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Thread: >>>Download<<< DarthMod Napoleon v2.65 "Epic Edition" (24/3/2013)

  1. #21

    Default Re: >>>Download<<< DarthMod Napoleon v2.5+ "Mythos Edition"

    Version 2.5+ "Mythos Edition"

    • Fixed the Emergent Campaigns that did not not load from the launcher.
    • Fixed an issue of the launcher that prevented the manual toggle of unit size.
    • CAI should now defend and attack settlements with much larger forces so it will be even more challenging.
    • Naval CAI should distribute ships better in order to trade, attack, defend, invade.
    • Diplomacy should be more rational than before.
    • Musket smoke fine tuned even better according to some latest feedback.
    • Artillery ground impact effects enhanced!
    • Artillery concussion effects & fragment lethality increased even more.
    • Names of the 2 new units of the latest Creative Assembly DLC are now shown correctly. (A lot of thanks to Marku who gifted me the DLC and so I could trace the bug).
    • Re-balanced the cost of all units so that there is more economic challenge in the campaign.
    • Made payments more important in diplomacy negotiations.

    It is fully save game compatible.
    It is best to fully uninstall and then install each new version of DarthMod Napoleon.

    How to fully uninstall the mod?

  2. #22

    Default Re: >>>Download<<< DarthMod Napoleon v2.5++ "Mythos Edition" (10/7/2012)

    Version 2.5++ "Mythos Edition"

    • Artillery more powerful in the battlefield as widely requested. (Also the impact effects of solid shots have been improved).
    • Several CAI recruitment options have been optimised.
    • AI France more aggressive to be able to survive and prevail against the CAI alliance packs (In DarthMod alliances are realistic and helpful).
    • Britain more aggressive so to attack and invade more often.
    • Naval guns more powerful against crew and have more range. Additionaly many naval gameplay mechanics have been re-balanced for compensation.
    • CAI better army positioning in the campaign map, hopefully leading to more AI strategic maneuvering.
    • BAI Formations improved and they make the AI to be far more effective in attacking/defending, in protecting the general and in artillery usage.
    • The Albtraum23 modified deployment zones submod included in DarthMod is now not creating CTD in siege battles (removed all the possible causes which means siege battles have normal deployment zones).

    It is fully save game compatible.
    It is best to fully uninstall and then install each new version of DarthMod Napoleon.

    How to fully uninstall the mod?

  3. #23

    Default Re: >>>Download<<< DarthMod Napoleon v2.5+++ "Mythos Edition" (17/7/2012)

    DarthMod Napoleon v2.5+++ "Mythos Edition"

    + Over 200 extra units

    + 40 unit armies


    + Many different campaigns


    + Effects that look real


    + Fascinating AI


    + Realistic battle mechanics


    = Mythic gameplay experience!





    The changes that made this version the best yet

    Version 2.5+++ "Mythos Edition"
    (17/7/2012)

    • Fix of broadside damage being too weak.
    • Improved melee and animation mechanics for even more cinematic and realistic engagements. The AI is affected very positively and now should behave better and be more responsive.
    • Adjusted the Formation AI and now the BAI should be more effective overall:
      • The AI now forms proper double lines, more suitable for the 40 Unit battles engagements.
      • The AI now can defend more efficiently and artillery fires at the advancing human army without hesitations.
      • The AI should attack not too stretched out and more coordinated.
      • Managing properly the formation offsets now the BAI can attack more efficiently by exploiting the weakness of the human player, that is the ability to control many fronts at the same time and musket/charge at will. In short, the AI moves much more decisively in the battlefield and should provoke much more casualties to the human player.

    • CAI should now be much more mobile and eager to defend borders/settlements/cities and also to invade.
    • Rank fire has less fire delay.
    • Melee penetration enhanced to the maximum cinematic level.

    Version 2.5++ "Mythos Edition" (10/7/2012)

    • Artillery more powerful in the battlefield as widely requested. (Also the impact effects of solid shots have been improved).
    • Several CAI recruitment options have been optimised.
    • AI France more aggressive to be able to survive and prevail against the CAI alliance packs (In DarthMod alliances are realistic and helpful).
    • Britain more aggressive so to attack and invade more often.
    • Naval guns more powerful against crew and have more range. Additionaly many naval gameplay mechanics have been re-balanced for compensation.
    • CAI better army positioning in the campaign map, hopefully leading to more AI strategic maneuvering.
    • BAI Formations improved and they make the AI to be far more effective in attacking/defending, in protecting the general and in artillery usage.
    • The Albtraum23 modified deployment zones submod included in DarthMod is now not creating CTD in siege battles (removed all the possible causes which means siege battles have normal deployment zones).

    Version 2.5+ "Mythos Edition" (3/7/2012)

    • Fixed the Emergent Campaigns that did not not load from the launcher.
    • Fixed an issue of the launcher that prevented the manual toggle of unit size.
    • CAI should now defend and attack settlements with much larger forces so it will be even more challenging.
    • Naval CAI should distribute ships better in order to trade, attack, defend, invade.
    • Diplomacy should be more rational than before.
    • Musket smoke fine tuned even better according to some latest feedback.
    • Artillery ground impact effects enhanced!
    • Artillery concussion effects & fragment lethality increased even more.
    • Names of the 2 new units of the latest Creative Assembly DLC are now shown correctly. (A lot of thanks to Marku who gifted me the DLC and so I could trace the bug).
    • Re-balanced the cost of all units so that there is more economic challenge in the campaign.
    • Made payments more important in diplomacy negotiations.

    Version 2.5 "Mythos Edition"

    • Adapted for the latest official CA patch of 18/6/2012 (no more CTD at startup).
    • Improved BAI.
    • Far more improved responses, unit speeds resulting to even more cinematic and violent melees and to better timed volleys.
    • CAI should be generally more versatile in diplomacy and improved.
    • CAI should create more alliance packs.
    • CAI should relentlessly try to take back its conquered lands.
    • Autocalc improvements.
    • Several adjustments to CAI handicaps to make it more challenging.
    • CAI should help allies more.
    • Improved musket smoke (thicker, more realistic interaction with gravity and wind).
    • Fixed a problem with musket smoke that made it too shiny for some Graphics Cards.
    • More hilly terrains for more tactical battles.
    • Militia can now be recruited in zero turns so to have a better and more realistic use.
    • Several unit cap and cost balances. For example Russia and Ottoman Empire have much reduced costs for their infantry and many other.
    • Artillery fragment + concussion effects more lethal for infantry.
    • Added 49 New units!

      Now DarthMod Napoleon has a total of 191 New Land Units + 14 New Naval Units (work by Swiss Halberdier, Sacrebleu!, md1453, Pdguru, Diamat, AClockworkOrange) which enrich your battle and campaign experience.
    • Included the 1st Italian Campaign French troops retexture by JustDoit8 changes realistically the appearance of all French Revolutionary troops (Ideally, no more tragic Barefooter clowns).
    • Several fixes and improvements to the Launcher by husserlTW.

    Read more about the full changelog and features of the mod

    Installation & troubleshooting



    It is fully save game compatible with your previous DarthMod v2.5 "Mythos Edition".
    It is required to uninstall the previous version and then install this new one.
    Read the simple installation instructions

    Useful info:
    Always open the Steam client before you open the launcher
    How to play Multiplayer with DarthMod Napoleon
    Technical support

    >PC Gamer Article<



    Please share your opinions @TWCENTER FORUM
    Join DarthMod@Twitter / DarthMod Facebook page

  4. #24

    Default Re: >>>Download<<< DarthMod Napoleon v2.6 "Epic Edition" (14/8/2012)

    DarthMod Napoleon v2.6 "Epic Edition"
    More Epicness Added

    + Over 200 extra units

    + 40 unit armies


    + Many different campaigns


    + Effects that look real


    + Fascinating AI


    + Realistic battle mechanics


    = Mythic gameplay experience!






    The changes that made this version the best yet

    Version 2.6 "Epic Edition"


    • Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
    • Multiplayer with DarthMod enabled should now be fixed.
    • Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
    • Battle autocalc improved as requested.
    • Gun reload rates extreme re-balance for better battle realism and challenge.
    • Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
    • General projectile lethality enhanced.
    • Melee mechanics tweaked even better for more cinematic feel.
    • Artillery more devastating.
    • CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
    • CAI recruitment better with more special and elite troops.
    • Fortifications have much more cost so that they are rare in the map.
    • CAI should be not so aggressive to minor nations and must be slightly more reasonable.
    • Diplomacy gift impact reduced (was requested).
    • Howitzer impact slightly more powerful.
    • Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
    • Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
    • Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
    • New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
    • Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
    • Some minor Launcher fixes to provide more accurate log reports.
    • Projectile trails improved (Those you enable from the launcher).

    Read more about the full changelog and features of the mod


    Installation & troubleshooting



    It is fully save game compatible with your previous DarthMod v2.5 "Mythos Edition".
    It is required to uninstall the previous version and then install this new one.
    Read the simple installation instructions

    Useful info:
    Always open the Steam client before you open the launcher
    How to play Multiplayer with DarthMod Napoleon
    Technical support

    >PC Gamer Article<




    Join DarthMod@Twitter / DarthMod Facebook page

  5. #25

    Default Re: >>>Download<<< DarthMod Napoleon v2.6+ "Epic Edition" (14/8/2012)

    DarthMod Napoleon v2.6+ "Epic Edition"
    "Epic" and "Fixed" it is now complete



    + Over 200 extra units

    + 43 Garrison units

    + 40 unit armies

    + Many different campaigns

    + Effects that look real

    + Fascinating AI

    + Realistic battle mechanics

    = Mythic gameplay experience!



    >>>DarthMod Napoleon v2.6 demo video - Mod DB<<<



    Version 2.6+ "Epic Edition" (8/9/2012)


    • Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles).
    • Melee mechanics improvements (better reactions, more lively engagements).
    • Better animation mechanics, more realistic. (Less synchronised volleys, better sounds, less lag).
    • 43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).
    • Howitzers more accurate and effective.
    • Quicklime and Carcass more effective.
    • Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.
    • Squares more effective against cavalry.
    • Fortifications slightly less expensive as requested.
    • Musket sounds enriched with the magnificently recorded sounds of General Andy. You can find his standalone mod here: http://www.twcenter.net/forums/showthread.php?t=537218 (General Andy's Musket Sounds). DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.
    • The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues.

    Version 2.6 "Epic Edition" (14/8/2012)

    • Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
    • Multiplayer with DarthMod enabled should now be fixed.
    • Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
    • Battle autocalc improved as requested.
    • Gun reload rates extreme re-balance for better battle realism and challenge.
    • Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
    • General projectile lethality enhanced.
    • Melee mechanics tweaked even better for more cinematic feel.
    • Artillery more devastating.
    • CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
    • CAI recruitment better with more special and elite troops.
    • Fortifications have much more cost so that they are rare in the map.
    • CAI should be not so aggressive to minor nations and must be slightly more reasonable.
    • Diplomacy gift impact reduced (was requested).
    • Howitzer impact slightly more powerful.
    • Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
    • Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
    • Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
    • New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
    • Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
    • Some minor Launcher fixes to provide more accurate log reports.
    • Projectile trails improved (Those you enable from the launcher).

    Read more about the full changelog and features of the mod

    Installation & troubleshooting



    It is fully save game compatible with your previous DarthMod "Mythos Edition" or "Epic Edition".
    It is required to uninstall the previous version and then install this new one.
    Read the simple installation instructions

    Useful info:
    Always open the Steam client before you open the launcher
    How to play Multiplayer with DarthMod Napoleon
    Technical support


    Please share your opinions @TWCENTER FORUM


    Join DarthMod@Twitter / DarthMod Facebook page

    It is only available from Strategy Informer for the time being. More mirrors will follow.

  6. #26

    Default Re: >>>Download<<< DarthMod Napoleon v2.6+ "Epic Edition" (8/9/2012)

    DarthMod Napoleon v2.6++ "Epic Edition"
    "Epic" became MORE "Epic"


    DarthMod Napoleon "Epic Edition" got finally the last gameplay update called ++ (Two plus)
    which is based on the valuable feedback of many players.
    Special thanks to all who have participated in the open beta procedure in this thread.




    This version of DarthMod Napoleon includes the following:

    + Over 200 extra units
    + 43 Garrison units
    + 40 unit armies
    + Many different campaigns
    + Effects that look real
    + Fascinating AI
    + Realistic battle mechanics
    = Mythic gameplay experience!



    Version 2.6++ "Epic Edition"
    (21/1/2013)

    • Better Musket Accuracy Balance ideal for situations like "Ready... Aim... Fire!!!" ! Meaning that muskets are now better at close range fire due to more effective targeting calibration and you can rout units more easily with correctly timed volleys (as the AI).
    • Formation improvements that make ΒΑΙ not to prefer so much the angled/flank attacks that could make it not use its artillery always properly.
    • AI Diplomacy stances less strict so to give more breathing space to minor nations against the big nations.
    • The AI should now attack/defend/make musket lines even more effectively. It should also use its reserves more efficiently.
    • Tweaks in morale. Morale much more dynamic.
    • Tweaks in combat animation mechanics.
    • Rank fire available from the start of any campaign without the need of research.
    • Garrison units have now special stats (Much better in defense, much worse in attack than their normal counterparts).
    • Balanced better the naval battles damage & accuracy system.
    • Balanced slightly better the Land battles projectile damage system.
    • All buildings are 10 times more resilient against artillery so as not to be deathtraps for garrison as before.
    • Mass changes for excellent battle realism, even greater than before!
    • Annoying incidents in which there was zero lethality after musket, land or naval cannon fire are now fixed/balanced much better.
    • Canister should have now straighter trajectories and generally will be more effective.
    • AI should now flank with cavalry much more often.
    • Greeks and Greek Rebels no longer speak Turkish as in Vanilla (English is now their voice, cannot be changed to something else better).



    Version 2.6+ "Epic Edition" (8/9/2012)

    • Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles).
    • Melee mechanics improvements (better reactions, more lively engagements).
    • Better animation mechanics, more realistic. (Less synchronised volleys, better sounds, less lag).
    • 43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).
    • Howitzers more accurate and effective.
    • Quicklime and Carcass more effective.
    • Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.
    • Squares more effective against cavalry.
    • Fortifications slightly less expensive as requested.
    • Musket sounds enriched with the magnificently recorded sounds of General Andy. You can find his standalone mod here: http://www.twcenter.net/forums/showthread.php?t=537218 (General Andy's Musket Sounds). DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.
    • The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues.




    Version 2.6 "Epic Edition" (14/8/2012)


    • Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
    • Multiplayer with DarthMod enabled should now be fixed.
    • Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
    • Battle autocalc improved as requested.
    • Gun reload rates extreme re-balance for better battle realism and challenge.
    • Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
    • General projectile lethality enhanced.
    • Melee mechanics tweaked even better for more cinematic feel.
    • Artillery more devastating.
    • CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
    • CAI recruitment better with more special and elite troops.
    • Fortifications have much more cost so that they are rare in the map.
    • CAI should be not so aggressive to minor nations and must be slightly more reasonable.
    • Diplomacy gift impact reduced (was requested).
    • Howitzer impact slightly more powerful.
    • Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
    • Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
    • Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
    • New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
    • Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
    • Some minor Launcher fixes to provide more accurate log reports.
    • Projectile trails improved (Those you enable from the launcher).

    Read more about the full changelog and features of the mod

    Installation & troubleshooting


    It is fully save game compatible with your previous DarthMod "Mythos Edition" or "Epic Edition".
    It is required to uninstall the previous version and then install this new one.
    Read the simple installation instructions

    Useful info:
    Always open the Steam client before you open the launcher
    How to play Multiplayer with DarthMod Napoleon
    Technical support



    Give Feedback or Ask Help
    @TWCENTER FORUM

    Join
    DarthMod Twitter Page
    DarthMod Facebook page

    [Please wait for ModDB to authorise the file]
    [Uninstall the previous version and Install this new]
    [It is fully save game compatible]

  7. #27

    Default Re: >>>Download<<< DarthMod Napoleon v2.6+++ "Epic Edition" (5/2/2013)

    New hotfix DarthMod Napoleon v2.6+++ version uploaded

    Version 2.6+++ "Epic Edition"


    • BAI and melee mechanics fine tune. Now you should enjoy the game to the maximum. Prepare for powerful AI musket Lines.Version 2.6++ "Epic Edition".

    Please wait for ModDB to authorise. Uninstall previous version and install this new (Very Important). You must see the indication +++ in the menu.

  8. #28

    Default Re: >>>Download<<< DarthMod Napoleon v2.6+++ "Epic Edition" (5/2/2013)

    DarthMod Napoleon v2.65 "Epic Edition"
    This is how it was to fight!




    After many gameplay updates and much feedback
    you -the players- gave, DarthMod Napoleon "Epic Edition" had to become even better,
    it had to be what you always ask from games of this genre: to be realistic, fun, challenging, enormous... epic.
    If you thought that DarthMod Napoleon was already offering all that,
    then you have to play the new version to realize how much more awesome it has become.



    The "Epic Edition" of DarthMod Napoleon includes the following:


    + Over 200 extra units

    + 43 Garrison units

    + 40 unit armies

    + Many different campaigns

    + Effects that look real

    + Fascinating AI

    + Realistic battle mechanics

    = Mythic gameplay experience!

    Watch the following video

    DarthMod Napoleon v2.6 demo video - Mod DB



    Notice the new changes of March 2013 and read the older changelog
    to get an idea of what the mod offers in this "Epic Edition".



    Version 2.65 "Epic Edition" (24/3/2013)

    • Drastic CAI tweaks for a better diplomacy, challenge and effective Britain. AI ships should be repaired too.
    • Land & Naval Autocalc Improvements.
    • Mass improvements. Melee penetration much more intense.
    • BAI decisioning improvements. It should be more challenging.
    • Canister should have better trajectories (Thanks to Bran Mac Born tip about high elevation).
    • Soldier synchronization even more realistic.
    • All 40 Unit Saves refreshed.
    • After many requests, the Launcher offers now the option of "Auto-Start" or "Manual-Start". In "Manual-Start" you can set the Launcher options and then use the official game shortcut to play the game. Use this method to launch DarthMod if you anticipate CTD at startup.

      Many thanks to all who gave feedback for the latest open beta: http://www.twcenter.net/forums/showt...Beta-Update-11, especially to Bran Mac Born, Centaure, Whatthefunk and Hawkeye.

    Version 2.6+++ "Epic Edition"(5/2/2013)

    • BAI and melee mechanics fine tune. Now you should enjoy the game to the maximum. Prepare for powerful AI musket Lines.

    Version 2.6++ "Epic Edition" (21/1/2013)

    • Better Musket Accuracy Balance ideal for situations like "Ready... Aim... Fire!!!" ! Meaning that muskets are now better at close range fire due to more effective targeting calibration and you can rout units more easily with correctly timed volleys (as the AI).
    • Formation improvements that make ΒΑΙ not to prefer so much the angled/flank attacks that could make it not use its artillery always properly.
    • AI Diplomacy stances less strict so to give more breathing space to minor nations against the big nations.
    • The AI should now attack/defend/make musket lines even more effectively. It should also use its reserves more efficiently.
    • Tweaks in morale. Morale much more dynamic.
    • Tweaks in combat animation mechanics.
    • Rank fire available from the start of any campaign without the need of research.
    • Garrison units have now special stats (Much better in defense, much worse in attack than their normal counterparts).
    • Balanced better the naval battles damage & accuracy system.
    • Balanced slightly better the Land battles projectile damage system.
    • All buildings are 10 times more resilient against artillery so as not to be deathtraps for garrison as before.
    • Mass changes for excellent battle realism, even greater than before!
    • Annoying incidents in which there was zero lethality after musket, land or naval cannon fire are now fixed/balanced much better.
    • Canister should have now straighter trajectories and generally will be more effective.
    • AI should now flank with cavalry much more often.
    • Greeks and Greek Rebels no longer speak Turkish as in Vanilla (English is now their voice, cannot be changed to something else better).


    Version 2.6+ "Epic Edition" (8/9/2012)


    • Several new improvements that affect Battle AI positively for even greater and more challenging battles. DarthMod Napoleon has now 300% better Battle AI from vanilla = guaranteed. Those who still do not believe just try and see (especially in campaign battles).
    • Melee mechanics improvements (better reactions, more lively engagements).
    • Better animation mechanics, more realistic. (Less synchronised volleys, better sounds, less lag).
    • 43 new Garrison units that make sieges far more interesting. No longer you will face only weak armed citizenry but instead you will have to battle against experienced Line infantry and trained Militia, according to town income. These troops are available for the human player too when he defends. (In previous version this was not implemented fully and caused bugs = you could not disband some units or after the battle they dissapeared. Now this very irritating bug is fixed).
    • Howitzers more accurate and effective.
    • Quicklime and Carcass more effective.
    • Many more projectile improvements. For example muskets are having even more realistic firing trajectories. You can feel how the musket is better at the hands of a trained soldier than an inexperienced militia. Enable the improved projectile trails to watch how deadly or unstable at the same time can be a musket barrage.
    • Squares more effective against cavalry.
    • Fortifications slightly less expensive as requested.
    • Musket sounds enriched with the magnificently recorded sounds of General Andy. You can find his standalone mod here: http://www.twcenter.net/forums/showthread.php?t=537218 (General Andy's Musket Sounds). DarthMod now uses possibly the best musket sound mix of the community. Read the credits for more info.
    • The 1X MP setting is now enabling normal vanilla unit size so you can freely change unit size or play DarthMod multiplayer without any issues.



    Version 2.6 "Epic Edition" (14/8/2012)

    • Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
    • Multiplayer with DarthMod enabled should now be fixed.
    • Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
    • Battle autocalc improved as requested.
    • Gun reload rates extreme re-balance for better battle realism and challenge.
    • Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
    • General projectile lethality enhanced.
    • Melee mechanics tweaked even better for more cinematic feel.
    • Artillery more devastating.
    • CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
    • CAI recruitment better with more special and elite troops.
    • Fortifications have much more cost so that they are rare in the map.
    • CAI should be not so aggressive to minor nations and must be slightly more reasonable.
    • Diplomacy gift impact reduced (was requested).
    • Howitzer impact slightly more powerful.
    • Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
    • Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
    • Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
    • New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
    • Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
    • Some minor Launcher fixes to provide more accurate log reports.
    • Projectile trails improved (Those you enable from the launcher).

    Read more about the full changelog and features of the mod


    Installation & troubleshooting



    It is fully save game compatible with your previous DarthMod "Mythos Edition" or "Epic Edition".
    It is required to uninstall the previous version and then install this new one.
    Read the simple installation instructions

    Useful info:
    Always open the Steam client before you open the launcher
    How to play Multiplayer with DarthMod Napoleon
    Technical support



  9. #29

    Default Re: >>>Download<<< DarthMod Napoleon v2.65 "Epic Edition" (24/3/2013)

    Fixed the TWCenter download link.

  10. #30

    Default Re: >>>Download<<< DarthMod Napoleon v2.65 "Epic Edition" (24/3/2013)

    Added Strategy Informer download Mirror http://www.strategyinformer.com/pc/n...mod/44680.html. Now all of you who had troubles with ModDB mirror can download the mod.

  11. #31

  12. #32
    Flinn's Avatar The Berlusca Abides!
    Patrician Citizen Content Emeritus Gaming Director Modding Staff

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    Default Re: >>>Download<<< DarthMod Napoleon v2.65 "Epic Edition" (24/3/2013)

    It's with great pleasure that the Modding Awards Committee informs you that this mod has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.

    Also, don't forget to check
    here for more details about how to promote the victory of your mod.

    If any question about please feel free to use the
    Discussion thread.

    Flinn,
    On behalf of the Modding Awards Committee
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22& Socrates1984; of the Imperial House of Hader

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