Hey all, i have just had a thought about the replenishment problem. You know how sucky it is with the MTW2 engine, that you cannot replenish troops without the massive ball ache of sending more troops over half the map, or returning troops to be retrained.
I have thought of a solution which may make the game more realistic in this manner and closer to shogun 2's model of replenishment.
Historically when a company was decimated, it would draw some new men in and train them, usually from landless stock. Mercenary companies and lords banner armies are a good example of this, or the press gangs of the european navies.
I think this can occur in the middle earth, if we give each or a select few types of unit general status. This would mean infantry battle training would remain longer (no more having to have 100 swordsmen killing 10000 rebels over a days gameplay just to max out on experience), and allowing for replenishment. It would also model the rank command feature of most armies with private, serjeant, captain, lietenant, major, commanders etc. With each unit having general status this ranking can be reliably handled.
Because I think it is silly that only family members can be good generals, or the random chance of a unit's victory elevating a captain to a general.
Just an idea. If the replenishment conditions vary due to situation, and can be varied more , i think this would make the game a lot more fun. As experience grinding is a real chore for any unit that is not a general or archers. I have never had any sword unit reach gold chevron with a full stock except in europa barbarorum with some shock units.![]()




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