NORTHUMBRIA DESTROYs PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType northumbria
    destroy_buildings northumbria pagan_temple true
    destroy_buildings northumbria odin_worship true
    destroy_buildings northumbria freya_worship true
    destroy_buildings northumbria thor_worship true
    destroy_buildings northumbria njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType northumbria
    destroy_buildings northumbria pagan_temple true
    destroy_buildings northumbria odin_worship true
    destroy_buildings northumbria freya_worship true
    destroy_buildings northumbria thor_worship true
    destroy_buildings northumbria njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType northumbria
    destroy_buildings northumbria pagan_temple true
    destroy_buildings northumbria odin_worship true
    destroy_buildings northumbria freya_worship true
    destroy_buildings northumbria thor_worship true
    destroy_buildings northumbria njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType northumbria
    destroy_buildings northumbria pagan_temple true
    destroy_buildings northumbria odin_worship true
    destroy_buildings northumbria freya_worship true
    destroy_buildings northumbria thor_worship true
    destroy_buildings northumbria njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType northumbria
    destroy_buildings northumbria pagan_temple true
    destroy_buildings northumbria odin_worship true
    destroy_buildings northumbria freya_worship true
    destroy_buildings northumbria thor_worship true
    destroy_buildings northumbria njord_worship true
    end_monitor


    ; CONNACHT DESTROYs PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType irconnacht
    destroy_buildings irconnacht pagan_temple true
    destroy_buildings irconnacht odin_worship true
    destroy_buildings irconnacht freya_worship true
    destroy_buildings irconnacht thor_worship true
    destroy_buildings irconnacht njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType irconnacht
    destroy_buildings irconnacht pagan_temple true
    destroy_buildings irconnacht odin_worship true
    destroy_buildings irconnacht freya_worship true
    destroy_buildings irconnacht thor_worship true
    destroy_buildings irconnacht njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType irconnacht
    destroy_buildings irconnacht pagan_temple true
    destroy_buildings irconnacht odin_worship true
    destroy_buildings irconnacht freya_worship true
    destroy_buildings irconnacht thor_worship true
    destroy_buildings irconnacht njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType irconnacht
    destroy_buildings irconnacht pagan_temple true
    destroy_buildings irconnacht odin_worship true
    destroy_buildings irconnacht freya_worship true
    destroy_buildings irconnacht thor_worship true
    destroy_buildings irconnacht njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType irconnacht
    destroy_buildings irconnacht pagan_temple true
    destroy_buildings irconnacht odin_worship true
    destroy_buildings irconnacht freya_worship true
    destroy_buildings irconnacht thor_worship true
    destroy_buildings irconnacht njord_worship true
    end_monitor


    ; MUNSTER DESTROYs PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType irmunster
    destroy_buildings irmunster pagan_temple true
    destroy_buildings irmunster odin_worship true
    destroy_buildings irmunster freya_worship true
    destroy_buildings irmunster thor_worship true
    destroy_buildings irmunster njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType irmunster
    destroy_buildings irmunster pagan_temple true
    destroy_buildings irmunster odin_worship true
    destroy_buildings irmunster freya_worship true
    destroy_buildings irmunster thor_worship true
    destroy_buildings irmunster njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType irmunster
    destroy_buildings irmunster pagan_temple true
    destroy_buildings irmunster odin_worship true
    destroy_buildings irmunster freya_worship true
    destroy_buildings irmunster thor_worship true
    destroy_buildings irmunster njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType irmunster
    destroy_buildings irmunster pagan_temple true
    destroy_buildings irmunster odin_worship true
    destroy_buildings irmunster freya_worship true
    destroy_buildings irmunster thor_worship true
    destroy_buildings irmunster njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType irmunster
    destroy_buildings irmunster pagan_temple true
    destroy_buildings irmunster odin_worship true
    destroy_buildings irmunster freya_worship true
    destroy_buildings irmunster thor_worship true
    destroy_buildings irmunster njord_worship true
    end_monitor


    ; SCOTLAND DESTROYs PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType scotland
    destroy_buildings scotland pagan_temple true
    destroy_buildings scotland odin_worship true
    destroy_buildings scotland freya_worship true
    destroy_buildings scotland thor_worship true
    destroy_buildings scotland njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType scotland
    destroy_buildings scotland pagan_temple true
    destroy_buildings scotland odin_worship true
    destroy_buildings scotland freya_worship true
    destroy_buildings scotland thor_worship true
    destroy_buildings scotland njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType scotland
    destroy_buildings scotland pagan_temple true
    destroy_buildings scotland odin_worship true
    destroy_buildings scotland freya_worship true
    destroy_buildings scotland thor_worship true
    destroy_buildings scotland njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType scotland
    destroy_buildings scotland pagan_temple true
    destroy_buildings scotland odin_worship true
    destroy_buildings scotland freya_worship true
    destroy_buildings scotland thor_worship true
    destroy_buildings scotland njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType scotland
    destroy_buildings scotland pagan_temple true
    destroy_buildings scotland odin_worship true
    destroy_buildings scotland freya_worship true
    destroy_buildings scotland thor_worship true
    destroy_buildings scotland njord_worship true
    end_monitor


    ; WALES DESTROYs PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType wales
    destroy_buildings wales pagan_temple true
    destroy_buildings wales odin_worship true
    destroy_buildings wales freya_worship true
    destroy_buildings wales thor_worship true
    destroy_buildings wales njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType wales
    destroy_buildings wales pagan_temple true
    destroy_buildings wales odin_worship true
    destroy_buildings wales freya_worship true
    destroy_buildings wales thor_worship true
    destroy_buildings wales njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType wales
    destroy_buildings wales pagan_temple true
    destroy_buildings wales odin_worship true
    destroy_buildings wales freya_worship true
    destroy_buildings wales thor_worship true
    destroy_buildings wales njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType wales
    destroy_buildings wales pagan_temple true
    destroy_buildings wales odin_worship true
    destroy_buildings wales freya_worship true
    destroy_buildings wales thor_worship true
    destroy_buildings wales njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType wales
    destroy_buildings wales pagan_temple true
    destroy_buildings wales odin_worship true
    destroy_buildings wales freya_worship true
    destroy_buildings wales thor_worship true
    destroy_buildings wales njord_worship true
    end_monitor


    ; EAST FRANKS DESTROY PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType eastfrank
    destroy_buildings eastfrank pagan_temple true
    destroy_buildings eastfrank odin_worship true
    destroy_buildings eastfrank freya_worship true
    destroy_buildings eastfrank thor_worship true
    destroy_buildings eastfrank njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType eastfrank
    destroy_buildings eastfrank pagan_temple true
    destroy_buildings eastfrank odin_worship true
    destroy_buildings eastfrank freya_worship true
    destroy_buildings eastfrank thor_worship true
    destroy_buildings eastfrank njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType eastfrank
    destroy_buildings eastfrank pagan_temple true
    destroy_buildings eastfrank odin_worship true
    destroy_buildings eastfrank freya_worship true
    destroy_buildings eastfrank thor_worship true
    destroy_buildings eastfrank njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType eastfrank
    destroy_buildings eastfrank pagan_temple true
    destroy_buildings eastfrank odin_worship true
    destroy_buildings eastfrank freya_worship true
    destroy_buildings eastfrank thor_worship true
    destroy_buildings eastfrank njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType eastfrank
    destroy_buildings eastfrank pagan_temple true
    destroy_buildings eastfrank odin_worship true
    destroy_buildings eastfrank freya_worship true
    destroy_buildings eastfrank thor_worship true
    destroy_buildings eastfrank njord_worship true
    end_monitor


    ; NORMANS DESTROY PAGAN TEMPLES

    monitor_event GeneralCaptureSettlement FactionType normans
    and I_EventCounter baptist_normans = 1
    destroy_buildings normans pagan_temple true
    destroy_buildings normans odin_worship true
    destroy_buildings normans freya_worship true
    destroy_buildings normans thor_worship true
    destroy_buildings normans njord_worship true
    end_monitor

    monitor_event GiveSettlement TargetFactionType normans
    and I_EventCounter baptist_normans = 1
    destroy_buildings normans pagan_temple true
    destroy_buildings normans odin_worship true
    destroy_buildings normans freya_worship true
    destroy_buildings normans thor_worship true
    destroy_buildings normans njord_worship true
    end_monitor

    monitor_event CityRebels TargetFactionType normans
    destroy_buildings normans pagan_temple true
    destroy_buildings normans odin_worship true
    destroy_buildings normans freya_worship true
    destroy_buildings normans thor_worship true
    destroy_buildings normans njord_worship true
    end_monitor

    monitor_event GovernorCityRebels TargetFactionType normans
    and I_EventCounter baptist_normans = 1
    destroy_buildings normans pagan_temple true
    destroy_buildings normans odin_worship true
    destroy_buildings normans freya_worship true
    destroy_buildings normans thor_worship true
    destroy_buildings normans njord_worship true
    end_monitor

    monitor_event FactionTurnStart FactionType normans
    and I_EventCounter baptist_normans = 1
    destroy_buildings normans pagan_temple true
    destroy_buildings normans odin_worship true
    destroy_buildings normans freya_worship true
    destroy_buildings normans thor_worship true
    destroy_buildings normans njord_worship true
    end_monitor


    One problem I see is the pagan Normans destroying their own temples in the beginning. Maybe I need to add some kind of EventCounter thing to the Norman section.

    How about this? and I_EventCounter baptist_normans = 1
    Last edited by k/t; February 10, 2012 at 08:41 PM.

  11. #11

    Default Re: RR/RC for The Last Kingdom (working on it)

    This post is for Fred Putz.

    Here are the files, Fred.

    The factions are East Anglia (eastanglia), Wessex (wesex), Northumbria (northumbria), Mercia (mercia), Vikings (spain), Hordaland (horda), Vestfold (norway), Denmark (denmark), Scotland (scotland), Wales (wales), Connacht (irconnacht), Munster (irmunster), East Franks (eastfrank), Normans (normans).

    The Normans have the option to convert to Christianity and they undergo a culture and roster change. campaign_script mentions a banner change to "france" and "france" is mentioned in descr_strat.

    faction france, balanced smith
    ai_label default
    dead_until_resurrected
    denari 1000
    denari_kings_purse 1000


    Hordaland and Vestfold can have the Kalmar union happen. campaign_script mentions a banner change to "poland", and "poland" is mentioned in descr_strat.

    faction poland, balanced smith
    ai_label default
    dead_until_resurrected
    denari 1000
    denari_kings_purse 1000


    I think france and poland are merely place-holders.

    Hungary is an emergent faction (like the Mongols from SS).

    And, of course, the rebels are the slave faction.
    Last edited by k/t; February 10, 2012 at 10:59 PM.

  12. #12

    Default Re: RR/RC for The Last Kingdom (working on it)

    EDIT: INSTALLATION INSTRUCTIONS IN POST #1.


    Well, at least it's working now.

    Ok, here's the as-far-as-I-can-tell-finished product. I intend to tinker some more with the files in the future. I'd still like to try out my fief idea, but I'll save that for another release. The battles are quite a bit shorter than in Vanilla, so I'm gonna get to work on cranking out those EDUs with gradually increased defense for every unit so that people can tailor the game to their preferences.

    I am waiting for Fred Putz to put his Carl AI economy script into the files and then I'll release those too, so people can try it out.

    Thanks to danova and everyone involved in it for the mod (after taking so long to make some minor changes, I can better understand how long it took to make the whole thing), to PB for his RR/RC files and permission, and Heathen for his javelin cavalry. Thanks to Fred Putz for the Carl AI economy script.

    Last edited by k/t; November 25, 2012 at 04:51 PM.

  13. #13

    Default Re: RR/RC for The Last Kingdom (working on it)

    Hmm, I tried to start a campaign but I got the peasant crash that you got. It's because I used the Pagan Normans icon to start the game, whereas before I was using the regular icon but with the Christian Normans stuff activated.

    I'll see if I can fix it and report back.

    Ok, I fixed the problem by adding the units I had removed back to the EDU. Make sure to remove the Hirdmenn entry that is hidden among the non-TLK units either by deleting it or putting ; in front of every one of its lines. Come to think of it, I didn't add all the units back, but I must have added the ones the game craved.

    If you start out as East Anglia, you immediately attack a Danish army. It has 2 bodyguards, a Huskarl Swordsmen and some spear unit. Wasn't this army bigger before?

    Here's the EDU that allows me to start campaigns.

    Hmm, descr_strat says that's all Ragnar should have, so that's good enough for me.
    Last edited by k/t; February 11, 2012 at 01:51 PM.

  14. #14

    Default Re: RR/RC for The Last Kingdom (working on it)

    That army only had about 6 or 7 units, mostly really good and expensive troops, hirdmen, huskarl axes, huskarl swords, and such. And good progress so far, it sounds like it will be a great submod.
    "It is worth while for those who disdain all human things for money, and who suppose that there is no room either for great honor or virtue, except where wealth is found, to listen to his story."
    - Livy 3.26

  15. #15

    Default Re: RR/RC for The Last Kingdom (working on it)

    This submod looks great so far! I like it.

    I advise you to take a look at Norman Spearmen (high prizes) and Frankish units (Spathamen cost 360 in custom battle and are very strong).

  16. #16

    Default Re: RR/RC for The Last Kingdom (working on it)

    What do you want me to look at? I've made some more changes to my files after releasing, and I still have to come up with a uniform system for pricing units. I also have to make more changes to the ships.

    I haven't done anything about the costs in Custom Battles and I don't intend to. I only use those for testing.

    The files in post 48 work well enough, so you can start a campaign and see for yourself. For some reason I started getting a crash from Vestfold's heir not being in the family tree (even though I never touched that part of descr_strat), but I fixed it by making the heir the king's older brother. Not very accurate, but whatever.

  17. #17

    Default Re: RR/RC for The Last Kingdom (working on it)

    Quote Originally Posted by k/t View Post
    What do you want me to look at? I've made some more changes to my files after releasing, and I still have to come up with a uniform system for pricing units. I also have to make more changes to the ships.

    I haven't done anything about the costs in Custom Battles and I don't intend to. I only use those for testing.

    The files in post 48 work well enough, so you can start a campaign and see for yourself. For some reason I started getting a crash from Vestfold's heir not being in the family tree (even though I never touched that part of descr_strat), but I fixed it by making the heir the king's older brother. Not very accurate, but whatever.
    I'm sorry, I've solely tested the stats in Custom Battle. Will start a campaign to see the changes.

    Since you don't plan on altering the costs in Custom Battles, I've edited the export_descr_unit.txt file to make units cost the same in Custom Battles as they do in Campaign mode. Attachment is with the post in case someone (like me) likes to play balanced custom battles. I'll try to keep up with any future updates you make.

    I like what you did with the unit costs. Making them more expensive so large armies are hard to assemble (which was normal at the time).

  18. #18

    Default Re: RR/RC for The Last Kingdom (working on it)

    My idea so far is to have a basic per man cost which is multiplied by the number of men in the unit and to which is then added a certain cost for each level of quality and another cost for the equipment.

    If you play Custom Battles with campaign unit costs, you'll have to increase the 10000 limit each time.

  19. #19

    Default Re: RR/RC for The Last Kingdom (working on it)

    That would be the case if players want a full stack. While I personally don't really mind about that, I could make a simple change and devide the unit costs in half for custom battles.

    It looks like the most balanced option to me. What do you think?

  20. #20

    Default Re: RR/RC for The Last Kingdom (working on it)

    Sounds good, but right now the costs are a rough estimate. I'm still thinking about the standardized system.

    Ok, I'm not actually thinking about it that much - I'm playing a cool East Anglia campaign. But once I'm done with that, I will sit down and do the work.

    I'm a modder and a half! I can confirm that the "destroy colonies" script works! It doesn't destroy the colony right away, but it will be gone by the next turn. Now the AI should have fewer problems assimilating settlements.
    Last edited by k/t; February 15, 2012 at 02:27 AM.

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