Hi,
Playing as Dale I found it strange that if you happen to recruit a diplomat in Dale in the very first turns* he get the ancillary "Chain of the mayor of Dale" instead of a general ... It doesn't have any effect if he's left without a general in a settlement! => ancillary is useless.
So if you want this Chain to have any function, go to: export_descr_ancillaries, find these lines:
;----------------------------------------------
Trigger mayor_dale
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementName Dale
and IsGeneral <=== line that needs to be added
and not IsFactionLeader
and FactionType scotland
and not FactionwideAncillaryExists mayor_dale
AcquireAncillary mayor_dale chance 100
;----------------------------------------------
Only add "and IsGeneral" (without the quotes), now the first general you get in Dale, who is not the Faction leader, will get the chain (properly transferable now, couldn't be transfered from a diplomat to a general)
You already began a game and one of your diplomat got the chain? No matter, just make the change and wait for him to die. Then get your general in Dale so he can get this damned ancillary.
Of course this is savegame compatible.
Silly level of detail.
*if by some luck you got another general (apart from the Faction leader in Dale settlement before you recruit any diplomat (which is quite unlikely ... unless you wanted to make some kind of weird roleplay reunion), you maybe didn't see the problem I'm talking about. Just make the changes to avoid future problems
EDIT: Oh and by the way, I accept donations!(just a little joke ...)




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