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  1. #1
    boboav's Avatar Decanus
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    Default Impossible to attack

    Hi, do you remember that system on rtw that a human player could not attack roman senate until they have particular conditions?

    Is possible to do that also on mtw?
    Modder of "Bellum Crucis" and "De Bello Mundi"

  2. #2

    Default Re: Impossible to attack

    I don't think that's possible boboav because afaik in RTW that was because of superfaction condition. It gets recognized in M2TW also but your faction dies as soon as you launch the game, i presume it's related to imperator condition like in RTW which is not used by M2TW anymore. Squid can confirm this though.

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Impossible to attack

    It's the only reason I can imagine - no way to script that.










  4. #4
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Impossible to attack

    In TATW (2.1, not sure it's still in 3.1) is there a script that doesn't let you declare war on your allies. I'll see if I can find a link

    Edit:http://www.twcenter.net/forums/showthread.php?t=255238
    http://www.twcenter.net/forums/showthread.php?t=295823

  5. #5

    Default Re: Impossible to attack

    Yeah i know of Archaon's mod, those changes remain permanent afaik, what boboav wanted was temp alliance until certain conditions weren't fulfilled.

  6. #6
    boboav's Avatar Decanus
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    Default Re: Impossible to attack

    Quote Originally Posted by Ishan View Post
    Yeah i know of Archaon's mod, those changes remain permanent afaik, what boboav wanted was temp alliance until certain conditions weren't fulfilled.
    yh, and only with a faction, not with all
    Modder of "Bellum Crucis" and "De Bello Mundi"

  7. #7

    Default Re: Impossible to attack

    It's possible for AI factions, here is what you do; first establish the unbreakable alliance that Archoan has done via the descr_campaign_ai_db.xml file after that when certain conditions are met in the script you have placed in the campaign_script.txt you can flip the AI it uses by changing its label:
    Code:
    link_faction_ai england catholic
    For human player it's possible to force it to not ally with anyone because for making alliance, you use your diplomat with AI factions and you can change the AI attitude towards us and make alliance unavailable. However for war you simply have to right click and attack a settlement so that's why it can't be forced. You can make that possible also; that is not make the human attack allies but that will remain permanent throughout unfortunately.

  8. #8
    boboav's Avatar Decanus
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    Default Re: Impossible to attack

    i see, but i need for human players, not the AI
    Modder of "Bellum Crucis" and "De Bello Mundi"

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