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  1. #1
    Lazy's Avatar Biarchus
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    Default attack siege modifier

    First I always forget all the files and entrys names.... but I know they exist both

    In the campaignDB file you can set how strong the AI´s army is compared to yours...

    attack siege modifier
    attack modifier

    Is it possible to have different att-siege-modifiers for specific settlements?

    My point is:
    custom settlements sometimes are harder or easier to attack/defend... I would like to have different modifiers depending on which city you attack....

    Example: Generic Motte and Bailey´s are easier to take then custom Minas Tirith in TATW3.1... but use the same modifier...
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: attack siege modifier

    Not possible via descr_campaignDB.
    You could try to give some handicap traits to an attacking general (requires named_character), but that's not easy.
    Or spawn a custom building with bonuses when a settlement is under siege, remove it after the siege is over.










  3. #3
    Lazy's Avatar Biarchus
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    Default Re: attack siege modifier

    Thank you... again
    I will try the spawning a building solution... I hope it will work as I want it to be...
    Quote Originally Posted by SirWarts View Post
    ...the woman trampled didn't look impenetrable. So they ran through her.

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