Hello all, I have hit a brick wall in my high elves campaign due to a recurring CTD at the end of turn 67. The log points towards a campaign script error. I was wondering if there is anything I can do to get around this error or if all hope is lost for my campaign.
I am playing 3.1 with Barons sub mob installed.
Here is the message from the log file:
Spoiler Alert, click show to read:[15:03:36.872 [game.script] [error] Condition parsing error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 4149, column 37
I_UnitExists needs a valid unit type.
15:03:36.872 [game.script] [error] Condition parsing error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 4263, column 36
I_UnitExists needs a valid unit type.
15:06:31.561 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
These are the two scripts it is on about (lines in question are highlighted):
Spoiler Alert, click show to read:Script 1Spoiler Alert, click show to read:;#########################Minas Tirith
declare_counter sicily_destroy
monitor_event SettlementTurnStart SettlementName Anorien
and I_CompareCounter go_emergent = 1
and not I_SettlementOwner Anorien = sicily
and I_IsFactionAIControlled sicily
and not I_WorldwideAncillaryExists steward_gondor
and I_NumberOfSettlements sicily = 0
and SettlementLoyaltyLevel < loyalty_content
; and RandomPercent > 25
and not I_UnitExists sicily Axemen of Lossarnach
and not I_UnitExists sicily Dismounted Kofm
and not I_UnitExists sicily Marines
and not I_UnitExists sicily Gondor Infantry
and not I_UnitExists sicily Dismounted Swan Knights
and not I_UnitExists sicily Gondor Spearmen
and not I_UnitExists sicily Kingsguard
and not I_UnitExists sicily Fountain Guard
and not I_UnitExists sicily Osgiliath Pikemen
and not I_UnitExists sicily Militia Archers
and not I_UnitExists sicily Blackroot Archers
and not I_UnitExists sicily Gondor Archers
and not I_UnitExists sicily Ithilien Rangers
and not I_UnitExists sicily Dol Amroth Knights
and not I_UnitExists sicily Gondor Cavalry
and not I_UnitExists sicily Swan Knights
and not I_UnitExists sicily Gondor Bodyguard
and not I_UnitExists sicily Ithilien Rangers_BG
and not I_UnitExists sicily Kingsguard_BG
and not I_UnitExists sicily Gondor Ballista
and not I_UnitExists sicily Gondor Catapult
and not I_UnitExists sicily Gondor Trebuchet
and not I_UnitExists sicily Oathbreakers2
and not I_UnitExists sicily Hunters
and not I_UnitExists sicily Viking Mercenaries
and not I_UnitExists sicily Armored Sergeants2
and not I_UnitExists sicily Fyrd Spearmen
and not I_UnitExists sicily Fyrd Axemen
and not I_UnitExists sicily Thane Spearmen
and not I_UnitExists sicily Thane Swordsmen
and not I_UnitExists sicily Huntsmen
and not I_UnitExists sicily Variag Archer Militia
and not I_UnitExists sicily Persian Spearmen
and not I_UnitExists sicily english huscarls
and not I_UnitExists sicily english kings huscarls
and not I_UnitExists sicily Norse Archers
and not I_UnitExists sicily Gondor Placeholder
and not I_UnitExists sicily Axemen of Lossarnach Mercs
and not I_UnitExists sicily Marines Mercs
and not I_UnitExists sicily Gondor Infantry Mercs
and not I_UnitExists sicily Gondor Spearmen Mercs
and not I_UnitExists sicily Gondor Archers Mercs
and not I_UnitExists sicily Blackroot Archers Mercs
and not I_UnitExists sicily Ithilien Rangers Mercs
and not I_UnitExists sicily Dismounted Kofm Mercs
and not I_UnitExists sicily Dol Amroth Knights Mercs
and not I_UnitExists sicily Swan Knights Mercs
and not I_UnitExists sicily Gondor Catapult Mercs
and not I_UnitExists sicily eorlingas Mercs
and not I_UnitExists sicily Cave Trolls2
and not I_UnitExists sicily aum Gondor Cavalry
and not I_UnitExists sicily aum Arnor Heavy MAA
and not I_UnitExists sicily aum Arnor Heavy Archers
and not I_UnitExists sicily aum Arnor MAA Spear
and not I_UnitExists sicily aum Arnor Dismounted Knights
and not I_UnitExists sicily Honor Guard
and not I_UnitExists sicily Breeland Militia
and not I_UnitExists sicily Hobbit Infantry
and not I_UnitExists sicily Bandits
and not I_UnitExists sicily Lumbermen
and not I_UnitExists sicily Greenway Sentries
and not I_UnitExists sicily Merchant Militia
and not I_UnitExists sicily BR Dunedain
and not I_UnitExists sicily Bree Archer Militia
and not I_UnitExists sicily Hobbit Archers
and not I_UnitExists sicily Bandobras Archers
and not I_UnitExists sicily Woodland Hunters
and not I_UnitExists sicily Dunedain Rangers
and not I_UnitExists sicily Greenway Guards
and not I_UnitExists sicily Merchants
and not I_UnitExists sicily Mounted Dunedain
and not I_UnitExists sicily Mounted Dunedain BG
and not I_UnitExists sicily Grey Company
spawn_army
Script 2
Spoiler Alert, click show to read:;#########################Bree
declare_counter turks_destroy
declare_counter byzantium_destroy
monitor_event SettlementTurnStart SettlementName Bree
and I_CompareCounter go_emergent = 1
and not I_SettlementOwner Bree = turks
and I_IsFactionAIControlled turks
and not I_WorldwideAncillaryExists king_eriador
and I_NumberOfSettlements turks = 0
and SettlementLoyaltyLevel < loyalty_content
; and RandomPercent > 25
and not I_UnitExists turks Breeland Militia
and not I_UnitExists turks Hobbit Infantry
and not I_UnitExists turks Bandits
and not I_UnitExists turks Lumbermen
and not I_UnitExists turks Greenway Sentries
and not I_UnitExists turks Merchant Militia
and not I_UnitExists turks BR Dunedain
and not I_UnitExists turks Bree Archer Militia
and not I_UnitExists turks Hobbit Archers
and not I_UnitExists turks Bandobras Archers
and not I_UnitExists turks Woodland Hunters
and not I_UnitExists turks Dunedain Rangers
and not I_UnitExists turks Greenway Guards
and not I_UnitExists turks Merchants
and not I_UnitExists turks Mounted Dunedain
and not I_UnitExists turks Mounted Dunedain BG
and not I_UnitExists turks Grey Company
and not I_UnitExists turks Eriador Ballista
and not I_UnitExists turks Eriador Catapult
and not I_UnitExists turks Arnor Militia
and not I_UnitExists turks Arnorian Archers
and not I_UnitExists turks Arnorian Heavy Archers
and not I_UnitExists turks Dismounted Arnor MAA
and not I_UnitExists turks Arnor Pikemen
and not I_UnitExists turks Dismounted Dunedain Knights
and not I_UnitExists turks Arnor Sergeants
and not I_UnitExists turks Arnor Ballista
and not I_UnitExists turks Arnor Catapult
and not I_UnitExists turks Arnor Arnor Trebuchet
and not I_UnitExists turks Breeland Militia Spawn
and not I_UnitExists turks Bree Archer Militia Spawn
and not I_UnitExists turks Hobbit Infantry Mercs
and not I_UnitExists turks Bandits Mercs
and not I_UnitExists turks Hobbit Infantry autonomy
and not I_UnitExists turks Hobbit Archers autonomy
and not I_UnitExists turks Bandobras Archers autonomy
and not I_UnitExists turks aum Arnor Heavy MAA
and not I_UnitExists turks aum Arnor Heavy Archers
and not I_UnitExists turks aum Arnor MAA Spear
and not I_UnitExists turks aum Arnor Dismounted Knights
and not I_UnitExists turks Hobbit Bodyguards
and not I_UnitExists turks Axemen of Lossarnach
and not I_UnitExists turks Dismounted Kofm
and not I_UnitExists turks Marines
and not I_UnitExists turks Gondor Infantry
and not I_UnitExists turks Dismounted Swan Knights
and not I_UnitExists turks Gondor Spearmen
and not I_UnitExists turks Kingsguard
and not I_UnitExists turks Fountain Guard
and not I_UnitExists turks Osgiliath Pikemen
and not I_UnitExists turks Militia Archers
and not I_UnitExists turks Blackroot Archers
and not I_UnitExists turks Gondor Archers
and not I_UnitExists turks Ithilien Rangers
and not I_UnitExists turks Dol Amroth Knights
and not I_UnitExists turks Gondor Cavalry
and not I_UnitExists turks Swan Knights
and not I_UnitExists turks Gondor Bodyguard
and not I_UnitExists turks Ithilien Rangers_BG
and not I_UnitExists turks Kingsguard_BG
spawn_army
Any help on the matter will be greatly appreciated.




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