Hello to everyone and congrats for this mod, the work you did is really amazing !
I have a little question, after installing I visited the FAQ post and note that It is possible to unlock certain unit before waiting so long.
Here:
Q:Why can't I recruit advanced units like Fountain Guards or Trolls ?
A: The barracks events are required for training more advanced units. The first barrack event happens between turns 40 and 48, the second one happens between turns 60 and 64.If you wish to remove these restrictions follow the instructions in the spoiler:
Note: this is also an alternative to reinstalling if you have "bugged events"
M2TW/mods/Third_Age/data/world/maps/campaign/imperial_campaign/descr_events.txt
Delete everything in this file, and save it.
M2TW/mods/Third_Age/data/export_descr_buildings.txt
Open this file with notepad and press CTRL+H. In the "Find what" field, type
Code:
and event_counter large_city_barracks 1
Leave the "Replace with" field blank, and click "replace all"
Repeat the process, but this time type
Code:
and event_counter huge_city_barracks 1
in the find what field.
Save the file and you're done!
So...
Good for the first change... no for the second... and event_counter huge_city_barracks 1 it was not found. CAN YOU HELP ME?
THEN,
I noted
Q:Why does the AI get high tier units so early in the game?
A: This script gives troops to the AI to help them expand, defend, survive and invade better.
To remove:
Open,
M2TW/mods/Third_Age/data/world/maps/campaign/imperial_campaign/campaign_script.txt
Open the file with notepad, and find the line that says
;########################### SLAVE CONQUERORS ##############################
Delete everything under it until you find the line that says
;########################## ADDITIONAL NAZGULS ##############################
Save the file and you're done!
HERE I DID NOT FIND THE LINE: ;########################### SLAVE CONQUERORS.
CAN SOMEONE HELP WITH THESE TWO PROBLEMS I MET ?
THANKS IN ADVANCE.
Vankar