Very nice work here!! well done! rep+
Looking at the units again I think them a real step forward, as a player I prefer units that I have history with. I actually prefer upgrades to lots of new units, just my preference. Anyway thanks and rep
You guys need to forget about "balance"... there is no such thing in a personal mod, that is what 3.0 is... KK is an EXTREMELY experienced total war player making a challenging game for himself... there are few on this forum who have the experience with all aspects of the game that KK does so the game is inherently unbalanced... put in the characters and such you want and then change stats the way you think you should... it takes an hour to change stats around... in the current version orc spearman cause more damage than gondor infantry to make the game harder... I find that BS so I increase recruitment of orcs and decrease damage to make it more "balanced" for me.
The core statement of your post is that everyone has his personal opionion on balance and I can only agree. Luckily for everyone of us, changing stats is easy, I am no modder and changed quite a lot in my game with the help of a few tutorials.
I added a few units from various submods, changed stats of existing ones and changed a few models (which I didn't made of course)
Well said +rep
Few mods really alter balance only AUM comes to mind as truly altering balance, Rhun owns Dale around turn 90 but it is relatively easy to fix in the EDB. Dale usually owns Rhun in Vanilla though so even then positives are gained with these excellent mods.
There is enough information on these forums that balance is our own responsibility in our own play.
I want to throw in my appreciation and congrats on this excellent sub mod concept. I am a diehard Gondorian player and your concept is most welcome and recquired!
Me thinks the Mighty Kong may add this to TATW...I hope the good fellows at MOS do at least!+REP
hi!, i have the AUM mod installed,( http://www.twcenter.net/forums/showthread.php?t=254552 ) what changes do i need to do to the edu, and specially the other one in order to make this compatible, i have absolutly no idea what to do there.
Your units look amazing and i dont want to start a new campaign to use them.
thanks!
I'm having issues playing...I'm trying to play custom battles with them and it isn't letting me start the battle. The game crashes. Haven't tried campaign yet...
Things I trust more than American conservatives:
Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele
Wow very nice upgrades, especially for a newcomer.
I would like to make a suggestion, though I am not sure if you can/or will do that. During my new campagne with Vanilla 3.1 as Gondor, I thought there is a lack of a Milita Spear-Unit. Until Gondor Spearmen are available and that might need 100+ Turns, there is almost no weapon against Harad Cavalry. I think it might be quite easy for such a good modder like you, to create a Gondor Milita Spearman out of the Gondor Milita Swordman, or?
I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.
Things I trust more than American conservatives:
Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele
A long post again
EDIT: Attached file is for AUM 3.0 (TATW 3.1). Simply extract the file and put the "data" folder into ".../mods/Third_Age_3" folder. Overwrite the files. You will need to have AUM 3.0 first. This does not change what AUM adds in any way, only adds armor upgrades for Gondor militia. Please reply if it works, then I can properly upload it and provide a link in the first post.
ok just installed your mod! no problems at all. mods i have installed is:BunnyPoopCereal Launcher,Heroes Mod for TATW 3.1,New Menu Background Video 1.1,Permanent_projectilesTATW3.1.
Your mod works no problems at all with these mods.
thx for all your work again!!! hope it going in the official mod!
Ps: could you make one for Arnor
Well, it's good to have such a Spear Milita at the begin of the campaigne.
If you are looking for more ideas, I think I have another one, which could round up the Gondor roster, though Mordor would need some more units as well. But, back to Gondor.
How about Greenhill Rider. Taro M had once such a unit in his first mod for TATW 2.0, but later in MOS6.1 this unit wasn't included anymore.
The unit could be made out of Gondor Milita Cavalry, just instead of brownish leather armour, some green dressed rider with the same helmet like the Milita once. That unit should have lance and a good charge against cavalry (good against Harad). That unit should be AOR for Pinath Gelin.
I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.
Nice to hear that it works with some other mods as well. Arnor... if inspiration comes. I do not want to leap ahead of my capabilities and time. Will see how it goes.
I am thinking about spear militia right now. The current idea is to make them the first available unit level 1 mustering hall. Give them no armor at all at the beginning and then provide with a couple of upgrades up to chainmail may be. These men consist of quickly gathered local peasants and farmers, who were given a low quality spear and a buckler, provided with little to no training and used to defend villages in cases of raids by enemies. Spear was the most popular weapon in history because of how little training and investment it required. The stats should revolve around this logic, having low cost, low attack and armor values. However they should have bonus against cavalry.
Attack - 5
Total armor - 5
Armor - 0
Defense skill -2
Shield - 3
Something like that. The current sword militia will come with level 2 baracks. This will make sword militia not available in most regions such as villages. It will reduce the amount of sword militia available, but will provide more diversity. It should makes sense, as learning how to use sword in battle is much more difficult than spear.
About the greenhill riders, I think they are too special. At this stage I wanted to focus on more general units. I do not know the middle earth lore well, so these kinds of suggestions regarding AOR units and more info about how the look, their background history etc are very welcome. I think it can be a good base for other submods as well.
Regarding the Baron Samedi's submod. I could not install it for some reason. May be because I wanted to install it in a separate folder. I made a new copy ot Third_Age_3 and renamed into Third_Age_3_BS. Then I showed the new path to the folder in the installer but still it does not work. Can please someone, who has the latest version of BS with all its patches and fixes, attach the export_descr_unit.txt and battle_models.modeldb in here? That would greatly help.
I guess militia ought to be armoured with spears instead of swords. Spears are much cheaper to produce than swords, historically.
Hi guys I made a version of ALHIMIK's mod compatible with BS submod (4.1). Just download tha attachement and replace all similar to the original submod.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Nice work ALHIMIK.
I agree with the spear militia idea, it makes a lot of sense.
On the subject of militia, I personally don't think they should be called militia, but rather Gondor Levies. The reason I say this is because Tolkien based Middle Earth on the early dark ages and the term Militia comes from a much later period 1580-90 being the earliest recorded use of the word.
http://dictionary.reference.com/browse/militia
Anyway just a thought, keep up the good work.
FATW uses the terms levies and militia.
I think militia can be used appropriately because militia soldiers seem to have at least some training...I have always imagined levies as being handed a weapon and maybe a shield and being led straight into the fight.
But that's just me.
Things I trust more than American conservatives:
Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele
Huge thanks! However before posting it in the first post someone needs to confirm that it works, just to be safe and avoid unnecessary headache to people. Then I can reupload it and provide links in the first post. Proper credits will be given. +rep
I agree with you, could be the name to be used.
So the idea of having gondor levies as basic low quality quickly gathered spearmen and militia as more trained troops does seem reasonable. Thanks for sharing your thoughts, makes it easier to choose.
Plans for the next updates