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January 07, 2012, 12:32 AM
#1
Libertus
New ability for Assassins
I'm not sure if something like this was discussed before, but I always thought of that. Don't you find assassins not useful as can be? They work currently only on single target, but what about something more global?
I was thinking of an ability , let's call it "poison supplies", that will kill ~15-20% of enemy army. May be less, balance can be done latter 
Also, the chances of succes should always be 5% no matter of skill of agent. Of course, that should work on any army. On the move, in settlement, with/without general, etc. Some traits for general wich improve personal security should also affect ability's succes.
Your thoughts?
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January 07, 2012, 04:45 AM
#2
Re: New ability for Assassins
Not possible due to engine limitations I think.
Agents abilities are hardcoded if I remember correctly, you can't even give spies sabotage abilities from the assassins...
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January 07, 2012, 04:52 AM
#3
Re: New ability for Assassins
You're right bungo, it's not possible
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January 07, 2012, 06:40 AM
#4
Re: New ability for Assassins
While some scripting is possible, for example we gave Spies in the old version of our Westeros mod the ability to steal supplies (money), that is impossible.
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January 07, 2012, 02:40 PM
#5
Libertus
Re: New ability for Assassins
So... unless developers will give us source code, it's not possbile? Too bad
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January 07, 2012, 06:14 PM
#6
Re: New ability for Assassins
... and of course that will never happen, and if it does it will be space age by then.
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