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  1. #1

    Icon1 A Braveheart mod idea

    It would be a great idea to do a mod about the war of independence in the 13th century aboyt the war between scotland and england for rome total war

    prob will go to m2tw

  2. #2

    Default Re: A Braveheart mod idea

    We wanted to include a provincial campaign for Rome Medieval regarding that war, but we lost the mapper
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  3. #3
    GRANTO's Avatar Domesticus
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    Default Re: A Braveheart mod idea

    great idea

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    Default Re: A Braveheart mod idea

    Wid love to help u if u did it on rome total war

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    Default Re: A Braveheart mod idea

    Maybe we could ask if we cud hav the units that are in the mod medieval for rtw, or you cud do a add-on for the medieval mod of the William Wallace campaign??

  6. #6

    Default Re: A Braveheart mod idea

    Im just pitching an idea, i have no clue how to make mods.

    lolol


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    Default Re: A Braveheart mod idea

    well i am currently making a small campaign mod, so...

  8. #8
    Spike's Avatar Primicerius
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    Default Re: A Braveheart mod idea

    M2TWK : Brittania campaign is allready Braveheart-Esque

    The Scots are pretty much made in Braveheart spirit

    Klansmen with Axes and super-effective against english levy troops = Highlanders
    Klansmen with big sharp sticks to hold the line and impale english knights = Highland Pikemen
    Klansmen with bows but can kick ass up close as well = Highland Archers
    Klansmen with big frickin swords who can rip apart anything in melee = Highland Nobles

    what else do you need except some Border horse to round up things with Cavalry?

    not to mention that all Klansmen is by default frighten enemy troops

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    Bonez's Avatar Protector Domesticus
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    Default Re: A Braveheart mod idea

    Quote Originally Posted by Strategos Lykos View Post
    M2TWK : Brittania campaign is allready Braveheart-Esque

    The Scots are pretty much made in Braveheart spirit

    Klansmen with Axes and super-effective against english levy troops = Highlanders
    Klansmen with big sharp sticks to hold the line and impale english knights = Highland Pikemen
    Klansmen with bows but can kick ass up close as well = Highland Archers
    Klansmen with big frickin swords who can rip apart anything in melee = Highland Nobles

    what else do you need except some Border horse to round up things with Cavalry?

    not to mention that all Klansmen is by default frighten enemy troops
    If this mod goes ahead you are completely missing something... A mod with Scots and no pipers?

    Seriously though in real life pipers were warriors who before battles play the pipes to raise moral and frighten the enemy so it wouldn't be hard to mod in RTW because you just need to give them the eagle special ability.

  10. #10
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    Default Re: A Braveheart mod idea

    Quote Originally Posted by bonez899 View Post
    If this mod goes ahead you are completely missing something... A mod with Scots and no pipers?

    Seriously though in real life pipers were warriors who before battles play the pipes to raise moral and frighten the enemy so it wouldn't be hard to mod in RTW because you just need to give them the eagle special ability.
    Hi, a nice touch, they also had another use, horns and pipes etc would be played close to the enemy camp to keep them awake at night.
    The Southern Scots soldiers (Most of the armies in the Scotish wars of independance were actualy from the south) often had horns, slung on a lanyard and would also bray away on them to the same pupose. Though they were just that simple horns made from cow and bull horns, so a rousing rendition of Flower of Scotland wouldn't be expected. It would make a nice touch though, possibly animated in for the at rest animation, rather than shouting insults, having a wee toot on his horn at Longshanks and Co. Though it might take up one of the weapons on reflection.

    Cheers
    Big Bear

  11. #11
    Spike's Avatar Primicerius
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    Default Re: A Braveheart mod idea

    the pipers could go as officer instead of separate unit

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    Default Re: A Braveheart mod idea

    but for people who dnt have m2tw or they cant play it, it wud be useful to hav it on the rtw engine

  13. #13
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    Default Re: A Braveheart mod idea

    Quote Originally Posted by Rometotalwar View Post
    but for people who dnt have m2tw or they cant play it, it wud be useful to hav it on the rtw engine
    the OP said he may go to M2TW

    but for RTW, in my opinion, just use (with permission), either VI2 or NI map, and take the units from Rome Medieval, that will be good

    Quote Originally Posted by Mataputas View Post
    We wanted to include a provincial campaign for Rome Medieval regarding that war, but we lost the mapper
    look at above, it's just need some change to re-do the region names and some details, RM Highlander Klansmen, Klansmen Nobles, and Klansmen Pike is fine allready, the one lack is specific Klansmen archer
    Last edited by Spike; January 06, 2012 at 09:19 AM.

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    Default Re: A Braveheart mod idea

    Originally Posted by Mataputas
    We wanted to include a provincial campaign for Rome Medieval regarding that war, but we lost the mapper
    We cud try it again, i mean there is no harm is there,

    just use photoshop to change the map or something

  15. #15
    Big Bear's Avatar Tiro
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    Default Re: A Braveheart mod idea

    Hi, a mod for Scottish wars of independance historicaly based? Or a more stylised thing based on the film? Actually either might be quite good, though isn't there an add on for MTW2 that's pretty much that. So perhaps then the more historical thing with the various factions, Bruce, Common's/Balliol with the powerfull house of Stewart and the Lordship of the Isles and the English. Also probaly the Celtic Irish as the war extend over there. The smaller factions as non playing factions, the Douglases MacDougals, Randolphs and simmilar. How to represent Wallace though as Guardian, possibly with a big diplomatic influence modded in. Or the role of the Church at home (resenting the Surenity of York and backing the most probable leader to stop that) and in Rome? How also to represent the alliance of the factions. How to represent the infuence of the French?
    Plenty of figures around for the troops though, and making them area specific would br really colourfull and lead to intresting problems as units could only be replenished in thier home areas.

    I've juggled with this as a mod myself but never cracked how it might be done, the diplomacy was central to the eventual winner, as was the support of the Scottish church and under all that the common people who fought so that the institution of Serfdom which had practicly died in Scotland would not be reintroduced, so the difficulty the English overlordship had in being accepted being represented seperately, you can make provinces rebelious but it is the same for all factions. There is a Mod about Allies providing troops which might be adapted possibly, with a faction only being able to raise troops in it's own area, or much more slowly in areas it has taken.

    Another problem I found when I set up simmilar forces in the Custom Battle with RTW Medieval mod was the Pike armed Scots pretty much walk over the English armies. And the Scottish Lowlanders were about 90% exactly that.

    I mean it would be possible just to set up a map and all the factions and have a set too, but a mod with all the diplomatic nuances, would be really good.

    Food for thought thogh
    Big Bear

  16. #16
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    Default Re: A Braveheart mod idea

    the problem is, the OP not working anything... yet

    I think something in the line of making a provincial campaign for Rome Medieval after the new release, using modified NI map and 52 turns per year script

    *or otherwise making submod for NI using Rome Medieval material will suffice, small details could be reworked on 3DS Max rather easily

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