So being the faithful Rohan player that I am the first 3.0 playthrough I started was with them. And ever since the beginning I've had the feeling that cavalry charges don't do as much damage as they used to. And now that I was a little disappointed that my Royal Guard unit failed to rout a unit of southron archers (seriously!!) I ran a couple of tests. And from what it seemed the cavalry units in 3.0 do about 2 or in some bad cases even 3 times less damage than they used to. I think I remember a unit of Eored Heavies routing a unit of Serpent Guard with 1 or 2 downhill charges. Now that I tried it again it took FIVE. And when playing huge campaign battles there's 20 units to command not one micromanagement gets even more difficult.
I think that the new animations (spears instead of lances, which lore-wise does make sense) might be the cause of the issue? But the way cavalry feels weak with a faction like Rohan can get frustrating at times.
It might just be because of my play-style, but am I the only one who feels like the cavalry are seriously nerfed?




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