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Thread: Would anyone like a 12 turns per year mod and some balance changes

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  1. #1

    Default Would anyone like a 12 turns per year mod and some balance changes

    Anyone who wants a :
    12 Turns Per Year Mod


    Here is the link to the thread that contains all information that changes the # of turns in a year. It is fully customizable...

    http://www.twcenter.net/forums/showthread.php?t=175383


    Im not going to upload my personal mods because they are too weird and it is so easy to add this script into your game.

    If you have any questions on how to change certain unit values just put them in the thread.

    This mod changes the environment so that one turn=one month, the mod also balances the economics ,city growth, and events so they happen in accordance with 12 turns a year
    This mod contains 6 files which change TATW 3.1 so that one turn equals one month. I am about as


    Here are the files I changed to balance the game to 12 turns per year...

    descr_character: this changes the wages for generals to 67 down from 200
    descr_settlement_mechanics: this changes all income values for settlements down to 1/3 their vanilla value, including trade and city growth.... Dol Amroth at High Tax makes about 500 per turn in this mod
    export_descr_unit: this changes all unit upkeep costs so they are down to 1/3 their vanilla values, I also changed most trained units so they are trained after 2 turns, 3 turns, or 4-6 turns in highly trained and lock-moraled individuals... the best trained should take months to train.
    campaign_script: This contains the changes from fourth months per turn to one month per turn....CREDIT
    GrnEyedDvl for the code for this change...
    descr_events
    :This script changes the availability of barracks, large city are now gained at turn 120---huge city at 192
    descr_strat: This script changes the time scale from .25 to .0835, my end date is also pushed the end date back a bit to 3350 and this script changes the start season to winter


    Last edited by orclover; December 29, 2011 at 01:08 PM.

  2. #2
    KnightsTemplar's Avatar Campidoctor
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    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    How about strat map moving speed?
    They would move way too fast if you keep the distance/turn ratio in the vanilla.
    IMO the speed should be reduced to 1/3 of the original to be consistence.
    Last edited by KnightsTemplar; December 29, 2011 at 02:32 AM.
    Aure entuluva!

  3. #3

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    not quite sure I understand, I found it game breaking that it took 9 months to move a unit from Minas tirith to pelargir when in the books a ship could do it in 4 days, and carry 4k troops. I love the fact that an army can move quickly when it is time, my mod is made to make you gather your forces over many turns though... the GS and tough cities and castles should help. Plus in vanilla mountains and deserts dramatically slow down armies... it takes me three turns to go from Erech to Edoras over the mountains, three months on my game, 9th months in vanilla, and 1 day in the book. Heh.

  4. #4

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    Greetings Orclover

    I tried you previous version and found it wonderful. I have to say that even touched up giving a few elite units in major cities, and to recruit these units take years to 12 shifts per year.

    I do not know if you can or not, but if I get Taro to units of Dol Amroth and walk to Mordor Númenorean, that would be an amazing job, also believe that the movement must be left as it is now, lowering it in my view would be a mistake, I am very interested in his work and here you have a good beta-tester, sorry for my bad english, I hope you have understood my message.

  5. #5
    Kurry's Avatar Civis
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    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    This would be a nice sub-mod, definitely support this I hope more people will support this

  6. #6
    KnightsTemplar's Avatar Campidoctor
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    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    Good point, but I would still like to suggest decreasing the crusade bonus to moving speed, or they would move so fast and out of nowhere suddenly.

    What's the start point BTW?
    This would definitly take some patienceto play!
    Aure entuluva!

  7. #7

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    I like the idea to make a turn just a month or so. I never understood why it should take the elves several years to pass from Rivendell through the shire to the Harlond, just as an example.
    I hope Baron samedi will include this mod into his complilation

  8. #8

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    I fully support this mod! Its something I wanted to see for the long time.

    However do NOT upload it with my old units. They ALL used some copyrighted material and it could cost you your mod. I will soon release first bath of remade units so you can add those instead.

    BTW: It makes campaign suspiciously short, around 60 years, if I count right. IIRC there is around 700 turn limit. At least I wont have my generals dying of old age, I hated that one.
    Last edited by Taro_M; December 29, 2011 at 11:52 AM.

  9. #9
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    Are you gonna include Baron's mod and those others or are you going to make this a submod for Baron's?

  10. #10

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    700 turns? hmmm well is there no way in making it more turns? if i am right then 700 turns is not really much and it would suck to quit then^^

  11. #11

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    Im not sure about turn limit, does anyone have more info on this one?

  12. #12

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    I'll check into turn limit

    Taro : Of course I won't upload your old units

    The mods I have included are at the bottom of the post(barons is fully included)

    What I will do is just upload the information needed to change the mod into 12 turns... I have too many weird preferences and not the skill of Baron to make them optional... it took me about 2 hours to take Baron's 4.1 and make it a 12 turns so those who want it can easily add it themselves and learn some modding at the same time

  13. #13
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    Do you have permission for all of them?

  14. #14

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    I was just going to upload my modding effort because I did it for myself... I don't want to go through the hassle of contacting multiple people, i'll just upload the 12 turns script.

  15. #15
    KnightsTemplar's Avatar Campidoctor
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    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    The 12-turn cannot be optional like the other scripts in Baron's pack, since it's about the base setting and not just the campaign script.
    It could come as an 'alternative' though.
    Aure entuluva!

  16. #16

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    probably will always be something a person needs to add themselves...

  17. #17

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    One good reason to do this would be so that Eomer can be given a custom model. Of course, this would require other generals to be looked at to put them where they should be in age, or even their very living (e.g. balin, thengel, etc.).

  18. #18
    Baron Samedi's Avatar Citizen
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    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    Quote Originally Posted by KnightsTemplar View Post
    The 12-turn cannot be optional like the other scripts in Baron's pack, since it's about the base setting and not just the campaign script.
    It could come as an 'alternative' though.
    Spot on. Its the reason why I can't include this gameplay feature in my compilation. However one is free to make this compatible with my compilation. Shouldn't be too hard to achieve this btw.
    Under the patronage of MasterBigAb

  19. #19

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    does this affect the population growth?

    Settlements already are slow as-is if this delayed the population growth even more... good god that would be dull

  20. #20

    Default Re: Would anyone like a 12 turns per year mod and some balance changes

    Quote Originally Posted by Romaneck View Post
    does this affect the population growth?

    Settlements already are slow as-is if this delayed the population growth even more... good god that would be dull

    You'll have to change the population growth modifiers in settlement mechanics... this is the real hang up of this mod becuase population growth only changes by increments of .5%, strangely in your case it will be helpful because building a chicken farm increases PG by .5% for 1 TURN, which means that the city actually grew 6% in 1 YEAR because of the chicken farm... now the way I balanced this was to make squalor and devastation very important, also it seems those cities bordering the enemies territory have some problems growing because of squalor. I had to put a limit on how much growth a factor could make... there are like 6 different factors, they had to be capped at .5%, this means you could in theory have a growth rate of 3.0%(36%/year) but with squalor, war devastation, and tax rates effecting your growth dramatically it is unlikely you will average more than 6% a year in any settlement.


    The mod will literally be feast or famine, you will have either healthy growth, no growth, or lose population.

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