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  1. #1
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Children?

    Shouldn't have to.

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  2. #2

    Default Re: Children?

    Can FM's have another child if one of thier adopted children die and they were at 4 kids when he(the adopted child) died??

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  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Children?

    Quote Originally Posted by TWWolfe View Post
    Can FM's have another child if one of thier adopted children die and they were at 4 kids when he(the adopted child) died??
    Pretty sure the max of 4 includes dead kids

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  4. #4

    Default Re: Children?

    Quote Originally Posted by Caesar Clivus View Post
    Pretty sure the max of 4 includes dead kids
    Ah bugger, In my Portugal playthrough the moors assassinated almost all my family members except the king and some random guy I adopted, who only survived because an assassin failed and he got decent security traits. So far, 3 of the four people he adopted were assassinated the turn after they joined. I married hi to a Princess from another country too.

    Ah well, there goes the royal bloodline

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  5. #5
    Ferdiad's Avatar Patricius
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    Default Re: Children?

    Probaly not, it says max number of children not max number of alive children.

  6. #6
    Ferdiad's Avatar Patricius
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    Default Re: Children?

    Its defo not 1 gen per region, I have a game with 150 regions eith only 123 family members

  7. #7
    Lazy's Avatar Biarchus
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    Default Re: Children?

    I did read several times that the ratio is 1 general per 1 region and if that ratio is filled you will get no adoption offer any more and number of births will decrease...
    The male/female question is random!
    Due to a forum search I did a moment ago : That seems to be a fact
    There is a ratio that limits that!
    Most people post its 1 General per 1 region... I was not able to find any other definition as this one!
    Did you? "some circles" is not enough! I want proof as I disklike myself to post wrong stuff
    pls post something

    I found something interesting btw... I have not checked if it really works:

    Quote Originally Posted by aeoleron9 View Post
    I saw a fix in the Guild, go to campaign_db and change <max_age_of_child uint="12"/> to something lower. For some reason this seems to boost birth rates.

    Edit: Just saying "That“s not true" is considered trolling by myself... correcting me is NOT! pls correct me... if you can!

    Quote Originally Posted by Ferdiad View Post
    Theres a ratio of settlements to family members so conquer mr regions and you'll get more family members.
    Quote Originally Posted by Ferdiad View Post
    Its defo not 1 gen per region, I have a game with 150 regions eith only 123 family members
    Doi you get adoption offers?
    There are only 4 childs beeing born by every couple... Is that maxed out?
    If both is "NO" it could mean the ratio is lower... pls tell!
    Last edited by Lazy; January 14, 2012 at 10:02 AM.
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  8. #8

    Default Re: Children?

    Quote Originally Posted by Lazy View Post
    I did read several times that the ratio is 1 general per 1 region and if that ratio is filled you will get no adoption offer any more and number of births will decrease...
    Apologies i misunderstood your comment then. and sorry i didn't mean to sound like i was dismissing your comment. I don't know about Adoption offers so cant add anything on that front. I've seen it said a million times that once a character/region ratio is reached births/marriages/adoptions cease or decrease but i haven't ever seen anyone give any facts or proof or anything about it, and I haven't come across it myself in game. So if anything i don't think it always happens.

    Quote Originally Posted by Lazy View Post
    Did you? "some circles" is not enough! I want proof as I dislike myself to post wrong stuff
    I'm basing everything I say on Dots's research on the subject, which has been far from conclusive. We are still testing, at this very moment in fact. so i'm always happy to hear new ideas! Our tests have had somewhat mixed results at the moment. Sometimes births stop sometimes not. For example, we have a HRE tree that has over 200 living male characters, but i was still getting at least a couple of births each turn. That's why I don't believe in the births/regions ratio myself (the ratio in the test I just mentioned was 25 generals per region). The problem was I wasn't getting any marriage offers for the male characters (but plenty of offers for female characters). But there are lots of good theories about that which make me think its not about region ratio. I'll pour forth with them if you want me to.

    Maybe the engine stops either marriages or births when the tree gets to a certain size? I don't actually know but that's my guess so far. My 2 cents is that, because female characters count to the size of the tree, the tree can be too big even if there aren't many male characters. so you have to wait for some of the female characters to die before things carry on as normal. I'd be interested if you guys are getting marriage proposals as normal for your male characters when you do get them? hmmm, if i've learnt anything from this rant, its that i don't actually know

    Does anyone know what the <max_age_of_child uint> thing actually does because I can't find a reference to its purpose anywhere. lowering it sounds like an interesting idea though, worth a try.

    Basically i'm looking for as many stories as I can find about people having this problem. Dots's Super Uber trees depend on it! might have to start a thread on it.
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  9. #9
    Ferdiad's Avatar Patricius
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    Default Re: Children?

    Max age of child, does that have anything to do with children coming of age.

  10. #10

    Default Re: Children?

    Quote Originally Posted by Ferdiad View Post
    Max age of child, does that have anything to do with children coming of age.
    I don't think so. I thought that but coming of age is denoted by "age_of_manhood_close uint" and "age_of_manhood uint". This one doesn't have to be the same number as the other two.
    Veni Vidi Velcro


  11. #11
    Ferdiad's Avatar Patricius
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    Default Re: Children?

    Is it even used, ccould be unimportant...

  12. #12

    Default Re: Children?

    also, my family members don't seem to get married, my 2 komenos brothers did not marry for 20 years, I just married one of them with a princess, in order to hopefully continue the name... is there any way I could stimulate the process?
    Religion is the sigh of the oppressed creature, the heart of a heartless world, just as it is the spirit of a spiritless situation

  13. #13
    Ferdiad's Avatar Patricius
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    Default Re: Children?

    Conquer more regions.

  14. #14

    Default Re: Children?

    ok, so a couple of years passed, and 4-5 guys died of old age, so I now get adoption messages every turn, but no marriage, for both sexes. I have 4 16-30 year old princeses and 7 eligible bachelors. no marriage though...
    Religion is the sigh of the oppressed creature, the heart of a heartless world, just as it is the spirit of a spiritless situation

  15. #15

    Default Re: Children?

    I've always wondered but never really investigated. Is there anyway to force the game engine to generate marriage proposal and/or a child for a character? I generally don't like the idea of screwing around with the command line but there's few things more annoying than watching a meticulously groomed royal line die out simply because Cousin Bob got a fertility trait and sired a string of daughters before the spies and diplomats had located a quality princess.

  16. #16
    Losthief's Avatar Campidoctor
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    Default Re: Children?

    Quote Originally Posted by Ifernat View Post
    I've always wondered but never really investigated. Is there anyway to force the game engine to generate marriage proposal and/or a child for a character? I generally don't like the idea of screwing around with the command line but there's few things more annoying than watching a meticulously groomed royal line die out simply because Cousin Bob got a fertility trait and sired a string of daughters before the spies and diplomats had located a quality princess.
    you can make a tree/family have all boys i think...by making princess coming of age higher than there death, that way they disappear from the family tree before they become characters (don't know if it does anything for non princess's).

    ----edit----i had the lines of code wrong, but here: http://www.twcenter.net/forums/showthread.php?t=158912

    this says more than 4 and all male is possible...but i've never tried it, think more than 4 can cause crashes. but the all male might work maybe?

    oh as for the assignation problem of the op, if you put an assassin in the stack with your family member, they almost always will survive. Your assassin evens says something like 'guarding the nobility sire' or some such when you do.
    Last edited by Losthief; February 12, 2012 at 04:38 AM.
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  17. #17
    tudor93's Avatar Primicerius
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    Default Re: Children?

    hei guys, I have a couple of questions regarding royal bloodlines, family trees etc.
    So, this is my second Byzantine campaign (well, my first one was a failure because I screwed up my family tree by randomly adopting generals into my family and I decided at around turn 28 to restart it, so I did it ) : so here it is, I never adopted until now, I am very pleased with my royal family, they are all having children (huzah' ) , but I have a question, my first princess is Theodora and I don't know what to do with her, should I marry her with her cousin, Modestos ? Or should I send her out looking for husbands from other royal blood lines ? here is the pic:

    The second one: here is my new prince, shouldn't his name be Komnenos ?
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  18. #18
    kraxmause's Avatar Semisalis
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    Default Re: Children?

    Quote Originally Posted by tudor93 View Post
    should I marry her with her cousin, Modestos ? Or should I send her out looking for husbands from other royal blood lines ?
    I would "keep it in the family". The problem with other bloodlines is that they screw up your family tree if they become faction leader, then the ancestors of the other bloodline are the only ones you can see and you totally lose track of your family.
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  19. #19
    Stario's Avatar Campidoctor
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    Default Re: Children?

    Quote Originally Posted by kraxmause View Post
    I would "keep it in the family". The problem with other bloodlines is that they screw up your family tree if they become faction leader, then the ancestors of the other bloodline are the only ones you can see and you totally lose track of your family.
    Really? never knew this. I marry my princesses to foreign family members 100% time; I guess by pure chance none of them became Kings. I even believe I've got one character in my current campaign that has both the 'of Hungarian Blood"' and 'of Roman blood' traits. I wonder what would happen if he became King?


    So this is my next in line for the throne [playing as Kingdom of Hungary], you mean if he becomes King I will see the German family tree?


    I also think staying in settlement has something to do with producing children. I got two generals over 50 that aren't married and got no marriage proposal and it happened to be the two generals I used most when waging war. I had another General who was married but crusading. It's not until he was in his 40's and finally returned from crusade, and after being in a settlement for few turns that he started producing children.
    Last edited by Stario; February 12, 2012 at 06:15 AM.

  20. #20
    Losthief's Avatar Campidoctor
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    Default Re: Children?

    Quote Originally Posted by AdolphbinStalin View Post
    Really? never knew this. I marry my princesses to foreign family members 100% time; I guess by pure chance none of them became Kings. I even believe I've got one character in my current campaign that has both the 'of Hungarian Blood"' and 'of Roman blood' traits. I wonder what would happen if he became King?


    So this is my next in line for the throne [playing as Kingdom of Hungary], you mean if he becomes King I will see the German family tree?


    I also think staying in settlement has something to do with producing children. I got two generals over 50 that aren't married and got no marriage proposal and it happened to be the two generals I used most when waging war. I had another General who was married but crusading. It's not until he was in his 40's and finally returned from crusade, and after being in a settlement for few turns that he started producing children.
    no, your tree only goes if you steal the prince that becomes king, like the actual character. He's kids are fine to become king, and actually, i think your tree goes back to normal once the charcter you stole dies and his kids/next heir takes over. I think so...IIRC.
    LOSTHIEF
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