
Originally Posted by
Guurt
I am not playing the Gundabad orcs, but the Orcs of Misty Mountains... so I can't give you specific advice, but some involving orcs.
First of all, in dealing with dwarves all I use are Snaga Skirmishers and Snaga Archers, and maybe 1 unit of wargs. The dwarves lack speed and ranged units. So in general you can really wipe them out with archers and spear throwers... just run them around until you are out of arrows/spears and then either finish them off with hand to hand combat in the end, or just wait out the clock and live to fight another day. Dwarves are cake for Orcs of Misty mountains, but you are at a disadvantage since you don't have Snaga Skirmishers which are a fantastic unit. Seriously I love the snaga... cheap and effective.
For the elves you need warg. You can't have their troops running away to live another day. Wargs to capture the elves so that you can slit their throats in proper orc fashion.
Try to use your most evil feared generals... and anytime you have more than 50 captives execute them so you can build up that fear... fear generals plus wargs to get those enemy units to route.
You mentioned that 3.1 forces you to rush. I actually think it works better to go slower. In 2.1 it was a rush for territory, but in 3.1 you need to go slower. I would advise not taking towns until you get a mission to do so... just defend and build your economy. Do missions as quickly as you can so another will come available... missions are really essential for producing troops.
Also, starting a warg hut on turn 1 is a good idea... that way you have a chance to get warg units when you complete missions. I only have 1 warg hut built on turn 65 or so, but I have something like 10 to 15 warg units as I keep getting them for completing missions. Wargs are essential for dealing with elves, as I said earlier.
(never mind this as you already took Imladris, something I can't do yet... wargs not useful for that)... If you blockade the High Elves in Imladris then they can't get out to harass you... just put forces on both bridges, or a big stack out in front. That gives you some breathing area in that part of the map. The northern bridge has an awesome place to hide... so you can hide your troops until they cross the bridge and slaughter.
With regards to battle tactics. When dealing with slower armies such as Dwarves use your ranged units... harass and flee, don't engage until you know you can win. You don't have to engage at all... you can just harass, thin them out, run away and wait out the clock... guerrilla warfare tactics.
For elves and free people you can't do guerrilla warfare so flanking is the way to deal with them... use your wargs to distract their archers... get behind them and run forward, but don't attack... while your main force comes forward... put your cheap crappy units in front to take the arrows... they are just pin cushions... their job is to take the arrows not to kill the enemy... once your infantry forces engage the elves then try to flank them and rush them from behind with your wargs... do NOT engage with your wargs once charge is done!! Simply charge them in the rear and then run away again... the wargs are for causing fear and trying to get the enemy to flee... once the enemy flees send your wargs to mop them up and send your infantry to engage the rest of the enemy.
Also, with elven archers... it is often effective to just send your fastest unit to engage them in melee knowing that they archers will run away... but it keeps them from shooting.
Personally, I think the warg is most important unit. More useful than trolls since they don't crush your own forces in their charge.
You can build warg stables in mountain and plains regions... so this isn't a hard unit to get... when you have 3 or more units of wargs you can really use them to effectively cause massive slaughters. Just don't waste them. Don't let them take arrows. Protect them. All your other troops exist to protect the wargs. Sometimes I won't even engage my wargs until an enemy unit routes. It is not uncommon for a warg unit to take 0 losses but to have captured 50 to 100 enemy units.
Developing supply lines is the key for orcs... most of the enemy territory you take over will not produce units at a rapid speed. So don't bother trying. Put all your money into your mountain regions... and be thinking 2 to 5 turns ahead... your mountain regions need to be producing the troops that your generals will need in the future... so like a web they need to be sending out reinforcements.
Also, when deciding what territory to take... always take mountain regions first, grasslands second, and other stuff only if it is important for some other reason.
I just took over all of the Silvan elves territory, and the supply line issue is quite complicated... I wrote down how many turns it takes to get an infantry unit from town to town, so that I can know how many turns it takes to get troops from Moria to the Dale. It is important to know. The forests simply can not produce any units (other than giant spiders in Mirkwood area). Moria and Goblin Town have to produce most of the units. So spend some time thinking about your supply lines. This will make or break you. Most of the complaining about version 3.1 is due to people not understanding supply lines and not realizing that certain regions are essentially pointless for producing troops.
Anyway... just my thoughts... Hopefully something helpful.