So after finally getting my hands on a Palantir, what I was seeing "encouraged' me to toggle the fow off and have a look around the map at turn 250, 62 years into the game. Here's what I found:
Durthang: Starts with 776 population, had 21,518
Orc Enampment: Starts with 1,244 population, had 28,525
Rhunaer: Starts with 814 population, had 50,712
Gobel Ancaliman; Starts with 1,452 population, had 34,055
Erech: Starts with 452 population, had 13,475
Dunharrow: Starts with 431 population, had 17,125
Elasterion: Starts with 674 population, had 24,714
Annuminas: Starts with 2,203 population, had 30,044
I find it harmful to immersion when every village and wooden castle at the start of the game becomes a settlement on the scale of Umbar or Carn Dum halfway into the game. Every single Rhunnic city was a Large City or Fortress.
For one thing, this creates that hated AI "stack spam" when every territory is an economic and military production powerhouse. It also means that pivotal cities in the lore like Minas Tirith or the Hornburg become trivial. Why does it really matter if you take Umbar when every single Haradrim town now has huge walls and produces top tier troops?
I've heard some complaints about how slow the player's cities grow now, but I quite like the new growth system, it just needs to be applied to the AI. I'd prefer it if every settlement could expect to upgrade only once (at best) over the course of the campaign, to shift the emphasis to critical existing settlements like Rivendell, Moria, Minas Morgul and the like. Just my two cents.




Reply With Quote














