bugs I discovered

Thread: bugs I discovered

  1. machotacoman's Avatar

    machotacoman said:

    Default bugs I discovered

    I'll be posting bugs and glitches I find in the game here and the list will change as I find them
    voices in battle:
    1. WAAAGH!!! yells are very prolific in non-ork units like zombies (high pitched yells)
    2. Dark elf voices are Milan/Spanish as supposed to Mongol/Timurid in 1.4.4
    3. goblins have human voices
    4. Sylvanian (undead) units have orc/goblin voices

    voices in campaign
    1. Beastmen sound like empire
    2. sylvanian armies go WAAAGH!
    3. Ork/goblin armies sound like empire
    4. Kislev sound like Milan/Spanish

    no responses on battle selection
    1. all High Elves are silent for everything
    3. Ork/goblin units don't acknowledge being selected
    5. Chaos units like "marauders of Khorne", "knights of Tzeentch", pretty much units of a specific god, don't acknowledge selection. Demons, generic chaos units (like non-god-aligned marauders), and chosen do respond though.
    6. all dwarves

    campaign:
    1. *fixed* When trying to start a campaign, the loading bar fills a little bit and then "unspecified error game will now exit". (Probably caused by Russian words being used in critical game functions. Potentially solvable when translated.)

    mechanics
    right clicking on unit cards in battle causes crashing (likely caused by Russian language)
    Last edited by machotacoman; January 06, 2012 at 10:37 PM.
     
  2. The Holy Pilgrim's Avatar

    The Holy Pilgrim said:

    Default Re: bugs I discovered

    Quote Originally Posted by machotacoman View Post
    I'll be posting bugs and glitches I find in the game here and the list will change as I find them
    so far:
    1. WAAAGH!!! yells are very prolific in non-ork units like zombies (high pitched yells) and even some chaos units
    2. Dark elf voices are Milan/Spanish as supposed to Mongol/Timurid in 1.4.4
    3. High Elves units are silent
    4. Sylvanian (undead) units have orc/goblin voices
    5. Ork units don't acknowledge being selected

    thanks, tacoman

    Added to the bug list.
     
  3. tito said:

    Default Re: bugs I discovered

    HP said that we need to erase Map.rwm folder,but it is only in call warhammer folder or in the mdwII data folder ?
     
  4. machotacoman's Avatar

    machotacoman said:

    Default Re: bugs I discovered

    Quote Originally Posted by tito View Post
    HP said that we need to erase Map.rwm folder,but it is only in call warhammer folder or in the mdwII data folder ?
    Just the COW folder
     
  5. ninja51's Avatar

    ninja51 said:

    Default Re: bugs I discovered

    Are you using the English Voice mod? If so, its not yet compatable with 1.5, thats why your getting those voice irregularities.
     
  6. machotacoman's Avatar

    machotacoman said:

    Default Re: bugs I discovered

    Quote Originally Posted by ninja51 View Post
    Are you using the English Voice mod? If so, its not yet compatable with 1.5, thats why your getting those voice irregularities.
    no, I'm using a clean 1.5.
     
  7. Zing said:

    Default Re: bugs I discovered

    A lot of voices are mixed up in this version, unfortunately. Vampires sound like orks, Border Princes sound like Gors or trolls, I believe, some dwarf have ork voices as well, orks have, what I presume ,a vanilla voice when they are responding to being bombarded, etc.
     
  8. machotacoman's Avatar

    machotacoman said:

    Default Re: bugs I discovered

    I finally got the campaign to work so I can look into it now