(WIP) Eriador conversion to Dunedain of the north + new content
What started as a mini sub mod to make new portraits for Eriador has now turned into a much larger project requiring many hours of work, after a couple of days of non-stop work, trial and error this is what I've done so far.
The Progress List
-Changing starting armies Done
-Changing from Northmen to Numenorian (Dunedain) Done -Changing Aragorn’s tittle to chieftain Done -Added 3 unique starting general portraits Done -Adding Adunaic names to list of women and men Done -Deleted Previous Eriador names Done
-Changing Eriador faction name to Dunedain of the North Done -Changed all text files to assume Dunedain rather than Free peoples or Eriador Done
-Adding 4 new portraits of Dunedain generals to gondor folder Done
-Changing starting generals portraits except Aragorn and Gandalf Done -Chaned culture of owned settlements and surrounding area Done -Reworked Eriador Family Tree (one son and three daughters) Done -Removed Arwen from High Elves Family Tree Done -Add roads on provinces that have the “Greenway” Done -Increased the availability of some units in certain scenarios when requirements are met Done
-Added a Diplomat Done
Needs to be done:
-Converting culture requirements to recruit units Done
-Lowering upkeep and recruitment costs for Lumbermen and hunters to that of Bree militia Done
-Deleting the Bree Militia Done -Deleting the huntsman building -Add Banners for Dunedain -Add LL’s Beastslayers -Make beastslayers the official captains -Unmounting The Grey Company (in horses they are OP) -Making Battle ready Dunedain the official bodygurads
Unique Portraits
General Portraits
Reworked family tree
Spoiler Alert, click show to read:
Changed descriptions
Spoiler Alert, click show to read:
View of some generals in-game
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Reworked Culture in settlements
Spoiler Alert, click show to read:
Credits
First I'd like to mention that without the help of these individuals, this submod may have never reached its full potential.
Bungo Baggins -Converting culture requirements for units
-Lowering upkeep and recruitment costs for Lumbermen and hunters to that of Bree militia
-Deleting the Bree Militia
Louis Lux
LL's extraordinary units (Beastslayers)
Permission Granted
Spoiler Alert, click show to read:
Originally Posted by BunnyPoopCereal Hello,
I'd like to ask permission to use your beastslayers mod for use in this submod?
I will give credits of course and I believe the community will benefit greatly from your contribution. Thanks and happy new year!
That's fine.
Last edited by BunnyPoopCereal; January 01, 2012 at 11:35 AM.
Re: (WIP) Eriador conversion to Dunedain of the north + new content
Sounds really interesting!
If you want me to help you with anything just send me the modified files needed for this.
I should be able to do the following things:
-Converting culture requirements for units
-Lowering upkeep and recruitment costs for Lumbermen and hunters to that of Bree militia
-Deleting the Bree Militia -Deleting the huntsman building -Unmounting The Grey Company (in horses they are OP) -Making Battle ready Dunedain the official bodygurads
I won't be able do do the following because I have no knowledge of moddeling/textures:
-Add Banners for Dunedain -Add LL’s Beastslayers
This is going to be a problem:
-Make beastslayers the official captains
That will cause a CTD when the unit gets into a melee.
Maybee you ask LL if he would be so nice to send you a special model of a beastslayer with a sword as the first weapon?
That should solve the issue.
Re: (WIP) Eriador conversion to Dunedain of the north + new content
Originally Posted by Bungo Baggins
I should be able to do the following things:
-Converting culture requirements for units
-Lowering upkeep and recruitment costs for Lumbermen and hunters to that of Bree militia
-Deleting the Bree Militia -Deleting the huntsman building -Unmounting The Grey Company (in horses they are OP) -Making Battle ready Dunedain the official bodygurads
Done so far.
I basically replaced Breeland Militia and Archers with Lumbermen and Woodland Hunters.
Re: (WIP) Eriador conversion to Dunedain of the north + new content
This does look really nice
Considering that the faction will mainly control the dunedain will there be options to give settlements such as Bree autonomy in a similair style to the hobbit settlements?