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Thread: Ancillary/Trait/Unit ID list for 3.1

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  1. #1

    Default Ancillary/Trait/Unit ID list for 3.1

    Before anyone jumps on my case for using cheatcodes, I actually tend to have several campaigns going at the same time--in some of them I cheat and in some of them I strictly avoid cheating. They provide two different forms of enjoyment from the same game for me, instead of decreasing the fun.

    Anyway, is there a way that I can find lists of unit IDs, Ancillaries, and Traits for TATW? For example, adding in Eldarinwe archers or swordsmen. What in the world do you put into the code? [create_unit [Mithlond] "_______" 1 1 1 1] I have no idea what to call them. Their actual name is not a recognized unit.

    Similarly, what about adding in Fine Armour, or Noldorin Armour, or the Noldorin Dagger? None of those work if entered using those names and normal ancillary methods.

    So please....help me cheat. Is there a place I can find the most up-to-date versions of these?

    Oh, also....how do you change ages of characters? I hate that the elves die of old age. T_T Glorfindel and Elrond should not die like that.

  2. #2
    KnightsTemplar's Avatar Campidoctor
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    Default Re: Ancillary/Trait/Unit ID list for 3.1

    No age changes. Sorry
    The other IDs could be found in the mod folder
    Units: export_descr_unit
    Ancilliary: export_descr_ancillaries
    Traits: export_descr_character_traits

    Check those inis yourself to be faster.

    The 'type'(the first line for each unit entry) is what your are looking for, to spwan them.
    For ancillaries, 'Ancillary' the first line is what you're looking for.
    Last edited by KnightsTemplar; December 27, 2011 at 10:35 PM.
    Aure entuluva!

  3. #3

    Default Re: Ancillary/Trait/Unit ID list for 3.1

    You can change their starting ages so you have them for longer, though. You can do that in descr_strat.

    Fine Armour is armour_custom.

    Select the character and type in the console

    give_ancillary this "armour_custom"

    You can also give it to him by typing his name instead of "this". I'm not sure if all this works inside settlements.

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