VERSION 1.1
- Fixed armour upgrades to fit the vainilla upgrades (was causing CTD

)
- Added mount_effect to some spearmen units and deleted their spear_bonus attribute because they perform better against other infantry without it
- Added a line in the mass of spearmen to tighten their formation
All changes suggested by muller227 so thx and + rep for you
VERSION 1.2
- Change the smiths upgrade levels for several units to better fit the vainilla system. E.g. now Gondor Infantry, Spearmen, Archers and Cavalry have to levels of armour upgrades (with visual upgrades from vainilla)
- Little tweak on Rhovanion Riders and Eregion Smiths units stats
Thx fightermedic and trance for your suggestions
VERSION 1.3
- Changed the smiths upgrade levels for several units to make it more realistic. Now, many units will not be able to upgrade their armor as they are past their factions smith upgrade capabilitys.
- Reduced the Gondor Spearmen, Infantry, Archers and Cavalry armor in 1 point because they have two upgrades (that will actually add 4 points to their armor) so we can keep the nice skins they made for the armor upgrades.
- Gondor Cavalry recruitment's cost and upkeep is higher now.
- Erased some vanilla "mount_effect" for archers (which gives them +3 against elephant)
- Changed the move_speed_mod for some halberdiers and pike units in order to make them playable... they are a bit faster now, so I hope they can now join a battle
Thx for the suggestions to Nemesis_GR, Abyrvalg and LongPike