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  1. #1
    Byg's Avatar Read The Manual
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    Default EDB unit cost bonus

    Is there a bonus to apply in the EDB to reduce unit costs for a settlement? I see there is a retraining one, though it appears to make no difference.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  2. #2

    Default Re: EDB unit cost bonus

    As you may already know unit costs are mentioned in EDU and they remain permanent throughout the campaign unfortunately.

  3. #3
    AJStoner's Avatar Lord of Entropy
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    Default Re: EDB unit cost bonus

    No, the only way you could do that would to have an alternate recruitment building for certain settlements and key it to a hidden resource. Alternate versions of the units might be necessary as well and that would get messy and be confusing for the player as well.

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  4. #4
    Byg's Avatar Read The Manual
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    Default Re: EDB unit cost bonus

    Well as you can reduce costs via traits and ancillaries I assumed there would be a similar method for the EDB.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  5. #5

    Default Re: EDB unit cost bonus

    Quote Originally Posted by Byg View Post
    Well as you can reduce costs via traits and ancillaries I assumed there would be a similar method for the EDB.
    That's character oriented, which allows us a percentage of small discount on'em. It's only for navy as per DD4.0:
    Code:
    recruitment_cost_bonus_naval
    And yes that's the only one i have checked in .exe also.

    Edit
    I need to refresh pages before i re-post.

  6. #6
    AJStoner's Avatar Lord of Entropy
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    Default Re: EDB unit cost bonus

    You could make a hidden (or not if you prefer) trait that all members of a certain faction get if you want to handle it that way.

    *MEMBER OF THE HOUSE OF HADER* *UNDER THE CRUEL & MERCILESS PATRONAGE OF y2day*

  7. #7
    Byg's Avatar Read The Manual
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    Default Re: EDB unit cost bonus

    Yes, I think our posts were made at the same time. I'm aware of all things trait and Ancillary related. An EDB method would have been better because I could have introduced it mid-campaign and I wanted a purpose for military buildings as they are not required for recruitment in my mod. I think they should only make recruitment more efficient. Anyway, if you are all sure nothing exists for the EDB I'll use traits.

    It really is odd that it can't be done though because you can do it for ships with naval buildings.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

  8. #8
    Byg's Avatar Read The Manual
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    Default Re: EDB unit cost bonus

    The EDCT route is fine, I just didn't want to have to start a new campaign to try it.

    EDIT: Actually the EDCT way isn't as good because the AI does not need characters to recruit, so they would not get cheaper units.
    Last edited by Byg; December 30, 2011 at 08:46 AM.

    NEW BGR V 20150324! . . . . . . . .. . . .BGRIV_E

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