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Thread: Arrow wounds? Non-centaurs?

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  1. #1
    Beiss's Avatar Nemo nascitur...
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    Default Arrow wounds? Non-centaurs?

    Does anyone know anything about arrows and hit detection in MTW?

    In RTW, a well-armoured soldier could be hit by hundreds of arrows, even from behind, without being injured. The arrows also disappeared. Will MTW2 allow for arrows to actually hit their targets and stick to shields, bodies etc? Also, imagine units being hit by arrows and lying around on the battlefield, disabled but not dead, squirming and moaning in agony?

    And will MTW2 allow for horsemen to fall off their horses without dying, or not? Will horses be able to survive their rider dying? Or will they still act like centaurs as in RTW, where if the human part died, the horse part died, too? Does anyone know?

    And will there be any dismemberment? Will there be more blood?

    I'm asking because I've been watching the trailers and videos and it seems like some of these things might be in there, but I'd like some kind of confirmation. If someone is able to redirect me to somewhere where all of these questions are answered, this thread may be locked at will.

  2. #2

    Default Re: Arrow wounds? Non-centaurs?

    horses thing cant be done casue higher specs, same with dieing people on floor, maybe the arrows may stick as blood will be put in for battling soldiers. cutting off limbs wont be done or age range will be put up and there are always people's parents that will care about age
    Si vis pacem, parem bellum
    If you seek peace, prepare for war
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  3. #3

    Default Re: Arrow wounds? Non-centaurs?

    Quote Originally Posted by Beiss
    In RTW, a well-armoured soldier could be hit by hundreds of arrows, even from behind, without being injured. The arrows also disappeared. Will MTW2 allow for arrows to actually hit their targets and stick to shields, bodies etc?
    Taken from http://fi.wikipedia.org/wiki/Keih%C3%A4s (Finnish):

    "Niiden tehtävänä oli paitsi tappaa vihollisia, myös tarttua kilpiin kiinni ja tehdä ne näin tehottomiksi."

    And translated to English:

    Their (throwing spears') mission was not only to kill enemies but also to stick to their shields and therefore make them ineffective.

    This should have been in RTW, imo, since it's not only graphical feature for it affects a soldier's fighting capabilities. But I too doubt we will see this in M2TW.

  4. #4
    Stalins Ghost's Avatar Citizen
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    Default Re: Arrow wounds? Non-centaurs?

    I don't imagine we'll see the full/realistic effects of arrows/other thrown weapons- at least not in MTW2, since it would require the game to calculate each soldiers "state" (i.e. if it was hit by arrows/javelins/other), which on the scale the game covers would be too much for most systems.

    Modern systems would easily be able to represent the overall effect of a missile barrage on a unit however. In reality missiles had a number of effects (this is roughly in order of potency):
    • Killing (Rare)
    • Wounding (Less Rare)
    • Reducing Moral (It occurs, but for disciplined soldiers it wasnt an issue- they knew how to survive missile fire)
    • Making shields redundent (Heavier javelins or strong composite bow fire could render shields useless, but often shields really were the best way to prevent missile fire from doing damage to the user, even against such "powerful" missile weapons.)
    • Slowing March (In reality soldiers would march with shields raised to survive a barrage- this would slow them down, often to a halt)


    The game could quite adequatly represent Killing (durrrr), Moral Effects, and I really wish they would programme the "slowing" effect of coming under fire.
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  5. #5

    Default Re: Arrow wounds? Non-centaurs?

    Only the Pila were designed to make shields ineffective, not Javelins. Even so, I doubt Pila would work the way they were intended all the time.

  6. #6
    Stalins Ghost's Avatar Citizen
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    Default Re: Arrow wounds? Non-centaurs?

    Quote Originally Posted by EvilNed
    Only the Pila were designed to make shields ineffective, not Javelins. Even so, I doubt Pila would work the way they were intended all the time.
    We've moved on a bit since this, but some times other weapons could render shields ineffective- consider how hard it would be using a shield with 3-4 javelins stuck in it- the effect isnt the same as a pila, since the pila are designed to bend and warp, but its still a hindrance.
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  7. #7
    technishn08's Avatar Decanus
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    Default Re: Arrow wounds? Non-centaurs?

    CA isnt able to do all what you want from them... - too much work and things like that -they must have time limit to do a game, so i doubt they will ever be able to make a perfect game.
    time limit? theyve been working on this game for (i think) seven years! that seems like it should be enough time, although i havent really thought of the animaions for units that are under fire... i just thought id bring that up.
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  8. #8
    Spajjder's Avatar Senator
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    Default Re: Arrow wounds? Non-centaurs?

    I think arrows really was a bit worthless in RTW if not used against chariots or something. Even though they dont kill, there should be some kind of hit points I think. ... and soldiers die in a pretty violent way anyway. They get pierced through the breast, they burn, they are bloody, so why not body disembodiement
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  9. #9
    Beiss's Avatar Nemo nascitur...
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    Default Re: Arrow wounds? Non-centaurs?

    Soldiers don't get pierced, it just looks that way. I wish they were, though. Imagine having them walk around with an arrow in the leg or something. Heheh.

  10. #10
    Vicarius
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    Default Re: Arrow wounds? Non-centaurs?

    Quote Originally Posted by Stalins Ghost
    I really wish they would programme the "slowing" effect of coming under fire.
    it would be cool if they held their shields over their head, while slowing down to
    Member of S.I.N.

  11. #11

    Default Re: Arrow wounds? Non-centaurs?

    Pila would work 99% of the time because it was their design. Now perhaps a Pila got hit by an arrow in air or something happened to damage it, but otherwise if it hit your shield it would bend on impact and stick in there.

  12. #12

    Default Re: Arrow wounds? Non-centaurs?

    will troops raise their shield and actually look like they are defending themselves? In RTW, they sorta just either stood there and took the missile fire or put their shield just in front of themselves. It didn't looke very realistic to hold a shield forward when arrows are coming down from above.

  13. #13

    Default Re: Arrow wounds? Non-centaurs?

    CA isnt able to do all what you want from them... - too much work and things like that -they must have time limit to do a game, so i doubt they will ever be able to make a perfect game.
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  14. #14
    Kaweh's Avatar Aerani
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    Default Re: Arrow wounds? Non-centaurs?

    Quote Originally Posted by Sitarus Originalus PM-30+
    CA isnt able to do all what you want from them... - too much work and things like that -they must have time limit to do a game, so i doubt they will ever be able to make a perfect game.
    However, the animations ARE imrpoved drastly, and soldiers actually fight, block and raise shilds. Have a look at the awsoem finishing moves...

    K.K

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  15. #15
    mac89's Avatar Biarchus
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    Default Re: Arrow wounds? Non-centaurs?

    Quote Originally Posted by Sitarus Originalus PM-30+
    CA isnt able to do all what you want from them... - too much work and things like that -they must have time limit to do a game, so i doubt they will ever be able to make a perfect game.
    Well thats true sort of, but since theyre working on a game Series they gain quite some experience and continue to improve the same game, adding some graphics and features along the way.
    In other words they have much more time to make the game perfect which you cant say of patches trying to squash out the big bugs, after some time they just halt making them.

  16. #16

    Default Re: Arrow wounds? Non-centaurs?

    i know and i agree with what you said Kaweh K. =) i still think most of players have too much expectations from CA... anyway... we havent seen demo yet, so... maybe i am wrong and they will do much more then i dare to hope. =) (my hopes)
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  17. #17
    Kaweh's Avatar Aerani
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    Default Re: Arrow wounds? Non-centaurs?

    Yep, that's right,Sitarus Originalus, I just wanted to point out that CA actually is improving. :original: Well, the perfect game would be if it actually really made you think you're on the battlefield - and we're still ways away from that.

    K.K

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  18. #18

    Default Re: Arrow wounds? Non-centaurs?

    i just simply couldnt agree more, and yes CA is improving ... every singel TW game was better then the one before... i have hope the MTW2 will be even better then RTW, RTW-BI... cant wait to get new comp i will get this sommer and then in winter i need to get new game - MTW2 =)
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  19. #19
    Beiss's Avatar Nemo nascitur...
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    Default Re: Arrow wounds? Non-centaurs?

    I wasn't saying "OMG if they don't put this in they suck", I was just asking if anyone had heard or seen anything. And yeah, I hope they will do something about those shields. Sometimes a guy in RTW got hit in the face and nothing happened, because the dice rolled that way. (the same goes with melée attacks as well.) This is the kind of thing I don't want to see again. I guess I'd be happy enough if the arrows just bounced, but now they just disappear despite full hits, and that really annoys me. I also hope to see improved hit detection, as promised by CA.

  20. #20

    Default Re: Arrow wounds? Non-centaurs?

    I get annoyed when I'm fighting a 1 Spartan vs 1 Praetorian battle or something in Custom battle and the opposing team's captain gets knocked down like 20 times before dying...

    Same thing like was Beiss is saying regarding arrows hitting people in the face.

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