
Originally Posted by
Bungo Baggins
You should find those under data\unit_models\en_lmail_hmail.
Dwarves got funny names, yydc_lod0.mesh refers to ironcrossbowdwarves for example.
You can look them up in battle_models.modeldb
But you should be aware that (other than with changing stats etc.) you will need the permission of the creator (KingKong himself in this case) if you wish publish your modification.
Texture files are the skins that need to be allocated to a model, else the unit will just be a moving silver shape on the battlefield.