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  1. #1
    Libertus
    Join Date
    Mar 2009
    Location
    Russia
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    79

    Default New ability for Assassins

    I'm not sure if something like this was discussed before, but I always thought of that. Don't you find assassins not useful as can be? They work currently only on single target, but what about something more global?

    I was thinking of an ability , let's call it "poison supplies", that will kill ~15-20% of enemy army. May be less, balance can be done latter
    Also, the chances of succes should always be 5% no matter of skill of agent. Of course, that should work on any army. On the move, in settlement, with/without general, etc. Some traits for general wich improve personal security should also affect ability's succes.

    Your thoughts?

  2. #2

    Default Re: New ability for Assassins

    Not possible due to engine limitations I think.

    Agents abilities are hardcoded if I remember correctly, you can't even give spies sabotage abilities from the assassins...

  3. #3

  4. #4

    Default Re: New ability for Assassins

    While some scripting is possible, for example we gave Spies in the old version of our Westeros mod the ability to steal supplies (money), that is impossible.




  5. #5
    Libertus
    Join Date
    Mar 2009
    Location
    Russia
    Posts
    79

    Default Re: New ability for Assassins

    So... unless developers will give us source code, it's not possbile? Too bad

  6. #6
    Ultra123's Avatar Senator
    Join Date
    Nov 2009
    Location
    London
    Posts
    1,171

    Default Re: New ability for Assassins

    ... and of course that will never happen, and if it does it will be space age by then.

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