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Thread: Which graphic mods do you use with SS6.4?

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  1. #1

    Default Which graphic mods do you use with SS6.4?

    As it states. Lets decide on some set of mods for enhancing visual quality of this magnificent game and modification
    If you are using some of graphic's enchancing mods on regular term, please, make us know which exactly of them and in what combination. Any type will suit: global map retexturing, better skie/water/terrain, unit's retexturin, better portraits and pictures, etc. The main rule is: compatibility with SS was tested and you were using it yourself for some time without singificant problems showing.

  2. #2

    Default Re: Which graphic mods do you use with SS6.4?

    bump I too would like to know

  3. #3
    Laetus
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    Default Re: Which graphic mods do you use with SS6.4?

    Oh, it worked that time. I can't edit comments, so I apologize in advance for the double post.
    I wrote a long message and do not know why it won't let me post it, so I'm going to try to upload it and post it that way: M2TW Graphics comment.txt
    Attached Files Attached Files

  4. #4
    Yerevan's Avatar Campidoctor
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    Default Re: Which graphic mods do you use with SS6.4?

    Too bad for sweetfx. About ENB I couldn't find it on TW center, but I found a version wich will be added to EB2 (if ever...). Is it the one you're talking about ?

    I'd like to have your presets, if you're ok, caus the ones I use are too bright.
    Last edited by Yerevan; April 25, 2013 at 01:30 PM.
    " Gentlemen, you can't fight in here! This is the War Room! "

  5. #5
    Laetus
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    Default Re: Which graphic mods do you use with SS6.4?

    Alrighty, you probably don't need most of these files. In this .zip are:
    • The most recent game-agnostic ENB release
    • The enbeffect.fx etc that I use in Skyrim and which I'm guessing don't do anything for this game
    • My enbsettings and injector files, the latter of which probably doesn't do anything
    • My SweetFX set up, which does nothing unfortunately
    • effect.txt, which is my modification of effect2.txt, which was the original. Note that I don't actually know how to develop these files; I just commented and uncommented some things until I got it to look good. All it seems to do right now is a slight vignette (which I don't really want) and desaturation, which the game really needed. Highlights are still a little too bright, but you won't notice it unless you compare it with the original. I spent several hours working on it, lol.

    Enjoy!
    Attached Files Attached Files

  6. #6
    Laetus
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    Default Re: Which graphic mods do you use with SS6.4?

    It won't let me comment

  7. #7
    Yerevan's Avatar Campidoctor
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    Default Re: Which graphic mods do you use with SS6.4?

    Thank you so much :-)

    So, if I get it right, the only effect that really do something in M2TW is the ENB ?

    And the effects2.txt you edited do bypass the original effect.txt , so when both are in the exe folder, only effects2 settings applies ? Then, if I want to compare, I just have to put the effects2 in and out ? *

    * sorry, this is 100% unexperimented computer guy's giberish guaranteed talking

    By the way, after I found this thread :

    http://www.twcenter.net/forums/showt...ing-experiment

    I decided to test the High Quality Sky Texture mod and Crimson Tide with dirt version (the one without dirt is already implemented in SS6.4). No ctd until now... and tyhe result is nice.
    Last edited by Yerevan; April 26, 2013 at 10:15 AM. Reason: I
    " Gentlemen, you can't fight in here! This is the War Room! "

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