Creating a World - Adding a Culture
hero abilities can only be given via descr_strat and through spawning in the campaign_script, see the tutorial.
Creating a World - Adding a Culture
hero abilities can only be given via descr_strat and through spawning in the campaign_script, see the tutorial.
Thank
What do the numbers marked in red color?
7 antioch
88 unit_models/_Generals_and_Captains/Early_Generals/textures/early_general_antioch.texture
95 unit_models/_Generals_and_Captains/Early_Generals/textures/early_general_antioch_normal.texture 0
3
7 antioch
61 unit_models/AttachmentSets/Final General_antioch_diff.texture
61 unit_models/AttachmentSets/Final General_antioch_norm.texture 0
In descr_strat write battle_model norman_king, and it is for battle but for map how to write? i not know do you understand?
Thank you, much it means to me, your answers! Thank!
i see that you have much ranks (that so say) whether i can you put more ranks. If i can, you say how that you put.
Thank, i have problem with battle_models or with export_descr_unit, i no can put new unit(perhaps alone some omit).
e.g.
12 kataphractoi
1 3
62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod0.mesh 121
62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod1.mesh 1225
62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod2.mesh 6400
1
9 byzantium
80 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_byzantium.texture
77 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_normal.texture
55 unit_sprites/byzantium_Byzantine_Lancers_ug2_sprite.spr
1
9 byzantium
61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
1 5 Horse 13 MTW2_HR_Lance 12 MTW2_HR_Mace 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 17 MTW2_Mace_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
and now i copy kataphractoi and little edit in byzvlastela
12 byzvlastela
1 3
62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod0.mesh 121
62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod1.mesh 1225
62 unit_models/_Units/ES_Greek_Greek_Heavy/kataphractoi_lod2.mesh 6400
1
9 byzantium
80 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_byzantium.texture
77 unit_models/_Units/ES_Greek_Greek_Heavy/textures/mtw2_es_greek_normal.texture
55 unit_sprites/byzantium_Byzantine_Lancers_ug2_sprite.spr
1
9 byzantium
61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
1 5 Horse 13 MTW2_HR_Lance 12 MTW2_HR_Mace 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 17 MTW2_Mace_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
22 serialization::archive 3 0 0 0 0 790 0 0 10 and put 22 serialization::archive 3 0 0 0 0 791 0 0 10 and save i exit
Open EDU
type Kataphractoi
dictionary Kataphractoi ; Kataphractoi
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Kataphractoi, 32, 0, 1
mount eastern armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 6, 4, 5, metal
;stat_armour_ex 6, 7, 0, 0, 4, 5, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -10, -1
stat_mental 11, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 820, 185, 80, 185, 820, 4, 240
armour_ug_levels 4, 5
armour_ug_models Kataphractoi, Kataphractoi_ug1
ownership byzantium
era 0 byzantium
era 1 byzantium
;unit_info 8, 0, 15
recruit_priority_offset 13.5
and edit
type byzvlastela
dictionary byzvlastela ; byzvlastela
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Kataphractoi, 32, 0, 1 (no can put byzvlastela because me exit from m2tw(Kingdoms Grand Campaign mod)
mount eastern armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 6, 4, 5, metal
;stat_armour_ex 6, 7, 0, 0, 4, 5, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -10, -1
stat_mental 11, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 820, 185, 80, 185, 820, 4, 240
armour_ug_levels 4, 5
armour_ug_models byzvlastela
ownership byzantium
era 0 byzantium
era 1 byzantium
;unit_info 8, 0, 15
recruit_priority_offset 13.5
and enter in m2tw(Kingdoms Grand Campaign mod) but no see unit, whether is some omit
Thank you my friend! i successful! Thank!
Im sure this is a dumb question but the 10 levels apply per named character, right? So I can have 10 different levels of traits for each faction leader I have?
Whether have limited number army in EDU because me no can new unit(s) in SS6.4. A in kingdoms grand campaign mod can new unit.
And whether have limited and for battle_models. And whether have some tutorial for battle_models need me for number 12 druzhina_ug1 14 Stratiotae_ug2 .....
How that i make new agent?
Last edited by Gigantus; May 19, 2014 at 10:34 PM. Reason: multiple posts merged
You can have 10 levels per 'agent' (any descr_characters entry) per faction.
Stainess Steel uses the maximum number of units in the EDU
The red numbers are correct
This is not possible.
Thank Gigo
How that make new event (I think the title-image-and something about it) i know for image that shall be in .tga and think in ui/southern_european/eventpics
but other...
What mean(red color) ... x 121, y 52, portrait bysl, label bysl
Post your this question in the text editing workshop
This is also for the text editing workshop, but it's simple - the entry after the red part is a unique name for a character which can be used in the script to avoid errors should more then one character of the regular name exist.