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Thread: (WIP) Eriador conversion to Dunedain of the north + new content

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  1. #1

    Default (WIP) Eriador conversion to Dunedain of the north + new content

    What started as a mini sub mod to make new portraits for Eriador has now turned into a much larger project requiring many hours of work, after a couple of days of non-stop work, trial and error this is what I've done so far.

    The Progress List

    -Changing starting armies Done
    -Changing from Northmen to Numenorian (Dunedain) Done
    -Changing Aragorn’s tittle to chieftain Done
    -Added 3 unique starting general portraits Done
    -Adding Adunaic names to list of women and men Done
    -Deleted Previous Eriador names Done
    -Changing Eriador faction name to Dunedain of the North Done

    -Changed all text files to assume Dunedain rather than Free peoples or Eriador Done
    -Adding 4 new portraits of Dunedain generals to gondor folder Done
    -Changing starting generals portraits except Aragorn and Gandalf Done
    -Chaned culture of owned settlements and surrounding area Done
    -Reworked Eriador Family Tree (one son and three daughters) Done
    -Removed Arwen from High Elves Family Tree Done
    -Add roads on provinces that have the “Greenway” Done
    -Increased the availability of some units in certain scenarios when requirements are met Done
    -Added a Diplomat Done



    Needs to be done:
    -Converting culture requirements to recruit units Done
    -Lowering upkeep and recruitment costs for Lumbermen and hunters to that of Bree militia Done
    -Deleting the Bree Militia Done

    -Deleting the huntsman building
    -Add Banners for Dunedain
    -Add LL’s Beastslayers
    -Make beastslayers the official captains
    -Unmounting The Grey Company (in horses they are OP)
    -Making Battle ready Dunedain the official bodygurads


    Unique Portraits










    General Portraits









    Reworked family tree
    Spoiler Alert, click show to read: 


    Changed descriptions

    Spoiler Alert, click show to read: 



    View of some generals in-game

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 



    Reworked Culture in settlements
    Spoiler Alert, click show to read: 



    Credits

    First I'd like to mention that without the help of these individuals, this submod may have never reached its full potential.

    Bungo Baggins
    -Converting culture requirements for units
    -Lowering upkeep and recruitment costs for Lumbermen and hunters to that of Bree militia
    -Deleting the Bree Militia


    Louis Lux
    LL's extraordinary units (Beastslayers)

    Permission Granted
    Spoiler Alert, click show to read: 
    Originally Posted by BunnyPoopCereal
    Hello,

    I'd like to ask permission to use your beastslayers mod for use in this submod?

    I will give credits of course and I believe the community will benefit greatly from your contribution. Thanks and happy new year!


    That's fine.
    Last edited by BunnyPoopCereal; January 01, 2012 at 11:35 AM.

  2. #2

    Default Re: (WIP) Eriador conversion to Dunedain of the north + new content

    Sounds really interesting!

    If you want me to help you with anything just send me the modified files needed for this.

    I should be able to do the following things:

    -Converting culture requirements for units
    -Lowering upkeep and recruitment costs for Lumbermen and hunters to that of Bree militia
    -Deleting the Bree Militia

    -Deleting the huntsman building
    -Unmounting The Grey Company (in horses they are OP)
    -Making Battle ready Dunedain the official bodygurads

    I won't be able do do the following because I have no knowledge of moddeling/textures:

    -Add Banners for Dunedain
    -Add LL’s Beastslayers

    This is going to be a problem:

    -Make beastslayers the official captains

    That will cause a CTD when the unit gets into a melee.

    Maybee you ask LL if he would be so nice to send you a special model of a beastslayer with a sword as the first weapon?
    That should solve the issue.

  3. #3

    Default Re: (WIP) Eriador conversion to Dunedain of the north + new content

    Quote Originally Posted by Bungo Baggins View Post
    I should be able to do the following things:

    -Converting culture requirements for units
    -Lowering upkeep and recruitment costs for Lumbermen and hunters to that of Bree militia
    -Deleting the Bree Militia

    -Deleting the huntsman building
    -Unmounting The Grey Company (in horses they are OP)
    -Making Battle ready Dunedain the official bodygurads
    Done so far.

    I basically replaced Breeland Militia and Archers with Lumbermen and Woodland Hunters.

    Files are attached to this post.

  4. #4
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: (WIP) Eriador conversion to Dunedain of the north + new content

    Just one thing: Eriador is bordering to Enedwaith in the south, not White Mountains. Otherwise it looks pretty nice.:thumbsup
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  5. #5
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: (WIP) Eriador conversion to Dunedain of the north + new content

    Adding the beastslayers isn't modelling or texturing, just copy paste work

  6. #6
    Ayleid's Avatar Biarchus
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    Default Re: (WIP) Eriador conversion to Dunedain of the north + new content

    It's a good idea, keep the good work up!

  7. #7

    Default Re: (WIP) Eriador conversion to Dunedain of the north + new content

    This does look really nice

    Considering that the faction will mainly control the dunedain will there be options to give settlements such as Bree autonomy in a similair style to the hobbit settlements?

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