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  1. #1
    Hengest's Avatar It's a joke
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    Default command attribute

    Can anyone confirm or know of proper evidence that the command attribute works for non-general units?
    The command attribute is meant to inspire friendly troops

  2. #2

    Default Re: command attribute

    Afaik command only helps in auto resolve of a battle on campaign map, that is despite the BOP ratio not in our favour a general with high command can turn the tides, you may have noticed this while auto-resolving naval battles among admirals and in battle map it has no use.

    The inspiration\morale is only dependent upon only chivalry & his survival (his death whether captain or general definitely hits morale instantly), dread helps in reducing it in the enemy troops, atleast that's what the battle advisor says to us & what i have experienced personally, so i take his word.

    Apart from export_advice.txt there is no file that can give us something concrete on command that is any technical details or proof.
    Quote Originally Posted by Lady Gwendelyn
    Your admiral's command attribute affects how likely he is to win a naval battle.
    Other than that, on battlefield certain battle speeches are dependent on command etc.

  3. #3
    Hengest's Avatar It's a joke
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    Default Re: command attribute

    Sorry it's early morning here just to clarify there's a command attribute in the edu, I'm wondering if that has direct proven effects on the battle map

  4. #4

    Default Re: command attribute

    The command that you're talking about in EDU is a RTW leftover, it's not used in M2TW.

  5. #5
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    Default Re: command attribute

    That unit attribute didn't appear to do anything when I tested it.

  6. #6

    Default Re: command attribute

    Yeah in RTW vanilla 2 units have them, that carried the legionary eagle. It would've been cool though if it still worked in M2TW.

  7. #7
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    Default Re: command attribute

    Yep, was hoping they'd still carry the little eagle too.

  8. #8
    Hengest's Avatar It's a joke
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    Default Re: command attribute

    Cheers lads! Yeah I was thinking it was another of the Rome survivors since no one uses it. Just wanted to confirm it. Could have had some uses indeed.

  9. #9
    Withwnar's Avatar Script To The Waist
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    Default Re: command attribute

    I used it once and I'm pretty sure that it did work. I seem to recall moving the unit next to another unit whose morale was crumbling and it helped. That was a long time ago though; it's possible that I'm thinking of something else.

  10. #10

    Default Re: command attribute

    one thing i know for sure, is that the general's BG has a morale bonus..when playing around with hero abilities, with morale effects, the units near to the general suffered less, when a morale-malus was activated..so maybe that's kind of an "innate" command attribute


  11. #11
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    Default Re: command attribute

    That's the 'command' character attribute, as opposed to the unit attribute.

  12. #12
    Withwnar's Avatar Script To The Waist
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    Default Re: command attribute

    Yes, it might have been a general I was thinking of. Hence my disclaimer. But I'm reasonably sure it was the Eagle thing.

  13. #13
    Hengest's Avatar It's a joke
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    Default Re: command attribute

    Well thereis the carracio which I suppose works like the eagle standard in Rome, I'm not sure if that's a separate attribute though- can't recall just now since I'm at work but if it is an 'inspires troops' effect then there should be an attribute code that can be added to a unit

  14. #14
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    Default Re: command attribute

    Quote Originally Posted by Withwnar View Post
    Yes, it might have been a general I was thinking of. Hence my disclaimer. But I'm reasonably sure it was the Eagle thing.
    What you observed is normal for normal units in the right circumstances (flanking+morale mechanics)

    Hross, here's something to look at (in your break lol):

    type Carroccio Standard V
    dictionary Carroccio_Standard_V ; Carroccio Standard
    category siege
    class light
    voice_type Heavy
    banner faction main_spear
    banner holy crusade
    soldier Carroccio_Standard, 24, 1, 1
    engine great_standart_venice
    attributes sea_faring, hide_forest, hardy, can_withdraw, standard
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 12, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    stat_sec_attr no
    stat_pri_armour 5, 5, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 0, 0, 0
    stat_mental 11, disciplined, highly_trained, lock_morale
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 750, 85, 100, 75, 750, 1, 180
    stat_stl 4
    armour_ug_levels 2
    armour_ug_models Carroccio_Standard
    ownership venice
    era 0 venice
    era 1 venice

    But apparently (check them out) they don't affect the morale of nearby troops any more than other units normally do.
    Last edited by Taiji; January 03, 2012 at 08:42 AM.

  15. #15
    Withwnar's Avatar Script To The Waist
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    Default Re: command attribute

    Quote Originally Posted by Taiji View Post
    What you observed is normal for normal units in the right circumstances (flanking+morale mechanics)
    I dunno Taiji, unless you're positive that the command attribute doesn't work. I remember doing the test - I'm just not certain if the positive results were from that test - and it involved moving these guys behind my floundering-morale guys. No flanking or anything like it.

    EDIT: I just gave it a few tests and it looks to me like it works.

    Custom battle. Me = 2 units, one with command, the other without and has poor morale, enemy = 1 unit, superior to both of my units. I let the enemy engage the non-command one and kept the command one way back until morale started dropping. Once it hit Shaken I ran them up to stand behind the first, not engaging. As they get near the first unit's morale goes back up to Steady and stays there until their numbers are too low and they rout.

    Exactly the same battle, this time removing the command attribute. Moving the second unit up made no difference. They stayed Shaken and routed not long after.

    I tried both three times with similar results. In every test the first unit was always at "defeat seems inevitable". They were hopelessly outmatched; battle swings were not the cause of morale improvement.
    Last edited by Withwnar; January 03, 2012 at 09:51 AM.

  16. #16
    Hengest's Avatar It's a joke
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    Default Re: command attribute

    Ok that's two great nuggets of info Taiji and Withnwar, cheers.

    Taiji, if the lock_morale doesn't have any extraordinary effect- what is it that makes the carroccio work? Is it hardcoded? Or does it just not do anything much more than other units?

    Withnwar if that's the case (looks like you did dig up the evidence I was after in the OP) the question now is if the command attribute can be modified or graded, so that we can tweak how strong the effect is. Or on the other hand, what are the attribute's limits -what range of effect and to what extent does it work/stop working on the allied unit?

    Edit: -keeping in mind the non-command unit did rout in the end
    Last edited by Hengest; January 03, 2012 at 10:05 AM.

  17. #17
    Withwnar's Avatar Script To The Waist
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    Default Re: command attribute

    lock_morale will prevent that unit from routing but not others.

    If command can be tweaked I don't know how. Hmm, I'm not sure how to describe the distance at which it seemed to start working. Perhaps two to three units away, as a typical prebattle formation would go? I don't know if being closer has more effect.

  18. #18
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    Default Re: command attribute

    It's probably been more than a year since I last checked, and I might be confusing it with 'standard'. So maybe command does work in some way, but I am certain there is no eagle lol

    Still, your description of your initial observation matches normal units and normal morale behaviour.

    Promising results from your recent testing though.

  19. #19
    Withwnar's Avatar Script To The Waist
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    Default Re: command attribute

    Ah, command is named "Eagle ... um ... something" in the game. On the unit info scroll.

    "Eagle inspires nearby troops". That's it.

    EDIT: oh, you mean a model of the eagle in the unit. Just as well as it wouldn't suit a lot of cases. But it does create a "what eagle?" situation.
    Last edited by Withwnar; January 03, 2012 at 11:10 AM.

  20. #20
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    Default Re: command attribute

    Just tested one match either way to see if units fighting alongside a command attribute unit will rout with less men - Result seemed the same (they actually routed later without the command attribute, but I'd ignore that...).

    One thing to note about testing unit morale: Exclude the general.

    So if you wanted to test with 2 units (command+not) then you need 3, one to be the general. Then you move the general somewhere before the lines clash. And also keep an eye on the AI general - He can have an effect and has routines to make it felt.
    Last edited by Taiji; January 03, 2012 at 04:04 PM.

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