Results 1 to 3 of 3

Thread: [Question] Adding time limits for unit availability

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Hazbones's Avatar Senator
    Join Date
    May 2007
    Location
    Iwakuni, Japan
    Posts
    1,104

    Default [Question] Adding time limits for unit availability

    I am making a mod and I want to know what is the best way to impose time limits on unit availability?

    For example: a basic spear unit (early availability)
    an improved spear unit (mid game available)
    finally, an advanced spear unit (late game available only)

    I don't want to attach the units to a building level because some provinces have high level bldgs from the start. I want the units to become available (then stop availability) based on the game time frame.

    How would one go about making that happen?
    I hope there is a simple column in a table somewhere one could assign the availability there...

    Thanks in advance!

  2. #2
    Hazbones's Avatar Senator
    Join Date
    May 2007
    Location
    Iwakuni, Japan
    Posts
    1,104

    Default Re: [Question] Adding time limits for unit availability

    Anyone have an idea how to do this?

  3. #3
    Bad213Boy's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Chicago
    Posts
    411

    Default Re: [Question] Adding time limits for unit availability

    Can't you just put False in the Mid-Game Available column? I'm not sure what those columns actually do. I thought it might have something to do with beginning, realm divide, and then end. Ya those columns are weird. Wish there was more documenting on this stuff.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •