The Baron version is not compatible with the latest version of Baron's submod
The Baron version is not compatible with the latest version of Baron's submod
First post! Just Registered to say how awesome this submod is (that Third Age total War is awesome is pretty obvious already ^^) and to share my input:
-Loved what you did with the militias. It really allowed me to rely on them for longer, giving me time to improve my economy (I used to rush barracks so I could get some decent troops early on, and that hurt my economy a bit). Also I no longer get that "Oh , I'm back to using the crappiest of units" feeling when for some reason I have to rely on them later on ^^
-A question about the Levies (which are a great idea by the way. Kudos!): once they are released, and made the new "tier one" unit, will they be cheaper than current militia, or will they cost the same as the militia currently does? also, if the late option is true, will militia then become more expensive (due to now being "tier two")? Just asking because of the balance changes it introduces. I know I can mod this later myself if I don't like it, but its always nice to share in the debate. ^^
-About Pelargir Marines, will you consider adding the leather & light chainmail upgrades? It should be fairly easy if you just use or slightly alter the models from the basic militia? I know there has been some debate about marines using chainmail, but if you think historically the Ancient Roman troops used chainmail when boarding other ships in sea battles, and so did most medieval "Marine" units, with vikings armoring up before raids, etc. They wouldn't use the armor outside battle, but once boarding, being boarded, or disembarking became a possibility they would do so. I don't remember Tolkien saying anything about that aswell (correct me if I'm wrong) so I guess we can take some creative leave on that one. ^^
-About the Gondorian Helmets: Now that they become available only after later armor upgrades, will they show on every unit? Right now only half/two thirds of the men get them, and it kinda bothers me as I'm a sucker for visual coherence.
-This last one is unrelated to the submod, and rather directed at forum members in general: Has anyone got to using Blackroot Vale Archers or Lossarnach Axemen midgame-wise? I can't recruit them until those settlements upgrade, and that takes forever. I'm building all agriculture and pop-growth buildings as soon as I can, setting low taxes, and sending any decent governor I can spare there, but by the time they become available I already got better troops! It's really annoying since I always end up not using them, and I feel I'm missing in part of the game... =/ Also, if there's no "trick" I'm missing (and thus it's just intended to be this way), can anyone show me how to mod the settlements to start one level up?
Thanks ahead and keep up with the good work!
Things I trust more than American conservatives:
Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele
Yeah I forgot about that. I also do like the stripes. It gives them personality
Last edited by Ishan; January 10, 2012 at 03:47 AM. Reason: Double Post
It was compiled for 4.1. Does not work anymore... I plan to update it with the next release.
Hi and welcome to the forums. I have not worked out the recruitment costs as I am still working with textures and only testing them in custom battle mode. Suggestions regarding the priced would be appreciated. I was planning to refer to Rohan's tier one spearmen as a reference and make Gondor levies about the same strength and cost.
I am no lore master, so am not sure if it is proper to give them upgrades or not. The development process is open to suggestions, and some of them may be picked and implemented. I personally think it is ok for them to have chainmail. Will see. Need to finish levies first though.
My train of thought was to give all of them gondorian helmets at later upgrades including other swords and archer militia. However it was planned not just to give the same helmets to everyone, but slightly alter them. I suppose the colors could be changed from greenish to silverish on some. Also feathers texture around face area could be given to some to keep the variance. Many ideas come on the way during texturing.
Same here. I used lossarnach axemen quite a bit against Mordor. However blackroot archers were not even available. I have some ideas regarding how to fix that. I believe there is a special building in that region, cannot remember the name. It could be given the ability to recruit some blackroot archers say every 20 turns or so. Then when the village gets upgraded and archery range is built the recruit pool could be increased. Nice that you brought it up. Better to post it in the general suggestions thread so that KK and team can see.
Thanks for the suggestions and comments.
Yes, that´s what I told youIt was compiled for 4.1. Does not work anymore... I plan to update it with the next release.
Another idea I plan to implement in the next version. Please think through and do not go rage immediately. If people do not like it, it will not be implemented.
Spoiler Alert, click show to read:
Please give your thoughts on this one. It may affect the next release.
About this, they are weapon upgrades in the campaign, you can get a swordsmith-guild in your castles if I remeber correctly, the problem is that you have to improve your settlements quite a bit before these guild request come
Also Benox suggested another unit that also would be nice I think: Pelargir Wardens
They would have leather armour that could be upgraded to mail. A numenorean-style helmet, and a large 'mushroom' shield with the Pelargirs symbol on it. In despite of what Benox said I would make them light infantry
Last edited by Mathieu Of Belgium; January 10, 2012 at 09:57 AM.
Actually I did create a thread awhile after I posted here. You can share your thoughts here http://www.twcenter.net/forums/showthread.php?t=514589 if you want
-About the blacksmith thing, it could work, but then you would probably want to decrease the build-time and/or costs of either the barracks or the blacksmiths, given how now you have to build both of them - before you had a choice: get better troops or get more armor on the existing ones. If you force people to build both (and thus take more time and have to spend more money) you should lower the burden somewhat...
-About weapon improvements, they'd be cool to show, but I'd stick with the guilds. I'd just make them somewhat more available on your main recruitment centers (increase the chance of the event for them to "spawn" in certain settlements or something).
Here is a quick preview of ug1 upgraded units (leather upgrade):
Spoiler Alert, click show to read:
Not sure about the pauldrons. The textures need to be reworked it seems or simply removed completely.
I will give more info on the model and textures and reply to posts later. Pretty tired right now.
Actually I had another question about the levies/militia I forgot:
-Once you bump the militia's one tier up, will this changes their replenish times and stacking at lower levels (tier two/three)? because if so it could make a somewhat large difference...
Great preview! Yeah the pauldrons do need some more work. Everything else looks good though!
Just one thing, can't you give them something else besides the shield paint to make them feel more "Gondorian" maybe a white tree painted on the chest or something? Right now they seem a bit too "Medieval North European" generic...
Other than that, looking great!
I liked the upgrade.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Replies:Spoiler Alert, click show to read:
Here is changes list done to ug1 model:
- pauldrons reworked
- medieval helmets changed to gondorian helmets
- white tree added onto chest armor
- a test/experiments to learn how to make better normal maps using a slightly different image for normal mapping than the original one to make units look better, make 2D textures look 3D-ish (you to judge)
Image heavy spoiler (hope you like it ):
Spoiler Alert, click show to read:
Next on the list, ug2 upgrade with chainmail. Probably going to leave leather pauldrons, only chainmail will be added. These are levies after all.
My thoughts...I think the cape is a bit much. I can't imagine levies using capes. But that's just me.
Things I trust more than American conservatives:
Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele
They look great! And definitively seem more "Gondorian" ^^ Kudos!
They look very good rep +. I think the cloak makes perfect sense if there just militia. everyone one in middle earth wears them.
STILL getting a CTD when attempting to load in Steam and Americas.
Looking forward to the updated version.