Well I'm playing with High Elves obviously. I've read some stuff about Imladris custom settlement being buggy, mostly people were saying there is no place to move your units etc.. But that was not much of a problem for me as my garrison wasn't that big when the OotMM cheat stack (The stack with trolls and heavy infantry which is given to OotMM when I captured High Pass) sieged Imladris. I was like ' Damn! I'm gonna lose Imladris.' so to maximize my chances I rallied out my army and killed as many of the enemy with my archers. The next turn they attacked but in the battle map they sent only a troll unit which got slaughtered by Elrond and his Eldarinwe Spearmen, they did not try to capture the settlement or kill my army. Is this a common bug, is something wrong with the AI in custom settlement maps or just Rivendell?
Edit-Update:
I noticed that most of the people posting replies miss the point of my thread. So I write again:
- Nobody is complaining (at least not me) about defense being hard in Imladris,
- I am not complaining about the lack of space in the map
- I am not complaining about moving units through bridges being hard, in fact I haven't tried.
- What I try to point out is: AI pathfinder is problematic in Imladris and most of their army does not move, they just sit at where they started. So, if the battle time-limit is turned on you can just kill them with your archers and wait for the time to finish and you win. If, it's not on then it will be even more frustrating.
With these facts pointed out. Do you guys want attacking armies to sit and do nothing? Is this lore-accurate? Or does this enhance gameplay? NO!
I, also wouldn't really want Imladris to be changed, it is beautiful and realistic/lore-accurate but it is unplayable. NOT hard, extremely easy thus unplayable.




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