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Thread: How to add strat map character levels & change battle models

  1. #41
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add strat map character levels & change battle models

    Creating a World - Adding a Culture

    hero abilities can only be given via descr_strat and through spawning in the campaign_script, see the tutorial.










  2. #42

    Default Re: How to add strat map character levels & change battle models

    Thank

  3. #43

    Default Re: How to add strat map character levels & change battle models

    What do the numbers marked in red color?

    7
    antioch
    88 unit_models/_Generals_and_Captains/Early_Generals/textures/early_general_antioch.texture
    95 unit_models/_Generals_and_Captains/Early_Generals/textures/early_general_antioch_normal.texture 0
    3
    7 antioch
    61 unit_models/AttachmentSets/Final General_antioch_diff.texture
    61 unit_models/AttachmentSets/Final General_antioch_norm.texture 0

  4. #44

    Default Re: How to add strat map character levels & change battle models

    In descr_strat write battle_model norman_king, and it is for battle but for map how to write? i not know do you understand?

  5. #45
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add strat map character levels & change battle models

    red numbers - that is the count of letters in that line.

    for map - see Part I in the first post










  6. #46

    Default Re: How to add strat map character levels & change battle models

    Thank you, much it means to me, your answers! Thank!

  7. #47
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add strat map character levels & change battle models

    One is glad to be of service










  8. #48

    Default Re: How to add strat map character levels & change battle models

    i see that you have much ranks (that so say) whether i can you put more ranks. If i can, you say how that you put.

  9. #49
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add strat map character levels & change battle models

    If you wish to appreciate what someone said then you can press the little green button with the cross (bottom left), that way you can also leave a private message to that user.










  10. #50

    Default Re: How to add strat map character levels & change battle models

    Thank, i have problem with battle_models or with export_descr_unit, i no can put new unit(perhaps alone some omit).
    e.g.
    12 kataphractoi
    1 3
    62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod0.mesh 121
    62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod1.mesh 1225
    62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod2.mesh 6400
    1
    9 byzantium
    80 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_byzantium.texture
    77 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_normal.texture
    55 unit_sprites/byzantium_Byzantine_Lancers_ug2_sprite.spr
    1
    9 byzantium
    61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
    61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
    1 5 Horse 13 MTW2_HR_Lance 12 MTW2_HR_Mace 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 17 MTW2_Mace_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    and now i copy kataphractoi and little edit in byzvlastela


    12 byzvlastela
    1 3
    62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod0.mesh 121
    62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod1.mesh 1225
    62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod2.mesh 6400
    1
    9 byzantium
    80 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_byzantium.texture
    77 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_normal.texture
    55 unit_sprites/byzantium_Byzantine_Lancers_ug2_sprite.spr
    1
    9 byzantium
    61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
    61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
    1 5 Horse 13 MTW2_HR_Lance 12 MTW2_HR_Mace 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 17 MTW2_Mace_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    22 serialization::archive 3 0 0 0 0 790 0 0 10 and put 22 serialization::archive 3 0 0 0 0 791 0 0 10 and save i exit


    Open EDU




    type Kataphractoi
    dictionary Kataphractoi ; Kataphractoi
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Kataphractoi, 32, 0, 1
    mount eastern armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
    formation 2, 4.4, 3, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 9, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr ap
    stat_pri_armour 6, 4, 5, metal
    ;stat_armour_ex 6, 7, 0, 0, 4, 5, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -10, -1
    stat_mental 11, disciplined, highly_trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 820, 185, 80, 185, 820, 4, 240
    armour_ug_levels 4, 5
    armour_ug_models Kataphractoi, Kataphractoi_ug1
    ownership byzantium
    era 0 byzantium
    era 1 byzantium
    ;unit_info 8, 0, 15
    recruit_priority_offset 13.5


    and edit


    type byzvlastela
    dictionary byzvlastela ; byzvlastela
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Kataphractoi, 32, 0, 1 (no can put byzvlastela because me exit from m2tw(Kingdoms Grand Campaign mod)
    mount eastern armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
    formation 2, 4.4, 3, 6, 3, square, wedge
    stat_health 1, 0
    stat_pri 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 9, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr ap
    stat_pri_armour 6, 4, 5, metal
    ;stat_armour_ex 6, 7, 0, 0, 4, 5, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -10, -1
    stat_mental 11, disciplined, highly_trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 820, 185, 80, 185, 820, 4, 240
    armour_ug_levels 4, 5
    armour_ug_models byzvlastela
    ownership byzantium
    era 0 byzantium
    era 1 byzantium
    ;unit_info 8, 0, 15
    recruit_priority_offset 13.5


    and enter in m2tw(Kingdoms Grand Campaign mod) but no see unit, whether is some omit

  11. #51
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add strat map character levels & change battle models

    12 byzvlastela -- wrong number, the letter count is 11










  12. #52

    Default Re: How to add strat map character levels & change battle models

    Thank you my friend! i successful! Thank!

  13. #53
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add strat map character levels & change battle models

    Glad to hear, have fun modding!










  14. #54
    Andytheplatypus's Avatar Domesticus
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    Default Re: How to add strat map character levels & change battle models

    Im sure this is a dumb question but the 10 levels apply per named character, right? So I can have 10 different levels of traits for each faction leader I have?

  15. #55

    Default

    Whether have limited number army in EDU because me no can new unit(s) in SS6.4. A in kingdoms grand campaign mod can new unit.

    And whether have limited and for battle_models. And whether have some tutorial for battle_models need me for number 12 druzhina_ug1 14 Stratiotae_ug2 .....

    How that i make new agent?
    Last edited by Gigantus; May 19, 2014 at 10:34 PM. Reason: multiple posts merged

  16. #56
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add strat map character levels & change battle models

    Quote Originally Posted by Andytheplatypus View Post
    Im sure this is a dumb question but the 10 levels apply per named character, right? So I can have 10 different levels of traits for each faction leader I have?
    You can have 10 levels per 'agent' (any descr_characters entry) per faction.
    Quote Originally Posted by bojansrbija View Post
    Whether have limited number army in EDU because me no can new unit(s) in SS6.4. A in kingdoms grand campaign mod can new unit.
    Stainess Steel uses the maximum number of units in the EDU
    Quote Originally Posted by bojansrbija View Post
    And whether have limited and for battle_models. And whether have some tutorial for battle_models need me for number 12 druzhina_ug1 14 Stratiotae_ug2 .....
    The red numbers are correct
    Quote Originally Posted by bojansrbija View Post
    How that i make new agent?
    This is not possible.










  17. #57

    Default Re: How to add strat map character levels & change battle models

    Thank Gigo

  18. #58

    Default Re: How to add strat map character levels & change battle models

    How that make new event (I think the title-image-and something about it) i know for image that shall be in .tga and think in ui/southern_european/eventpics
    but other...

  19. #59

    Default Re: How to add strat map character levels & change battle models

    What mean(red color) ... x 121, y 52, portrait bysl, label bysl

  20. #60
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to add strat map character levels & change battle models

    Quote Originally Posted by bojansrbija View Post
    How that make new event (I think the title-image-and something about it) i know for image that shall be in .tga and think in ui/southern_european/eventpics
    but other...
    Post your this question in the text editing workshop
    Quote Originally Posted by bojansrbija View Post
    What mean(red color) ... x 121, y 52, portrait bysl, label bysl
    This is also for the text editing workshop, but it's simple - the entry after the red part is a unique name for a character which can be used in the script to avoid errors should more then one character of the regular name exist.










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