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  1. #1
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    Default Need help on my small mod

    I am creating a small campaign mod called survival, the player is briton to make sure the ai works well. Anyway every nation are unbreakable allies, but they are against you. I was wondering if it was good to incude the rebels to the mass of allies.

    Now i have looked at tutorials for editing fractions relations to other in the begining of the campaign. But they are confusing, so i was wondering if anyone of you that could help me.

    I know its the descr_strat file but it is really confusing.

    I tryed to do it by making every nation have 600 towards briton and -10 to macedon, greek_cities etc.
    but it didnt work

    please try and help beacsue this is a major major major edit that i need for the small mode to work.

  2. #2
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    Default Re: Need help on my small mod

    please help

  3. #3
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    Default Re: Need help on my small mod

    anyone?

  4. #4
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    Default Re: Need help on my small mod

    please anyone can you help!?

  5. #5

    Default Re: Need help on my small mod

    Define "but it didnt work".

    What is the problem? Are there any error messages?

  6. #6

    Default Re: Need help on my small mod

    I believe the only way to have unbreakable allies is to have them like the Senate and the Roman factions in vanilla, which is not possible, or at least unpractical for every faction? I may be wrong though.
    Your best bet though would be to have a look at the SPQR files, since they basically have a everyone against the Roman campaign.
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  7. #7

    Default Re: Need help on my small mod

    Like Paedric said, the simplest way to achieve this is to give a superfaction to every faction (which is exactly what keeps the roman families in check). The SPQR team did this for every culture, setting a "main" faction for every culture (which has itself as superfaction) and all the other factions in that culture have this main-faction as their superfaction. This should make sure that all the factions are always allied (except for Britons of course). You should definetly set the starting diplomacy value to 600 (= war) and remove diplomats from the game, that way you can't broker for peace (the SPQR team did this too).

    If you want/need more info or some help with this, just send me a pm...

    LegionaryCohort

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