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  1. #1
    Hallow's Avatar Ducenarius
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    Default New Anduin Crossing?

    So is the ability to cross the Anduin around Rauros new? I certainly never noticed it before. Can't say I like it to be honest.

    As Gondor not only do I have to hold Mordor at bay in Osgilliath and Cair Andros, manage a crippled economy, keep the haradrim off balance, make sure Rohan doesn't fall to Isengard and protect against the constant Invasion Spam but now I also have to make sure Rohan doesn't lose their eastern lands to Mordor (allowing them to completely bypass the entire chokepoint defense that the early Gondor campaign is based around).

    Say hello to surprise full stack sieging Minas Tirith (which somehow got there the same turn they took the Rohirrim province). Did someone really look at earlier versions of the Gondor campaign and think: "This is way too easy, we need to make it harder"?

    Any easy way that I can remove this crossing myself? And if so will it be save game compatible?
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  2. #2

    Icon1 Re: New Anduin Crossing?

    This is how you would do it: Open the ‘map_features’ file and paint the land-bridge (which is a green line R: 0 G: 255 B: 0) black (R: 0 G: 0 B: 0).

    You can also remove the crossing at the mouth of the Anduin by doing this: Open the ‘map_ground_types’ and paint the three islands at the mouth (R: 64 G: 64 B: 64). In both cases you will need to delete the ‘map.rwm’ file, and start a new game.

    Remember to back up all three files, just in case something goes wrong.

  3. #3
    Hallow's Avatar Ducenarius
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    Default Re: New Anduin Crossing?

    Quote Originally Posted by TNZ View Post
    This is how you would do it: Open the ‘map_features’ file and paint the land-bridge (which is a green line R: 0 G: 255 B: 0) black (R: 0 G: 0 B: 0).

    You can also remove the crossing at the mouth of the Anduin by doing this: Open the ‘map_ground_types’ and paint the three islands at the mouth (R: 64 G: 64 B: 64). In both cases you will need to delete the ‘map.rwm’ file, and start a new game.

    Remember to back up all three files, just in case something goes wrong.
    That's very helpful, thanks

    Wouldnt wanna mess with the Anduin Delta crossing though, I like that one just fine
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  4. #4

    Default Re: New Anduin Crossing?

    Quote Originally Posted by TNZ View Post
    This is how you would do it: Open the ‘map_features’ file and paint the land-bridge (which is a green line R: 0 G: 255 B: 0) black (R: 0 G: 0 B: 0).

    You can also remove the crossing at the mouth of the Anduin by doing this: Open the ‘map_ground_types’ and paint the three islands at the mouth (R: 64 G: 64 B: 64). In both cases you will need to delete the ‘map.rwm’ file, and start a new game.

    Remember to back up all three files, just in case something goes wrong.
    Awesome tip about map_ground_types, been looking for exactly that change

    +rep

  5. #5
    Hallow's Avatar Ducenarius
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    Default Re: New Anduin Crossing?

    EDIT: Never mind! Got it to work
    Last edited by Hallow; January 08, 2012 at 06:16 AM.
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  6. #6
    ShockBlast's Avatar Protector Domesticus
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    Default Re: New Anduin Crossing?

    The funny thing is that there is also an invisible bridge close to Pelengir so that means two places to fight the Haradrim.

  7. #7
    webba84's Avatar Artifex
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    Default Re: New Anduin Crossing?

    I was doing some reading up on Tolkien lore and apparently Pelegir is actually one of the places he said was quite easy to cross the river in force. So well done to the mod team there, I reckon.

  8. #8
    Libertus
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    Default Re: New Anduin Crossing?

    If you want to stop the Haradrim from crossing to Pelargir just park a boat on the river where land units can pass. I did this and took the south settlement (forget the name) where Gondor and Haradrim pass through all those little islands as a buffer zone to Gondor. I have Imrahil+1 stack garding the settlement against 3 Haradrim stacks and we have not had a battle for 30 or so turns.

  9. #9
    leo.civil.uefs's Avatar É nóis que vôa bruxăo!
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    Default Re: New Anduin Crossing?

    I dont blame people for asking the same question lot of times sicne there is NO OFFICIAL explanation about this wich should be sticky or in FAQ.

    These land bridges are to prevent the AI to get stuck, they are needed, otherwise the AI will get stuck and mess up the campaign.

  10. #10
    Hallow's Avatar Ducenarius
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    Default Re: New Anduin Crossing?

    Quote Originally Posted by leo.civil.uefs View Post
    I dont blame people for asking the same question lot of times sicne there is NO OFFICIAL explanation about this wich should be sticky or in FAQ.

    These land bridges are to prevent the AI to get stuck, they are needed, otherwise the AI will get stuck and mess up the campaign.
    Yeah I know why some have to be there, my problem is the recent addition of loads more that make the Gondor campaign a much biggger hassle. (and are not necesary for Harad to function)

    If anyone else is interested in playing with the Pelargir and East Emnet crossings removed then Ive uploaded the map file here
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  11. #11
    Pinkie Pie's Avatar Comes Limitis
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    Default Re: New Anduin Crossing?

    Perhaps there should be a thread that shows all questions and their answers.
    This could be read before people ask a question that has been answered.
    "I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
    "Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
    "She's ahead of the litter all right. The pick of the litter. The cat's pajamas. Oh wait. Why would Applejack take some poor kitty's pj's? That's not very sporting of her."
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  12. #12

    Default Re: New Anduin Crossing?

    Quote Originally Posted by martin616 View Post
    Perhaps there should be a thread that shows all questions and their answers.
    This could be read before people ask a question that has been answered.
    Most people don't bother to read the FAQ or use the search function anyway.
    Not directed at this thread, just a generell observation.

  13. #13

    Default Re: New Anduin Crossing?

    Going back to editing the map_ground_types file...following TNZ's instructions I can make the isles at the mouth of the Anduin impassible, completely blocking off that route from Gondor to Harad.

    I don't feel this is ideal though. I'd like to make it so that you can still cross over the isles, but having navies sitting between the fords would make it impossible for an enemy to do so, just like the Pelargir crossing.

    I've tried coloring any combination of black tiles on the island red, but this has no affect. Is red not actually water, impassible to land armies?

  14. #14
    Pinkie Pie's Avatar Comes Limitis
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    Default Re: New Anduin Crossing?

    True but most people do not read the version thread that shows all the current bugs before posting about an issue, did not stop it from being made. If someone has the spare time then I think it would be a good idea, I personally have lost count of the amount of times some questions have been asked and some of the eariler questions I have completely forgotten the answer to.
    "I, Pinkie Pie, declare that these treats are fit for a king, or a queen, or a princess!"
    "Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
    "She's ahead of the litter all right. The pick of the litter. The cat's pajamas. Oh wait. Why would Applejack take some poor kitty's pj's? That's not very sporting of her."
    "More balloons! No, that's too many balloons. More candy! No, less candy. Ooh! I know! Streamers!"
    "Oh my gosh. Hold on to your hooves – I am just about to be brilliant!"

  15. #15

    Icon1 Re: New Anduin Crossing?

    I think it's safe to say we all know that without the two extra crossing points, the Harad faction is too stupid to get across the Anduin. Yes, the two extra crossing points do solve that problem, but at the expense of making it incredibly hard to play as the Gondor faction. I assume that's why people keep asking the question.

    I reported the crossing point at the mouth of the Anduin as a bug (yes I know it's actually not a bug) when the first version came out, and I still stand by that.

    Exactly which FAQ should people be reading? The sticky FAQ by Jean=A=Luc doesn't even mention it.

  16. #16
    Hallow's Avatar Ducenarius
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    Default Re: New Anduin Crossing?

    Quote Originally Posted by TNZ View Post
    I think it's safe to say we all know that without the two extra crossing points, the Harad faction is too stupid to get across the Anduin. Yes, the two extra crossing points do solve that problem, but at the expense of making it incredibly hard to play as the Gondor faction. I assume that's why people keep asking the question.

    I reported the crossing point at the mouth of the Anduin as a bug (yes I know it's actually not a bug) when the first version came out, and I still stand by that.

    Exactly which FAQ should people be reading? The sticky FAQ by Jean=A=Luc doesn't even mention it.
    I don't really think that Harad has any problems crossing the Anduin without the Pelargir crossing. As long as the Anduin Delta crossing it's there they seem to be fine. The East Emnet crossings as well are unnecesary in my opinion.
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  17. #17
    Hallow's Avatar Ducenarius
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    Default Re: New Anduin Crossing?

    Need some more help. I just now noticed that removing the 3 crossings (as per TNZ's intstructions) in question causes 2 unwanted things.

    1. Cair Andros is no longer a crossing point into Ithilien, effectively making Gondor far too easy.
    2. More importantly, every river (proper river, not the big ones you can take your ships on) disappears completely.

    Any thoughts on what might be causing this?
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  18. #18
    Hallow's Avatar Ducenarius
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    Default Re: New Anduin Crossing?

    Quote Originally Posted by Hallow View Post
    Need some more help. I just now noticed that removing the 3 crossings (as per TNZ's intstructions) in question causes 2 unwanted things.

    1. Cair Andros is no longer a crossing point into Ithilien, effectively making Gondor far too easy.
    2. More importantly, every river (proper river, not the big ones you can take your ships on) disappears completely.

    Any thoughts on what might be causing this?
    Bumping. Any thoughts from anyone experienced in mapping?

    Been playing around with it and both those 2 things seem to happen the moment you change 1 pixel in the map_features file.
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  19. #19

    Default Re: New Anduin Crossing?

    prepare for cultural enrichment from harad

  20. #20

    Icon1 Re: New Anduin Crossing?

    Quote Originally Posted by Hallow View Post
    Need some more help. I just now noticed that removing the 3 crossings (as per TNZ's intstructions) in question causes 2 unwanted things.

    1. Cair Andros is no longer a crossing point into Ithilien, effectively making Gondor far too easy.
    2. More importantly, every river (proper river, not the big ones you can take your ships on) disappears completely.

    Any thoughts on what might be causing this?
    Hallow: I wouldn't advise trying to remove the crossing points round Cair Andros because, if you do, you will need to reconstruct the river and that can be a bit tricky. Trying to remove those crossing points could well be what caused all the rivers to disappear.

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