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  1. #1
    Valandur's Avatar Campidoctor
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    Mar 2010
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    Default Battle Crash

    Used to have this problem with past versions on and off but now it has become a lot worse.
    I have UAC disabled, I've tried reinstalling, I've Run as Admin and I've tried most the solutions in the stickied thread at the top of this forum. Basically, everytime I start a battle in the campaign it'll crash in the loading screen and give me an "Unspecified Error". I can play most custom battles, just can't load up campaign battles.

    I'm running a -

    Windows 7 32-bit
    4gb RAM
    Nvidia GeForce 450 Series
    DirectX 11

    Any help would be much appreciated as this is really starting to bug me.
    Quote Originally Posted by Michele Bachmann View Post
    They would be incorrect. The only path to happiness is through Christ.

  2. #2

    Default Re: Battle Crash

    I have nearly the same problem: Every battle I want to fight (in custom battle or in the campaign) lead to an unspecified error right after the loading screen is completed. I can see the untextured battlefield for a second and then it crashes...
    Hope someone can help.

  3. #3

    Default Re: Battle Crash

    I'm having the same problem. Curiously, I originally installed TATW over the Kingdoms 1.4 (not patched) by accident and it actually ran fine without any CTDs. Once I realized my mistake I uninstalled everything and then reinstalled using Kingdoms 1.5. Now it seems to crash anytime I tried assaulting a besieged settlement.

  4. #4

    Default Re: Battle Crash

    Same Problem, sometimes. It`s really weird and only if i use more than 5 units or so in my army- In Previous versions i never encountered that.




  5. #5

    Default Re: Battle Crash

    I uninstalled the CD version and reinstalled the Steam version. Perfectly stable now, no crashes 25 turns into the campaign. The investigation I've done points to incompatibilities between the Gold/Non Gold/EU/US patches. So I'd recommend installing the Steam version if you have that, as well as using the workaround for the launcher that doesn't close correctly.

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