So I'm trying to get the master armorer added for Arnor. In export_descr_buildings.txt I added the byzantium and turks factions to this building both at the "city" and "castle" levels. I thought I had done everything that was needed, because my building browsers have been showing the appropriate building as being available to build.
But now that I've taken a couple of high level settlements (Carn Dum, and Isengard) and built both the highest level barracks ("army barracks") and the partial plate level smith... the master armorer is not available to construct. It still shows in the building browser... it's just not available to construct!
Might anyone know what else I'm supposed to do? The graphic displaying in the building browser is the graphic that matches what I'd expect Gondor would see, which is fine with me. I think that is perfectly appropriate for Arnor, and such a prestigious building. Here's an example of what I added to export_descr_buildings.txt:
Code:
c_plate_armourer castle requires factions { sicily, byzantium, turks, moors, } and building_present_min_level castle_barracks armoury or building_present_min_level castle_barracks2 armoury2
{
convert_to 4
capability
{
armour 5
}
material wooden
construction 6
cost 8200
settlement_min large_city
upgrades
{
c_gothic_armourer
}
I appreciate any direction that can be provided. It seems that I'm really close to having this right. Then again, close aint good enough! ;P