Anyone who wants a :
12 Turns Per Year Mod
Here is the link to the thread that contains all information that changes the # of turns in a year. It is fully customizable...
http://www.twcenter.net/forums/showthread.php?t=175383
Im not going to upload my personal mods because they are too weird and it is so easy to add this script into your game.
If you have any questions on how to change certain unit values just put them in the thread.
This mod changes the environment so that one turn=one month, the mod also balances the economics ,city growth, and events so they happen in accordance with 12 turns a year
This mod contains 6 files which change TATW 3.1 so that one turn equals one month. I am about as
Here are the files I changed to balance the game to 12 turns per year...
descr_character: this changes the wages for generals to 67 down from 200
descr_settlement_mechanics: this changes all income values for settlements down to 1/3 their vanilla value, including trade and city growth.... Dol Amroth at High Tax makes about 500 per turn in this mod
export_descr_unit: this changes all unit upkeep costs so they are down to 1/3 their vanilla values, I also changed most trained units so they are trained after 2 turns, 3 turns, or 4-6 turns in highly trained and lock-moraled individuals... the best trained should take months to train.
campaign_script: This contains the changes from fourth months per turn to one month per turn....CREDIT GrnEyedDvl for the code for this change...
descr_events:This script changes the availability of barracks, large city are now gained at turn 120---huge city at 192
descr_strat: This script changes the time scale from .25 to .0835, my end date is also pushed the end date back a bit to 3350 and this script changes the start season to winter




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