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Thread: Altering the Medieval II Kingdoms launcher

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  1. #1
    Latin Knight's Avatar Miles
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    Default Altering the Medieval II Kingdoms launcher

    I'm not sure if this is the right forum to post it, but, there it goes. I have the Steam version of Medieval II + Kingdoms (Medieval Gold, i suppose), and when i activate Kingdoms or the regular Medieval II game it opens the launcher. I installed a lot of mods, and used Squid's applicative (Kingdoms launcher app - http://www.twcenter.net/forums/downl...o=file&id=2824) to activate the mods in the launcher.

    Due to some mismanagement of mine, the launcher got really "untidy", with a lot of name mods appearing, some even repeated. I'd like to know if there is some way to "clean" it, erase some names. Inside the kingdoms app there is an option of deleting names, but it doesn't seems to work to clean my launcher. Is there anything i can do inside the medieval ii game folder, some txt file, perhaps ?

    I posted a picture of the launcher so you can have an idea of my problem

    Spoiler Alert, click show to read: 

  2. #2
    Ferdiad's Avatar Patricius
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    Default Re: Altering the Medieval II Kingdoms launcher

    Shouldnt this be asked in the submod thread, cos if the deleting names works on the vanilla launcher but not on the modded one its a problem to do with the mod.

  3. #3
    H Con's Avatar Senator
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    Default Re: Altering the Medieval II Kingdoms launcher

    You have to use regedit to delete those entries.

    1: Open regedit

    2: Go to HKEY_LOCAL_MACHINE/Software/SEGA/Medieval II Total War/Mods/Unofficial, and delete excess keys here. If you use a 64-bit OS, the path is HKEY_LOCAL_MACHINE/Software/Wow6432node/SEGA/Medieval II Total War/Mods/Unofficial
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  4. #4
    Latin Knight's Avatar Miles
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    Default Re: Altering the Medieval II Kingdoms launcher

    @H Con

    Thanks, my friend, that was exactly what i was looking for!
    +rep to you!

  5. #5
    SwedishPagan's Avatar Laetus
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    Default Re: Altering the Medieval II Kingdoms launcher

    I have exactly the same problem, but when i do as you said mods dont show up! Version, Language , DistributionSource, CdKey, Apppath and (standard) is the options that pops up. If someone could help me out here i would be very greatful!

  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: Altering the Medieval II Kingdoms launcher

    Quote Originally Posted by SwedishPagan View Post
    I have exactly the same problem, but when i do as you said mods dont show up! Version, Language , DistributionSource, CdKey, Apppath and (standard) is the options that pops up. If someone could help me out here i would be very greatful!
    http://www.twcenter.net/forums/showt...ble-modStarter?
    http://www.twcenter.net/forums/showt...tall-for-Steam?
    http://www.twcenter.net/forums/showt...ng-Application?

  7. #7
    H Con's Avatar Senator
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    Default Re: Altering the Medieval II Kingdoms launcher

    Quote Originally Posted by SwedishPagan View Post
    I have exactly the same problem, but when i do as you said mods dont show up! Version, Language , DistributionSource, CdKey, Apppath and (standard) is the options that pops up. If someone could help me out here i would be very greatful!
    You're viewing HKEY_LOCAL_MACHINE/Software/Wow6432node/SEGA/Medieval II Total War/Mods/Unofficial

    You're supposed to view HKEY_LOCAL_MACHINE/Software/Wow6432node/SEGA/Medieval II Total War/Mods/Unofficial
    UN: All problems would be solved if everyone could just sit down and talk.
    Bin Laden:But the problem is that everyo--
    Navy Seal: RATATATATATA!
    Another Navy Seal: RATATATATA!
    Pokémon Trainer: RATTATA! USE SCRATCH!
    *dust settles*
    Al Zawahiri: --that everyone must speak Arabic first!


    Bow General Mod for Total War: Shogun II

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